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https://github.com/libretro/scummvm.git
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113 lines
2.3 KiB
C
113 lines
2.3 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Sound class
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#ifndef M4_SOUND_H
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#define M4_SOUND_H
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#include "common/file.h"
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#include "common/array.h"
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#include "sound/mixer.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/flac.h"
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namespace M4 {
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#define SOUND_HANDLES 10
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enum SOUND_FLAGS {
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SOUND_LOOP = 1
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};
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enum sndHandleType {
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kFreeHandle,
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kEffectHandle,
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kVoiceHandle
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};
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struct SndHandle {
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Audio::SoundHandle handle;
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sndHandleType type;
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};
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struct DSREntry {
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int16 frequency;
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int channels;
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int32 compSize;
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int32 uncompSize;
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int32 offset;
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};
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struct DSRFile {
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char fileName[20];
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int entryCount;
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Common::Array<DSREntry *> dsrEntries;
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};
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class M4Engine;
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class Sound {
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public:
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Sound(M4Engine *vm, Audio::Mixer *mixer, int volume);
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~Sound();
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void playSound(const char *soundName, int volume, bool loop, int channel = -1);
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void pauseSound();
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void resumeSound();
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void stopSound(int channel = -1);
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void playVoice(const char *soundName, int volume);
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void pauseVoice();
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void resumeVoice();
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void stopVoice();
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void stopAll();
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void setVolume(int volume);
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bool isHandleActive(SndHandle *handle);
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SndHandle *getHandle();
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void loadDSRFile(const char *fileName);
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void unloadDSRFile();
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void playDSRSound(int soundIndex, int volume, bool loop);
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private:
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M4Engine *_vm;
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Audio::Mixer *_mixer;
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SndHandle _handles[SOUND_HANDLES];
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DSRFile _dsrFile;
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bool _dsrFileLoaded;
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};
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} // End of namespace M4
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#endif
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