scummvm/saga/sndres.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
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// Sound resource management class
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#include "saga/saga.h"
#include "saga/rscfile.h"
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#include "saga/sndres.h"
#include "saga/sound.h"
#include "saga/stream.h"
#include "common/file.h"
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#include "sound/voc.h"
#include "sound/wave.h"
#include "sound/adpcm.h"
#include "sound/audiostream.h"
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namespace Saga {
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SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
/* Load sound module resource file contexts */
_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);
if (_sfxContext == NULL) {
error("SndRes::SndRes resource context not found");
}
_voiceSerial = -1;
setVoiceBank(0);
}
void SndRes::setVoiceBank(int serial)
{
if (_voiceSerial == serial) return;
_voiceSerial = serial;
_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);
if (_voiceContext == NULL) {
error("SndRes::SndRes resource context not found");
}
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}
void SndRes::playSound(uint32 resourceId, int volume, bool loop) {
SoundBuffer buffer;
debug(4, "SndRes::playSound %i", resourceId);
if (!load(_sfxContext, resourceId, buffer, false)) {
warning("Failed to load sound");
return;
}
_vm->_sound->playSound(buffer, volume, loop);
}
void SndRes::playVoice(uint32 resourceId) {
SoundBuffer buffer;
debug(4, "SndRes::playVoice %i", resourceId);
if (!load(_voiceContext, resourceId, buffer, false)) {
warning("Failed to load voice");
return;
}
_vm->_sound->playVoice(buffer);
}
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
byte *soundResource;
AudioStream *voxStream;
size_t soundResourceLength;
bool result = false;
GameSoundTypes resourceType;
byte *data;
int rate;
int size;
byte flags;
size_t voxSize;
const GameSoundInfo *soundInfo;
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if (resourceId == (uint32)-1) {
return false;
}
_vm->_resource->loadResource(context, resourceId, soundResource, soundResourceLength);
if ((context->fileType & GAME_VOICEFILE) != 0) {
soundInfo = _vm->getVoiceInfo();
} else {
soundInfo = _vm->getSfxInfo();
}
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context->table[resourceId].fillSoundPatch(soundInfo);
MemoryReadStream readS(soundResource, soundResourceLength);
resourceType = soundInfo->resourceType;
buffer.isBigEndian = soundInfo->isBigEndian;
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if (soundResourceLength >= 8) {
if (!memcmp(&soundResource, "Creative", 8)) {
resourceType = kSoundVOC;
} else if (!memcmp(soundResource, "RIFF", 4) != 0) {
resourceType = kSoundWAV;
}
}
switch (resourceType) {
case kSoundPCM:
buffer.frequency = soundInfo->frequency;
buffer.isSigned = soundInfo->isSigned;
buffer.sampleBits = soundInfo->sampleBits;
buffer.size = soundResourceLength;
buffer.stereo = soundInfo->stereo;
if (onlyHeader) {
buffer.buffer = NULL;
free(soundResource);
} else {
buffer.buffer = soundResource;
}
result = true;
break;
case kSoundVOX:
buffer.frequency = soundInfo->frequency;
buffer.isSigned = soundInfo->isSigned;
buffer.sampleBits = soundInfo->sampleBits;
buffer.stereo = soundInfo->stereo;
buffer.size = soundResourceLength * 4;
if (onlyHeader) {
buffer.buffer = NULL;
free(soundResource);
} else {
voxStream = makeADPCMStream(readS, soundResourceLength, kADPCMOki);
buffer.buffer = (byte *)malloc(buffer.size);
voxSize = voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
if (voxSize != soundResourceLength * 2) {
error("SndRes::load() wrong VOX output size");
}
delete voxStream;
}
result = true;
break;
case kSoundVOC:
data = loadVOCFromStream(readS, size, rate);
if (data) {
buffer.frequency = rate;
buffer.sampleBits = 8;
buffer.stereo = false;
buffer.isSigned = false;
buffer.size = size;
if (onlyHeader) {
buffer.buffer = NULL;
free(data);
} else {
buffer.buffer = data;
}
result = true;
}
free(soundResource);
break;
case kSoundWAV:
if (loadWAVFromStream(readS, size, rate, flags)) {
buffer.frequency = rate;
buffer.sampleBits = 16;
buffer.stereo = ((flags & Audio::Mixer::FLAG_STEREO) != 0);
buffer.isSigned = true;
buffer.size = size;
if (onlyHeader) {
buffer.buffer = NULL;
} else {
buffer.buffer = (byte *)malloc(size);
readS.read(buffer.buffer, size);
}
result = true;
}
free(soundResource);
break;
default:
error("SndRes::load Unknown sound type");
}
return result;
}
int SndRes::getVoiceLength(uint32 resourceId) {
double msDouble;
SoundBuffer buffer;
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if (!load(_voiceContext, resourceId, buffer, true)) {
return -1;
}
msDouble = (double)buffer.size;
if (buffer.sampleBits == 16) {
msDouble /= 2.0;
}
if (buffer.stereo) {
msDouble /= 2.0;
}
msDouble = msDouble / buffer.frequency * 1000.0;
return (int)msDouble;
}
} // End of namespace Saga