scummvm/queen/graphics.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENGRAPHICS_H
#define QUEENGRAPHICS_H
#include "queen/queen.h"
#include "queen/structs.h"
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namespace Queen {
#define MAX_BANK_SIZE 110
#define MAX_FRAMES_NUMBER 256
#define MAX_BANKS_NUMBER 18
#define MAX_BOBS_NUMBER 64
#define BOB_SHRINK_BUF_SIZE 60000
struct BobFrame {
uint16 width, height;
uint16 xhotspot, yhotspot;
uint8 *data;
};
struct BobSlot {
bool active;
uint16 x, y; //! current position
Box box; //! bounding box
bool xflip;
uint16 scale; //! shrinking percentage
uint16 frameNum; //! associated BobFrame
uint8 frameDir; //! 'direction' for the next frame (-1, 1)
//! animation stuff
bool animating;
struct {
uint16 speed, speedBak;
//! string based animation
struct {
uint8* buffer;
uint8* curPos;
} string;
//! normal moving animation
struct {
bool rebound;
uint16 firstFrame, lastFrame;
} normal;
} anim;
bool moving;
uint16 speed; //! moving speed
bool xmajor; //! move along x axis instead of y
int8 xdir, ydir; //! moving direction
uint16 endx, endy; //! destination point
uint16 dx, dy;
uint16 total;
void moveOneStep();
void animOneStep();
};
class Graphics {
public:
Graphics(Resource *resource);
~Graphics();
void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank()
void bankErase(uint32 bankslot); // erase()
void bobAnimString(uint32 bobnum, uint8* animBuf); // stringanim()
void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim()
void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob()
void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob()
void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob()
void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste()
void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob()
void bobClear(uint32 bobnum); // clearbob()
void bobSortAll(); // sortbobs()
void bobDrawAll(); // drawbobs()
void bobClearAll(); // clearallbobs()
BobSlot *bob(int index);
void frameErase(uint32 fslot);
private:
struct PackedBank {
uint32 indexes[MAX_BANK_SIZE];
uint8 *data;
};
BobFrame _frames[MAX_FRAMES_NUMBER]; //! unbanked bob frames
PackedBank _banks[MAX_BANKS_NUMBER]; //! banked bob frames
BobSlot _bobs[MAX_BOBS_NUMBER];
BobSlot *_sortedBobs[MAX_BOBS_NUMBER + 1]; //! bobs displayed
BobFrame _shrinkBuffer;
Resource *_resource;
};
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} // End of namespace Queen
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#endif