scummvm/engines/director/director.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_DIRECTOR_H
#define DIRECTOR_DIRECTOR_H
#include "common/rect.h"
#include "common/str-array.h"
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#include "common/hashmap.h"
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#include "engines/engine.h"
#include "common/hash-ptr.h"
#include "common/hash-str.h"
#include "director/types.h"
#include "director/util.h"
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namespace Common {
class MacResManager;
class SeekableReadStream;
class SeekableSubReadStreamEndian;
}
namespace Graphics {
class MacWindowManager;
struct MacPlotData;
typedef Common::Array<byte *> MacPatterns;
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class ManagedSurface;
}
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namespace Director {
enum DirectorGameGID {
GID_GENERIC,
GID_TEST,
GID_TESTALL
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};
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class Archive;
class Cast;
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struct DirectorGameDescription;
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class DirectorSound;
class Lingo;
class Movie;
class Stage;
class Score;
class Channel;
class CastMember;
class Stxt;
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enum {
kDebugLingoExec = 1 << 0,
kDebugCompile = 1 << 1,
kDebugLoading = 1 << 2,
kDebugImages = 1 << 3,
kDebugText = 1 << 4,
kDebugEvents = 1 << 5,
kDebugParse = 1 << 6,
kDebugCompileOnly = 1 << 7,
kDebugSlow = 1 << 8,
kDebugFast = 1 << 9,
kDebugNoLoop = 1 << 10,
kDebugNoBytecode = 1 << 11,
kDebugFewFramesOnly = 1 << 12,
kDebugPreprocess = 1 << 13,
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kDebugScreenshot = 1 << 14,
kDebugDesktop = 1 << 15
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};
struct MovieReference {
Common::String movie;
Common::String frameS;
int frameI;
MovieReference() { frameI = -1; }
};
struct StartMovie {
Common::String startMovie;
int16 startFrame;
};
struct PaletteV4 {
int id;
byte *palette;
int length;
PaletteV4(int i, byte *p, int l) : id(i), palette(p), length(l) {}
};
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struct MacShape {
InkType ink;
byte spriteType;
byte foreColor;
byte backColor;
int lineSize;
uint pattern;
Graphics::MacPlotData *pd;
};
// An extension of MacPlotData for interfacing with inks and patterns without
// needing extra surfaces.
struct DirectorPlotData {
Graphics::MacWindowManager *_wm;
Graphics::ManagedSurface *dst;
Common::Rect destRect;
Common::Point srcPoint;
Graphics::ManagedSurface *srf;
MacShape *ms;
SpriteType sprite;
InkType ink;
int colorWhite;
int colorBlack;
int backColor;
int foreColor;
bool applyColor;
void setApplyColor(); // graphics.cpp
DirectorPlotData(Graphics::MacWindowManager *w, SpriteType s,InkType i, uint b, uint f) : _wm(w), sprite(s), ink(i), backColor(b), foreColor(f) {
srf = nullptr;
ms = nullptr;
dst = nullptr;
colorWhite = 255;
colorBlack = 0;
applyColor = false;
}
~DirectorPlotData() {
delete ms;
}
};
void inkDrawPixel(int x, int y, int color, void *data);
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class DirectorEngine : public ::Engine {
public:
DirectorEngine(OSystem *syst, const DirectorGameDescription *gameDesc);
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~DirectorEngine() override;
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// Detection related functions
DirectorGameGID getGameGID() const;
const char *getGameId() const;
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uint16 getVersion() const;
Common::Platform getPlatform() const;
Common::Language getLanguage() const;
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Common::String getEXEName() const;
StartMovie getStartMovie() const;
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DirectorSound *getSoundManager() const { return _soundManager; }
Graphics::MacWindowManager *getMacWindowManager() const { return _wm; }
Archive *getMainArchive() const;
Lingo *getLingo() const { return _lingo; }
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Stage *getMainStage() const { return _mainStage; }
Stage *getCurrentStage() const { return _currentStage; }
Movie *getCurrentMovie() const;
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void setCurrentMovie(Movie *movie);
Common::String getCurrentPath() const;
// graphics.cpp
void setPalette(int id);
void setPalette(byte *palette, uint16 count);
bool hasFeature(EngineFeature f) const override;
void loadPalettes();
const byte *getPalette() const { return _currentPalette; }
uint16 getPaletteColorCount() const { return _currentPaletteLength; }
void loadPatterns();
uint32 transformColor(uint32 color);
Graphics::MacPatterns &getPatterns();
void setCursor(int type);
void draw();
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void loadKeyCodes();
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Archive *createArchive();
// events.cpp
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void processEvents();
uint32 getMacTicks();
void waitForClick();
public:
RandomState _rnd;
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Graphics::ManagedSurface *_surface;
Graphics::MacWindowManager *_wm;
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public:
int _colorDepth;
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Common::HashMap<int, int> _macKeyCodes;
int _machineType;
bool _playbackPaused;
bool _skipFrameAdvance;
Common::HashMap<Common::String, Archive *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _openResFiles;
Common::String _sharedCastFile;
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protected:
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Common::Error run() override;
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private:
const DirectorGameDescription *_gameDescription;
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DirectorSound *_soundManager;
byte *_currentPalette;
uint16 _currentPaletteLength;
Lingo *_lingo;
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Stage *_mainStage;
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Datum *_windowList; // Lingo list
Stage *_currentStage;
Graphics::MacPatterns _director3Patterns;
Graphics::MacPatterns _director3QuickDrawPatterns;
Common::HashMap<int, PaletteV4 *> _director4Palettes;
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};
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extern DirectorEngine *g_director;
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extern uint32 wmMode;
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} // End of namespace Director
#endif