scummvm/engines/pegasus/menu.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_MENU_H
#define PEGASUS_MENU_H
#include "pegasus/constants.h"
#include "pegasus/fader.h"
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#include "pegasus/input.h"
#include "pegasus/movie.h"
#include "pegasus/sound.h"
#include "pegasus/surface.h"
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#include "pegasus/util.h"
namespace Pegasus {
class GameMenu : public IDObject, public InputHandler {
public:
GameMenu(const uint32);
virtual ~GameMenu() {}
virtual void becomeCurrentHandler();
virtual void restorePreviousHandler();
tGameMenuCommand getLastCommand() { return _lastCommand; }
void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }
protected:
void setLastCommand(const tGameMenuCommand command) { _lastCommand = command; }
InputHandler *_previousHandler;
tGameMenuCommand _lastCommand;
};
class Hotspot;
class MainMenu : public GameMenu {
public:
MainMenu();
virtual ~MainMenu();
virtual void handleInput(const Input &input, const Hotspot *);
void startMainMenuLoop();
void stopMainMenuLoop();
protected:
void updateDisplay();
uint32 _menuSelection;
// Full and Demo
Picture _menuBackground;
Picture _startButton;
Picture _creditsButton;
Picture _quitButton;
Picture _largeSelect;
Picture _smallSelect;
// Full only
bool _adventureMode;
Picture _overviewButton;
Picture _restoreButton;
Picture _adventureButton;
Picture _walkthroughButton;
Sound _menuLoop;
SoundFader _menuFader;
};
class CreditsMenu : public GameMenu {
public:
CreditsMenu(void);
virtual ~CreditsMenu() {}
virtual void handleInput(const Input &input, const Hotspot *);
protected:
void newMenuSelection(const int);
void newMovieTime(const TimeValue);
int _menuSelection;
Picture _menuBackground;
Movie _creditsMovie;
Picture _mainMenuButton;
Picture _largeSelect;
Picture _smallSelect;
};
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} // End of namespace Pegasus
#endif