scummvm/engines/pegasus
Matthew Hoops 85e7d2d9a9 PEGASUS: Update the GraphicsManager a bit
- Only update the screen if we drew something to it, not if a dirty rect was present.
- Add ability to clear the screen.
2011-09-26 00:17:21 -04:00
..
ai PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
items PEGASUS: Add retscan/shield biochips 2011-09-24 16:19:03 -04:00
neighborhood PEGASUS: Add retscan/shield biochips 2011-09-24 16:19:03 -04:00
compass.cpp PEGASUS: Add the compass class 2011-09-24 22:54:54 -04:00
compass.h PEGASUS: Add the compass class 2011-09-24 22:54:54 -04:00
console.cpp PEGASUS: Add a stub debugger 2011-05-12 16:17:12 -04:00
console.h PEGASUS: Add a stub debugger 2011-05-12 16:17:12 -04:00
constants.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
cursor.cpp PEGASUS: Create separate Cursor class for cursors 2011-09-08 20:38:12 -04:00
cursor.h PEGASUS: Create separate Cursor class for cursors 2011-09-08 20:38:12 -04:00
detection.cpp PEGASUS: Stub off loading/saving games 2011-09-16 09:20:41 -04:00
elements.cpp PEGASUS: Remove unused EnergyBar class 2011-09-22 15:28:01 -04:00
elements.h PEGASUS: Remove unused EnergyBar class 2011-09-22 15:28:01 -04:00
energymonitor.cpp PEGASUS: Add the EnergyMonitor class 2011-09-22 20:17:09 -04:00
energymonitor.h PEGASUS: Add the EnergyMonitor class 2011-09-22 20:17:09 -04:00
fader.cpp PEGASUS: Fix startFaderSync 2011-09-25 12:23:19 -04:00
fader.h PEGASUS: Fix startFaderSync 2011-09-25 12:23:19 -04:00
gamestate.cpp PEGASUS: Fix saving/loading the game state 2011-09-16 09:17:00 -04:00
gamestate.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
graphics.cpp PEGASUS: Update the GraphicsManager a bit 2011-09-26 00:17:21 -04:00
graphics.h PEGASUS: Update the GraphicsManager a bit 2011-09-26 00:17:21 -04:00
hotspot.cpp PEGASUS: Properly handle regions in hotspots 2011-09-06 16:06:53 -04:00
hotspot.h PEGASUS: Properly handle regions in hotspots 2011-09-06 16:06:53 -04:00
input.cpp PEGASUS: Disable the alt key for now 2011-09-23 14:07:18 -04:00
input.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
interface.cpp PEGASUS: Add the interface class 2011-09-25 00:42:33 -04:00
interface.h PEGASUS: Add the interface class 2011-09-25 00:42:33 -04:00
menu.cpp PEGASUS: Enable main menu sound fading now that it works 2011-09-25 12:25:16 -04:00
menu.h PEGASUS: Implement the credits 2011-09-22 12:06:21 -04:00
module.mk PEGASUS: Add the interface class 2011-09-25 00:42:33 -04:00
movie.cpp PEGASUS: Allow for movies to be offset on a surface 2011-09-23 13:44:40 -04:00
movie.h PEGASUS: Allow for movies to be offset on a surface 2011-09-23 13:44:40 -04:00
notification.cpp PEGASUS: Restructure remaining MMShell code into the base code 2011-09-05 16:46:39 -04:00
notification.h PEGASUS: Restructure remaining MMShell code into the base code 2011-09-05 16:46:39 -04:00
pegasus.cpp PEGASUS: Show the demo quit/splash screens 2011-09-25 21:06:51 -04:00
pegasus.h PEGASUS: Add the interface class 2011-09-25 00:42:33 -04:00
scoring.h PEGASUS: Begin restructuring the game state classes 2011-09-02 00:27:13 -04:00
sound.cpp PEGASUS: Implement fader support 2011-09-16 19:06:22 -04:00
sound.h PEGASUS: Implement fader support 2011-09-16 19:06:22 -04:00
surface.cpp PEGASUS: Fix bounds of Pictures 2011-09-21 19:44:42 -04:00
surface.h PEGASUS: Fix bounds of Pictures 2011-09-21 19:44:42 -04:00
timers.cpp PEGASUS: Fix timebase looping 2011-09-20 13:28:41 -04:00
timers.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
transition.cpp PEGASUS: Add transition classes 2011-09-17 12:04:21 -04:00
transition.h PEGASUS: Add transition classes 2011-09-17 12:04:21 -04:00
types.h PEGASUS: Begin restructuring the game state classes 2011-09-02 00:27:13 -04:00
util.cpp PEGASUS: Restructure remaining MMShell code into the base code 2011-09-05 16:46:39 -04:00
util.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00