mirror of
https://github.com/libretro/scummvm.git
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315 lines
8.6 KiB
C++
Executable File
315 lines
8.6 KiB
C++
Executable File
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "pegasus/cursor.h"
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#include "pegasus/input.h"
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#include "pegasus/pegasus.h"
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namespace Pegasus {
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InputDevice::InputDevice() {
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_lastRawBits = kAllUpBits;
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}
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InputDevice::~InputDevice() {
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}
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void InputDevice::getInput(Input &input, const tInputBits filter) {
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// TODO: Save/Load keys
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tInputBits currentBits = 0;
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bool consoleRequested = false;
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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// We only care about key down here
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// We're mapping from ScummVM events to pegasus events, which
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// are based on pippin events.
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if (event.type == Common::EVENT_KEYDOWN) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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currentBits |= (kRawButtonDown << kUpButtonShift);
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break;
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_KP4:
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currentBits |= (kRawButtonDown << kLeftButtonShift);
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break;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP5:
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currentBits |= (kRawButtonDown << kDownButtonShift);
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break;
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_KP6:
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currentBits |= (kRawButtonDown << kRightButtonShift);
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break;
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_SPACE:
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currentBits |= (kRawButtonDown << kTwoButtonShift);
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break;
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case Common::KEYCODE_t:
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case Common::KEYCODE_KP_EQUALS:
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currentBits |= (kRawButtonDown << kThreeButtonShift);
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break;
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case Common::KEYCODE_i:
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case Common::KEYCODE_KP_DIVIDE:
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currentBits |= (kRawButtonDown << kFourButtonShift);
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break;
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case Common::KEYCODE_q:
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currentBits |= (kRawButtonDown << kMod1ButtonShift);
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break;
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case Common::KEYCODE_ESCAPE:
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case Common::KEYCODE_p:
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currentBits |= (kRawButtonDown << kMod3ButtonShift);
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break;
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case Common::KEYCODE_TILDE:
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case Common::KEYCODE_BACKQUOTE:
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case Common::KEYCODE_NUMLOCK: // Yes, the original uses Num Lock/Clear on the Mac...
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currentBits |= (kRawButtonDown << kLeftFireButtonShift);
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break;
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case Common::KEYCODE_DELETE:
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currentBits |= (kRawButtonDown << kRightFireButtonShift);
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break;
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case Common::KEYCODE_d:
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if (event.kbd.flags & Common::KBD_CTRL) // Console!
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consoleRequested = true;
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break;
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default:
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break;
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}
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#if 0
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// FIXME: This is disabled for now because it interferes with
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// the ScummVM alt combinations. It's only used for one easter egg
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// anyway, so I'll come up with something when I get around to that.
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if (event.kbd.flags & Common::KBD_ALT)
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currentBits |= (kRawButtonDown << kMod2ButtonShift);
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#endif
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}
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}
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// Update mouse button state
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// Note that we don't use EVENT_LBUTTONUP/EVENT_LBUTTONDOWN because
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// they do not show if the button is being held down. We're treating
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// both mouse buttons as the same for ease of use.
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if (g_system->getEventManager()->getButtonState() != 0)
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currentBits |= (kRawButtonDown << kTwoButtonShift);
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// Update the mouse position too
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input.setInputLocation(g_system->getEventManager()->getMousePos());
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// Set the outgoing bits
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tInputBits filteredBits = currentBits & filter;
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input.setInputBits((filteredBits & kAllButtonDownBits) | (filteredBits & _lastRawBits & kAllAutoBits));
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// Update the last bits
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_lastRawBits = currentBits;
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// Set the console to be requested or not
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input.setConsoleRequested(consoleRequested);
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}
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// Wait until the input device stops returning input allowed by filter...
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void InputDevice::waitInput(const tInputBits filter) {
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if (filter != 0) {
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for (;;) {
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Input input;
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getInput(input, filter);
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if (!input.anyInput())
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break;
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}
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}
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}
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int operator==(const Input &arg1, const Input &arg2) {
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return arg1._inputState == arg2._inputState;
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}
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int operator!=(const Input &arg1, const Input &arg2) {
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return !operator==(arg1, arg2);
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}
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InputHandler *InputHandler::_inputHandler = 0;
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InputDevice InputHandler::_inputDevice;
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bool InputHandler::_invalHotspots = false;
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tInputBits InputHandler::_lastFilter = kFilterNoInput;
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InputHandler *InputHandler::setInputHandler(InputHandler *currentHandler) {
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InputHandler *result = 0;
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if (_inputHandler != currentHandler && (!_inputHandler || _inputHandler->releaseInputFocus())) {
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result = _inputHandler;
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_inputHandler = currentHandler;
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if (_inputHandler)
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_inputHandler->grabInputFocus();
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}
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return result;
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}
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void InputHandler::pollForInput() {
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if (_inputHandler) {
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Input input;
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Hotspot *cursorSpot;
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InputHandler::getInput(input, cursorSpot);
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if (_inputHandler->isClickInput(input, cursorSpot))
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_inputHandler->clickInHotspot(input, cursorSpot);
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else
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_inputHandler->handleInput(input, cursorSpot);
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}
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}
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void InputHandler::getInput(Input &input, Hotspot *&cursorSpot) {
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Cursor *cursor = ((PegasusEngine *)g_engine)->_cursor;
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if (_inputHandler)
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_lastFilter = _inputHandler->getInputFilter();
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else
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_lastFilter = kFilterAllInput;
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_inputDevice.getInput(input, _lastFilter);
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if (_inputHandler && _inputHandler->wantsCursor() && (_lastFilter & _inputHandler->getClickFilter()) != 0) {
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if (cursor->isVisible()) {
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g_allHotspots.deactivateAllHotspots();
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_inputHandler->activateHotspots();
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Common::Point cursorLocation;
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cursor->getCursorLocation(cursorLocation);
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cursorSpot = g_allHotspots.findHotspot(cursorLocation);
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if (_inputHandler)
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_inputHandler->updateCursor(cursorLocation, cursorSpot);
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} else {
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cursor->hideUntilMoved();
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}
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} else {
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cursor->hide();
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}
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}
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void InputHandler::readInputDevice(Input &input) {
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_inputDevice.getInput(input, kFilterAllInput);
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}
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InputHandler::InputHandler(InputHandler *nextHandler) {
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_nextHandler = nextHandler;
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allowInput(true);
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}
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InputHandler::~InputHandler() {
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if (_inputHandler == this)
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setInputHandler(_nextHandler);
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}
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void InputHandler::handleInput(const Input &input, const Hotspot *cursorSpot) {
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if (_nextHandler)
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_nextHandler->handleInput(input, cursorSpot);
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}
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void InputHandler::clickInHotspot(const Input &input, const Hotspot *cursorSpot) {
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if (_nextHandler)
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_nextHandler->clickInHotspot(input, cursorSpot);
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}
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bool InputHandler::isClickInput(const Input &input, const Hotspot *cursorSpot) {
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if (_nextHandler)
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return _nextHandler->isClickInput(input, cursorSpot);
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return false;
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}
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void InputHandler::activateHotspots() {
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if (_nextHandler)
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_nextHandler->activateHotspots();
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}
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tInputBits InputHandler::getInputFilter() {
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if (_allowInput) {
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if (_nextHandler)
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return _nextHandler->getInputFilter();
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else
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return kFilterAllInput;
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}
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return kFilterNoInput;
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}
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tInputBits InputHandler::getClickFilter() {
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if (_allowInput && _nextHandler)
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return _nextHandler->getClickFilter();
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return kFilterNoInput;
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}
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void InputHandler::updateCursor(const Common::Point cursorLocation, const Hotspot *cursorSpot) {
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if (_nextHandler)
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_nextHandler->updateCursor(cursorLocation, cursorSpot);
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}
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bool InputHandler::wantsCursor() {
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if (_allowInput) {
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if (_nextHandler)
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return _nextHandler->wantsCursor();
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else
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return true;
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}
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return false;
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}
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Tracker *Tracker::_currentTracker = 0;
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void Tracker::handleInput(const Input &input, const Hotspot *) {
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if (stopTrackingInput(input))
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stopTracking(input);
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else if (isTracking())
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continueTracking(input);
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}
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void Tracker::startTracking(const Input &) {
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if (!isTracking()) {
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_savedHandler = InputHandler::setInputHandler(this);
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_currentTracker = this;
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}
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}
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void Tracker::stopTracking(const Input &) {
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if (isTracking()) {
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_currentTracker = NULL;
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InputHandler::setInputHandler(_savedHandler);
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}
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}
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bool Tracker::isClickInput(const Input &input, const Hotspot *hotspot) {
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return !isTracking() && InputHandler::isClickInput(input, hotspot);
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}
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} // End of namespace Pegasus
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