scummvm/engines/adl/adl.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/file.h"
#include "common/system.h"
#include "common/events.h"
#include "common/stream.h"
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#include "common/savefile.h"
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#include "engines/util.h"
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#include "graphics/palette.h"
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#include "graphics/thumbnail.h"
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#include "adl/adl.h"
#include "adl/display.h"
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#include "adl/detection.h"
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namespace Adl {
AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) :
Engine(syst),
_gameDescription(gd),
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_display(nullptr),
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_isRestarting(false),
_isRestoring(false),
_saveVerb(0),
_saveNoun(0),
_restoreVerb(0),
_restoreNoun(0),
_canSaveNow(false),
_canRestoreNow(false) {
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}
AdlEngine::~AdlEngine() {
delete _display;
}
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bool AdlEngine::hasFeature(EngineFeature f) const {
switch (f) {
case kSupportsLoadingDuringRuntime:
case kSupportsSavingDuringRuntime:
case kSupportsRTL:
return true;
default:
return false;
}
}
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Common::Error AdlEngine::run() {
_display = new Display();
loadData();
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int saveSlot = ConfMan.getInt("save_slot");
if (saveSlot >= 0) {
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if (loadGameState(saveSlot).getCode() != Common::kNoError)
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error("Failed to load save game from slot %i", saveSlot);
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_display->moveCursorTo(Common::Point(0, 23));
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_isRestoring = true;
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} else {
runIntro();
initState();
}
_display->setMode(DISPLAY_MODE_MIXED);
_display->printAsciiString("\r\r\r\r\r");
while (1) {
uint verb = 0, noun = 0;
// When restoring from the launcher, we don't read
// input on the first iteration. This is needed to
// ensure that restoring from the launcher and
// restoring in-game brings us to the same game state.
// (Also see comment below.)
if (!_isRestoring) {
clearScreen();
showRoom();
_canSaveNow = _canRestoreNow = true;
getInput(verb, noun);
_canSaveNow = _canRestoreNow = false;
if (shouldQuit())
break;
if (!doOneCommand(_roomCommands, verb, noun))
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printMessage(_messageIds.dontUnderstand);
}
if (_isRestoring) {
// We restored from the GMM or launcher. As restoring
// with "RESTORE GAME" does not end command processing,
// we don't break it off here either. This essentially
// means that restoring a game will always run through
// the global commands and increase the move counter
// before the first user input.
_display->printAsciiString("\r");
_isRestoring = false;
verb = _restoreVerb;
noun = _restoreNoun;
}
// Restarting does end command processing
if (_isRestarting) {
_isRestarting = false;
continue;
}
doAllCommands(_globalCommands, verb, noun);
_state.moves++;
}
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return Common::kNoError;
}
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Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const {
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Common::String str;
while (1) {
byte b = stream.readByte();
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if (stream.eos() || stream.err())
error("Error reading string");
if (b == until)
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break;
str += b;
};
return str;
}
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Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const {
stream.seek(offset);
return readString(stream, until);
}
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void AdlEngine::wordWrap(Common::String &str) const {
uint end = 39;
while (1) {
if (str.size() <= end)
return;
while (str[end] != APPLECHAR(' '))
--end;
str.setChar(APPLECHAR('\r'), end);
end += 40;
}
}
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void AdlEngine::printMessage(uint idx, bool wait) const {
Common::String msg = _messages[idx - 1];
wordWrap(msg);
_display->printString(msg);
if (wait)
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delay(14 * 166018 / 1000);
}
void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) {
while (1) {
Command command;
command.room = stream.readByte();
if (command.room == 0xff)
return;
command.verb = stream.readByte();
command.noun = stream.readByte();
byte scriptSize = stream.readByte() - 6;
command.numCond = stream.readByte();
command.numAct = stream.readByte();
for (uint i = 0; i < scriptSize; ++i)
command.script.push_back(stream.readByte());
if (stream.eos() || stream.err())
error("Failed to read commands");
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if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) {
_saveVerb = command.verb;
_saveNoun = command.noun;
}
if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) {
_restoreVerb = command.verb;
_restoreNoun = command.noun;
}
commands.push_back(command);
}
}
void AdlEngine::takeItem(byte noun) {
Common::Array<Item>::iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
if (item->noun != noun || item->room != _state.room)
continue;
if (item->state == IDI_ITEM_DOESNT_MOVE) {
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printMessage(_messageIds.itemDoesntMove);
return;
}
if (item->state == IDI_ITEM_MOVED) {
item->room = IDI_NONE;
return;
}
Common::Array<byte>::const_iterator pic;
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for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
if (*pic == curRoom().curPicture) {
item->room = IDI_NONE;
item->state = IDI_ITEM_MOVED;
return;
}
}
}
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printMessage(_messageIds.itemNotHere);
}
void AdlEngine::dropItem(byte noun) {
Common::Array<Item>::iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
if (item->noun != noun || item->room != IDI_NONE)
continue;
item->room = _state.room;
item->state = IDI_ITEM_MOVED;
return;
}
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printMessage(_messageIds.dontUnderstand);
}
#define ARG(N) (command.script[offset + (N)])
void AdlEngine::doActions(const Command &command, byte noun, byte offset) {
for (uint i = 0; i < command.numAct; ++i) {
switch (ARG(0)) {
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case IDO_ACT_VAR_ADD:
var(ARG(2)) += ARG(1);
offset += 3;
break;
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case IDO_ACT_VAR_SUB:
var(ARG(2)) -= ARG(1);
offset += 3;
break;
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case IDO_ACT_VAR_SET:
var(ARG(1)) = ARG(2);
offset += 3;
break;
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case IDO_ACT_LIST_ITEMS: {
Common::Array<Item>::const_iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item)
if (item->room == IDI_NONE)
printMessage(item->description);
++offset;
break;
}
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case IDO_ACT_MOVE_ITEM:
item(ARG(1)).room = ARG(2);
offset += 3;
break;
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case IDO_ACT_SET_ROOM:
curRoom().curPicture = curRoom().picture;
_state.room = ARG(1);
offset += 2;
break;
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case IDO_ACT_SET_CUR_PIC:
curRoom().curPicture = ARG(1);
offset += 2;
break;
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case IDO_ACT_SET_PIC:
curRoom().picture = curRoom().curPicture = ARG(1);
offset += 2;
break;
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case IDO_ACT_PRINT_MSG:
printMessage(ARG(1));
offset += 2;
break;
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case IDO_ACT_SET_LIGHT:
_state.isDark = false;
++offset;
break;
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case IDO_ACT_SET_DARK:
_state.isDark = true;
++offset;
break;
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case IDO_ACT_SAVE:
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saveGameState(0, "");
++offset;
break;
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case IDO_ACT_LOAD:
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loadGameState(0);
++offset;
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// Original engine does not jump out of the loop,
// so we don't either.
// We reset the restore flag, as the restore game
// process is complete
_isRestoring = false;
break;
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case IDO_ACT_RESTART: {
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_display->printString(_strings.playAgain);
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// We allow restoring via GMM here
_canRestoreNow = true;
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Common::String input = inputString();
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_canRestoreNow = false;
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// If the user restored with the GMM, we break off the restart
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if (_isRestoring)
return;
if (input.size() == 0 || input[0] != APPLECHAR('N')) {
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_isRestarting = true;
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_display->clear(0x00);
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_display->updateHiResScreen();
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restartGame();
return;
}
// Fall-through
}
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case IDO_ACT_QUIT:
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printMessage(_messageIds.thanksForPlaying);
quitGame();
return;
case IDO_ACT_PLACE_ITEM:
item(ARG(1)).room = ARG(2);
item(ARG(1)).position.x = ARG(3);
item(ARG(1)).position.y = ARG(4);
offset += 5;
break;
case IDO_ACT_SET_ITEM_PIC:
item(ARG(2)).picture = ARG(1);
offset += 3;
break;
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case IDO_ACT_RESET_PIC:
curRoom().curPicture = curRoom().picture;
++offset;
break;
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case IDO_ACT_GO_NORTH:
case IDO_ACT_GO_SOUTH:
case IDO_ACT_GO_EAST:
case IDO_ACT_GO_WEST:
case IDO_ACT_GO_UP:
case IDO_ACT_GO_DOWN: {
byte room = curRoom().connections[ARG(0) - IDO_ACT_GO_NORTH];
if (room == 0) {
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printMessage(_messageIds.cantGoThere);
return;
}
curRoom().curPicture = curRoom().picture;
_state.room = room;
return;
}
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case IDO_ACT_TAKE_ITEM:
takeItem(noun);
++offset;
break;
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case IDO_ACT_DROP_ITEM:
dropItem(noun);
++offset;
break;
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case IDO_ACT_SET_ROOM_PIC:
room(ARG(1)).picture = room(ARG(1)).curPicture = ARG(2);
offset += 3;
break;
default:
error("Invalid action opcode %02x", ARG(0));
}
}
}
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bool AdlEngine::matchCommand(const Command &command, byte verb, byte noun, uint *actions) const {
if (command.room != IDI_NONE && command.room != _state.room)
return false;
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if (command.verb != IDI_NONE && command.verb != verb)
return false;
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if (command.noun != IDI_NONE && command.noun != noun)
return false;
uint offset = 0;
for (uint i = 0; i < command.numCond; ++i) {
switch (ARG(0)) {
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case IDO_CND_ITEM_IN_ROOM:
if (item(ARG(1)).room != ARG(2))
return false;
offset += 3;
break;
case IDO_CND_MOVES_GE:
if (ARG(1) > _state.moves)
return false;
offset += 2;
break;
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case IDO_CND_VAR_EQ:
if (var(ARG(1)) != ARG(2))
return false;
offset += 3;
break;
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case IDO_CND_CUR_PIC_EQ:
if (curRoom().curPicture != ARG(1))
return false;
offset += 2;
break;
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case IDO_CND_ITEM_PIC_EQ:
if (item(ARG(1)).picture != ARG(2))
return false;
offset += 3;
break;
default:
error("Invalid condition opcode %02x", command.script[offset]);
}
}
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*actions = offset;
return true;
}
#undef ARG
bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) {
Commands::const_iterator cmd;
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for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
uint offset = 0;
if (matchCommand(*cmd, verb, noun, &offset)) {
doActions(*cmd, noun, offset);
return true;
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}
}
return false;
}
void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) {
Commands::const_iterator cmd;
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bool oldIsRestoring = _isRestoring;
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for (cmd = commands.begin(); cmd != commands.end(); ++cmd) {
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uint offset = 0;
if (matchCommand(*cmd, verb, noun, &offset))
doActions(*cmd, noun, offset);
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// We assume no restarts happen in this command group. This
// simplifies enabling GMM savegame loading on the restart
// prompt.
if (_isRestarting || _isRestoring != oldIsRestoring)
error("Unexpected restart action encountered");
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}
}
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bool AdlEngine::canSaveGameStateCurrently() const {
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if (!_canSaveNow)
return false;
Commands::const_iterator cmd;
// Here we check whether or not the game currently accepts the command
// "SAVE GAME". This prevents saving via the GMM in situations where
// it wouldn't otherwise be possible to do so.
for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) {
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if (matchCommand(*cmd, _saveVerb, _saveNoun)) {
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if (cmd->verb != _saveVerb || cmd->noun != _saveNoun)
return false;
return cmd->numCond == 0 && cmd->script[0] == IDO_ACT_SAVE;
}
}
return false;
}
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bool AdlEngine::canLoadGameStateCurrently() const {
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return _canRestoreNow;
}
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void AdlEngine::clearScreen() const {
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_display->setMode(DISPLAY_MODE_MIXED);
_display->clear(0x00);
}
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void AdlEngine::drawItems() const {
Common::Array<Item>::const_iterator item;
uint dropped = 0;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
if (item->room != _state.room)
continue;
if (item->state == IDI_ITEM_MOVED) {
if (curRoom().picture == curRoom().curPicture) {
const Common::Point &p = _itemOffsets[dropped];
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if (item->isLineArt)
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drawLineArt(_lineArt[item->picture - 1], p);
else
drawPic(item->picture, p);
++dropped;
}
continue;
}
Common::Array<byte>::const_iterator pic;
for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) {
if (*pic == curRoom().curPicture) {
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if (item->isLineArt)
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drawLineArt(_lineArt[item->picture - 1], item->position);
else
drawPic(item->picture, item->position);
continue;
}
}
}
}
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void AdlEngine::showRoom() const {
if (!_state.isDark) {
drawPic(curRoom().curPicture);
drawItems();
}
_display->updateHiResScreen();
printMessage(curRoom().description, false);
}
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Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
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Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
if (!outFile) {
warning("Failed to open file '%s'", fileName.c_str());
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return Common::kUnknownError;
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}
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outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':'));
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outFile->writeByte(SAVEGAME_VERSION);
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char name[SAVEGAME_NAME_LEN] = { };
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if (!desc.empty())
strncpy(name, desc.c_str(), sizeof(name) - 1);
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else {
Common::String defaultName("Save ");
defaultName += 'A' + slot;
strncpy(name, defaultName.c_str(), sizeof(name) - 1);
}
outFile->write(name, sizeof(name));
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TimeDate t;
g_system->getTimeAndDate(t);
outFile->writeUint16BE(t.tm_year);
outFile->writeByte(t.tm_mon);
outFile->writeByte(t.tm_mday);
outFile->writeByte(t.tm_hour);
outFile->writeByte(t.tm_min);
uint32 playTime = getTotalPlayTime();
outFile->writeUint32BE(playTime);
_display->saveThumbnail(*outFile);
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outFile->writeByte(_state.room);
outFile->writeByte(_state.moves);
outFile->writeByte(_state.isDark);
outFile->writeUint32BE(_state.rooms.size());
for (uint i = 0; i < _state.rooms.size(); ++i) {
outFile->writeByte(_state.rooms[i].picture);
outFile->writeByte(_state.rooms[i].curPicture);
}
outFile->writeUint32BE(_state.items.size());
for (uint i = 0; i < _state.items.size(); ++i) {
outFile->writeByte(_state.items[i].room);
outFile->writeByte(_state.items[i].picture);
outFile->writeByte(_state.items[i].position.x);
outFile->writeByte(_state.items[i].position.y);
outFile->writeByte(_state.items[i].state);
}
outFile->writeUint32BE(_state.vars.size());
for (uint i = 0; i < _state.vars.size(); ++i)
outFile->writeByte(_state.vars[i]);
outFile->finalize();
if (outFile->err()) {
delete outFile;
warning("Failed to save game '%s'", fileName.c_str());
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return Common::kUnknownError;
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}
delete outFile;
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return Common::kNoError;
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}
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Common::Error AdlEngine::loadGameState(int slot) {
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Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
if (!inFile) {
warning("Failed to open file '%s'", fileName.c_str());
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return Common::kUnknownError;
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}
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if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
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warning("No header found in '%s'", fileName.c_str());
delete inFile;
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return Common::kUnknownError;
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}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
warning("Save game version %i not supported", saveVersion);
delete inFile;
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return Common::kUnknownError;
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}
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// Skip description
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inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR);
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// Skip save time
inFile->seek(6, SEEK_CUR);
uint32 playTime = inFile->readUint32BE();
Graphics::skipThumbnail(*inFile);
initState();
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_state.room = inFile->readByte();
_state.moves = inFile->readByte();
_state.isDark = inFile->readByte();
uint32 size = inFile->readUint32BE();
if (size != _state.rooms.size())
error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
for (uint i = 0; i < size; ++i) {
_state.rooms[i].picture = inFile->readByte();
_state.rooms[i].curPicture = inFile->readByte();
}
size = inFile->readUint32BE();
if (size != _state.items.size())
error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
for (uint i = 0; i < size; ++i) {
_state.items[i].room = inFile->readByte();
_state.items[i].picture = inFile->readByte();
_state.items[i].position.x = inFile->readByte();
_state.items[i].position.y = inFile->readByte();
_state.items[i].state = inFile->readByte();
}
size = inFile->readUint32BE();
if (size != _state.vars.size())
error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
for (uint i = 0; i < size; ++i)
_state.vars[i] = inFile->readByte();
if (inFile->err() || inFile->eos())
error("Failed to load game '%s'", fileName.c_str());
delete inFile;
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setTotalPlayTime(playTime);
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_isRestoring = true;
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return Common::kNoError;
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}
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const Room &AdlEngine::room(uint i) const {
if (i < 1 || i > _state.rooms.size())
error("Room %i out of range [1, %i]", i, _state.rooms.size());
return _state.rooms[i - 1];
}
Room &AdlEngine::room(uint i) {
if (i < 1 || i > _state.rooms.size())
error("Room %i out of range [1, %i]", i, _state.rooms.size());
return _state.rooms[i - 1];
}
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const Room &AdlEngine::curRoom() const {
return room(_state.room);
}
Room &AdlEngine::curRoom() {
return room(_state.room);
}
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const Item &AdlEngine::item(uint i) const {
if (i < 1 || i > _state.items.size())
error("Item %i out of range [1, %i]", i, _state.items.size());
return _state.items[i - 1];
}
Item &AdlEngine::item(uint i) {
if (i < 1 || i > _state.items.size())
error("Item %i out of range [1, %i]", i, _state.items.size());
return _state.items[i - 1];
}
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const byte &AdlEngine::var(uint i) const {
if (i >= _state.vars.size())
error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
return _state.vars[i];
}
byte &AdlEngine::var(uint i) {
if (i >= _state.vars.size())
error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1);
return _state.vars[i];
}
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void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map) const {
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uint index = 0;
while (1) {
++index;
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byte buf[IDI_WORD_SIZE];
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if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
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error("Error reading word list");
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Common::String word((char *)buf, IDI_WORD_SIZE);
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if (!map.contains(word))
map[word] = index;
byte synonyms = stream.readByte();
if (stream.err() || stream.eos())
error("Error reading word list");
if (synonyms == 0xff)
break;
for (uint i = 0; i < synonyms; ++i) {
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if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE)
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error("Error reading word list");
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word = Common::String((char *)buf, IDI_WORD_SIZE);
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if (!map.contains(word))
map[word] = index;
}
}
}
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Common::String AdlEngine::getLine() const {
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// Original engine uses a global here, which isn't reset between
// calls and may not match actual mode
bool textMode = false;
while (1) {
Common::String line = inputString(APPLECHAR('?'));
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if (shouldQuit() || _isRestoring)
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return "";
if ((byte)line[0] == ('\r' | 0x80)) {
textMode = !textMode;
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_display->setMode(textMode ? DISPLAY_MODE_TEXT : DISPLAY_MODE_MIXED);
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continue;
}
// Remove the return
line.deleteLastChar();
return line;
}
}
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Common::String AdlEngine::getWord(const Common::String &line, uint &index) const {
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Common::String str;
for (uint i = 0; i < 8; ++i)
str += APPLECHAR(' ');
int copied = 0;
// Skip initial whitespace
while (1) {
if (index == line.size())
return str;
if (line[index] != APPLECHAR(' '))
break;
++index;
}
// Copy up to 8 characters
while (1) {
if (copied < 8)
str.setChar(line[index], copied++);
index++;
if (index == line.size() || line[index] == APPLECHAR(' '))
return str;
}
}
void AdlEngine::getInput(uint &verb, uint &noun) {
while (1) {
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_display->printString(_strings.enterCommand);
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Common::String line = getLine();
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if (shouldQuit() || _isRestoring)
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return;
uint index = 0;
Common::String verbStr = getWord(line, index);
if (!_verbs.contains(verbStr)) {
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Common::String err = _strings.verbError;
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for (uint i = 0; i < verbStr.size(); ++i)
err.setChar(verbStr[i], i + 19);
_display->printString(err);
continue;
}
verb = _verbs[verbStr];
Common::String nounStr = getWord(line, index);
if (!_nouns.contains(nounStr)) {
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Common::String err = _strings.nounError;
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for (uint i = 0; i < verbStr.size(); ++i)
err.setChar(verbStr[i], i + 19);
for (uint i = 0; i < nounStr.size(); ++i)
err.setChar(nounStr[i], i + 30);
_display->printString(err);
continue;
}
noun = _nouns[nounStr];
return;
}
}
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Common::String AdlEngine::inputString(byte prompt) const {
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Common::String s;
if (prompt > 0)
_display->printString(Common::String(prompt));
while (1) {
byte b = inputKey();
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if (g_engine->shouldQuit() || _isRestoring)
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return 0;
if (b == 0)
continue;
if (b == ('\r' | 0x80)) {
s += b;
_display->printString(Common::String(b));
return s;
}
if (b < 0xa0) {
switch (b) {
case Common::KEYCODE_BACKSPACE | 0x80:
if (!s.empty()) {
_display->moveCursorBackward();
_display->setCharAtCursor(APPLECHAR(' '));
s.deleteLastChar();
}
break;
};
} else {
s += b;
_display->printString(Common::String(b));
}
}
}
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byte AdlEngine::convertKey(uint16 ascii) const {
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ascii = toupper(ascii);
if (ascii >= 0x80)
return 0;
ascii |= 0x80;
if (ascii >= 0x80 && ascii <= 0xe0)
return ascii;
return 0;
}
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byte AdlEngine::inputKey() const {
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Common::EventManager *ev = g_system->getEventManager();
byte key = 0;
_display->showCursor(true);
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while (!g_engine->shouldQuit() && !_isRestoring && key == 0) {
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Common::Event event;
if (ev->pollEvent(event)) {
if (event.type != Common::EVENT_KEYDOWN)
continue;
if (event.kbd.flags & Common::KBD_CTRL) {
if (event.kbd.keycode == Common::KEYCODE_q)
g_engine->quitGame();
continue;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
case Common::KEYCODE_RETURN:
key = convertKey(event.kbd.keycode);
break;
default:
if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80)
key = convertKey(event.kbd.ascii);
};
}
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_display->updateTextScreen();
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g_system->delayMillis(16);
}
_display->showCursor(false);
return key;
}
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void AdlEngine::delay(uint32 ms) const {
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Common::EventManager *ev = g_system->getEventManager();
uint32 start = g_system->getMillis();
while (!g_engine->shouldQuit() && g_system->getMillis() - start < ms) {
Common::Event event;
if (ev->pollEvent(event)) {
if (event.type == Common::EVENT_KEYDOWN && (event.kbd.flags & Common::KBD_CTRL)) {
switch(event.kbd.keycode) {
case Common::KEYCODE_q:
g_engine->quitGame();
break;
default:
break;
}
}
}
g_system->delayMillis(16);
}
}
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void AdlEngine::drawNextPixel(Common::Point &p, byte color, byte bits, byte quadrant) const {
if (bits & 4)
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_display->putPixel(p, color);
bits += quadrant;
if (bits & 1)
p.x += (bits & 2 ? -1 : 1);
else
p.y += (bits & 2 ? 1 : -1);
}
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void AdlEngine::drawLineArt(const Common::Array<byte> &lineArt, const Common::Point &pos, byte rotation, byte scaling, byte color) const {
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const byte stepping[] = {
0xff, 0xfe, 0xfa, 0xf4, 0xec, 0xe1, 0xd4, 0xc5,
0xb4, 0xa1, 0x8d, 0x78, 0x61, 0x49, 0x31, 0x18,
0xff
};
byte quadrant = rotation >> 4;
rotation &= 0xf;
byte xStep = stepping[rotation];
byte yStep = stepping[(rotation ^ 0xf) + 1] + 1;
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Common::Point p(pos);
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for (uint i = 0; i < lineArt.size(); ++i) {
byte b = lineArt[i];
do {
byte xFrac = 0x80;
byte yFrac = 0x80;
for (uint j = 0; j < scaling; ++j) {
if (xFrac + xStep + 1 > 255)
drawNextPixel(p, color, b, quadrant);
xFrac += xStep + 1;
if (yFrac + yStep > 255)
drawNextPixel(p, color, b, quadrant + 1);
yFrac += yStep;
}
b >>= 3;
} while (b != 0);
}
}
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} // End of namespace Adl