scummvm/queen/display.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/display.h"
#include "queen/input.h"
#include "queen/logic.h" // For RandomSource
#include "queen/resource.h"
namespace Queen {
void TextRenderer::init() {
// calculate font justification sizes
uint16 i, y, x;
for (i = 0; i < 256; ++i) {
_charWidth[i] = 0;
for (y = 0; y < 8; ++y) {
uint8 c = _font[i * 8 + y];
for (x = 0; x < 8; ++x) {
if ((c & (0x80 >> x)) && (x > _charWidth[i])) {
_charWidth[i] = x;
}
}
}
_charWidth[i] += 2;
}
_charWidth[(uint8)' '] = 4;
--_charWidth[(uint8)'^'];
}
void TextRenderer::drawString(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const char *text, bool outlined) {
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const uint8 *str = (const uint8*)text;
while (*str && x < dstPitch) {
uint8 c = (_lang == FRENCH && *str == 0x96) ? 0xFB : *str;
const uint8 *pchr = _font + c * 8;
if (outlined) {
drawChar(dstBuf, dstPitch, x - 1, y - 1, INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x , y - 1, INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x + 1, y - 1, INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x + 1, y , INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x + 1, y + 1, INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x , y + 1, INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x - 1, y + 1, INK_OUTLINED_TEXT, pchr);
drawChar(dstBuf, dstPitch, x - 1, y , INK_OUTLINED_TEXT, pchr);
}
drawChar(dstBuf, dstPitch, x, y, color, pchr);
x += _charWidth[ c ];
++str;
}
}
void TextRenderer::drawChar(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const uint8 *chr) {
dstBuf += dstPitch * y + x;
uint16 j, i;
for (j = 0; j < 8; ++j) {
uint8 *p = dstBuf;
uint8 c = *chr++;
if (c != 0) {
for (i = 0; i < 8; ++i) {
if(c & 0x80) {
*p = color;
}
++p;
c <<= 1;
}
}
dstBuf += dstPitch;
}
}
Display::Display(Language language, OSystem *system, Input *input)
: _system(system), _input(input) {
_dynalum.prevColMask = 0xFF;
_textRenderer._lang = language;
_textRenderer.init();
_buffer[RB_BACKDROP] = new uint8[BACKDROP_W * BACKDROP_H];
_buffer[RB_PANEL] = new uint8[PANEL_W * PANEL_H];
_buffer[RB_SCREEN] = new uint8[SCREEN_W * SCREEN_H];
memset(_buffer[RB_BACKDROP], 0, BACKDROP_W * BACKDROP_H);
memset(_buffer[RB_PANEL], 0, PANEL_W * PANEL_H);
memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H);
_bufPitch[RB_BACKDROP] = BACKDROP_W;
_bufPitch[RB_PANEL] = PANEL_W;
_bufPitch[RB_SCREEN] = SCREEN_W;
_pal.room = new uint8[ 256 * 3 ];
_pal.screen = new uint8[ 256 * 3 ];
memset(_pal.room, 0, 256 * 3);
memset(_pal.screen, 0, 256 * 3);
_pal.dirtyMin = 0;
_pal.dirtyMax = 255;
_pal.scrollable = true;
_horizontalScroll = 0;
}
Display::~Display() {
delete[] _buffer[RB_BACKDROP];
delete[] _buffer[RB_PANEL];
delete[] _buffer[RB_SCREEN];
delete[] _pal.room;
delete[] _pal.screen;
}
void Display::dynalumInit(Resource *resource, const char *roomName, uint16 roomNum) {
debug(9, "Display::dynalumInit(%s, %d)", roomName, roomNum);
memset(_dynalum.msk, 0, sizeof(_dynalum.msk));
memset(_dynalum.lum, 0, sizeof(_dynalum.lum));
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_dynalum.valid = false;
// FIXME: are these tests really needed ?
if (roomNum < 90 || ((roomNum > 94) && (roomNum < 114))) {
char filename[20];
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sprintf(filename, "%s.msk", roomName);
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_dynalum.valid = resource->exists(filename);
if (_dynalum.valid)
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resource->loadFile(filename, 0, (uint8*)_dynalum.msk);
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sprintf(filename, "%s.lum", roomName);
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_dynalum.valid = resource->exists(filename);
if (_dynalum.valid)
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resource->loadFile(filename, 0, (uint8*)_dynalum.lum);
}
}
void Display::dynalumUpdate(int16 x, int16 y) {
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if (!_dynalum.valid)
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return;
if (x < 0) {
x = 0;
}
else if (x >= _bdWidth) {
x = _bdWidth;
}
if (y < 0) {
y = 0;
}
else if (y >= ROOM_ZONE_HEIGHT - 1) {
y = ROOM_ZONE_HEIGHT - 1;
}
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uint offset = (y / 4) * 160 + (x / 4);
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if (offset >= sizeof(_dynalum.msk)) {
debug(0, "Graphics::dynalumUpdate(%d, %d) - invalid offset: %08x", x, y, offset);
return;
}
uint8 colMask = _dynalum.msk[offset];
debug(9, "Display::dynalumUpdate(%d, %d) - colMask = %d", x, y, colMask);
if (colMask != _dynalum.prevColMask) {
uint8 i;
for (i = 144; i < 160; ++i) {
uint8 j;
for (j = 0; j < 3; ++j) {
int16 c = (int16)(_pal.room[i * 3 + j] + _dynalum.lum[colMask * 3 + j] * 4);
if (c < 0) {
c = 0;
}
else if (c > 255) {
c = 255;
}
_pal.screen[i * 3 + j] = (uint8)c;
}
}
_pal.dirtyMin = MIN(_pal.dirtyMin, 144);
_pal.dirtyMax = MAX(_pal.dirtyMax, 159);
_dynalum.prevColMask = colMask;
}
}
void Display::palConvert(uint8 *outPal, const uint8 *inPal, int start, int end) {
int i;
for (i = start; i <= end; i++) {
outPal[4 * i + 0] = inPal[3 * i + 0];
outPal[4 * i + 1] = inPal[3 * i + 1];
outPal[4 * i + 2] = inPal[3 * i + 2];
outPal[4 * i + 3] = 0;
}
}
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void Display::palSet(const uint8 *pal, int start, int end, bool updateScreen) {
debug(9, "Display::palSet(%d, %d)", start, end);
uint8 tempPal[256 * 4];
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palConvert(tempPal, pal, start, end);
_system->set_palette(tempPal + start * 4, start, end - start + 1);
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if (updateScreen) {
_system->update_screen();
waitForTimer();
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}
}
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void Display::palSetJoe(JoePalette pal) {
debug(9, "Display::palSetJoe(%d)", pal);
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const uint8 *palJoe = NULL;
switch (pal) {
case JP_CLOTHES:
palJoe = _palJoeClothes;
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break;
case JP_DRESS:
palJoe = _palJoeDress;
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break;
}
memcpy(_pal.room + 144 * 3, palJoe, 16 * 3);
memcpy(_pal.screen + 144 * 3, palJoe, 16 * 3);
palSet(_pal.screen, 144, 159, true);
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}
void Display::palFadeIn(int start, int end, uint16 roomNum, bool dynalum, int16 dynaX, int16 dynaY) {
debug(9, "Display::palFadeIn(%d, %d)", start, end);
memcpy(_pal.screen, _pal.room, 256 * 3);
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if (roomNum < 90 || (roomNum > 94 && roomNum < 114)) {
if (dynalum) {
dynalumUpdate(dynaX, dynaY);
}
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int n = end - start + 1;
uint8 tempPal[256 * 3];
int i;
for (i = 0; i <= FADE_SPEED; ++i) {
int j = n * 3;
uint8 *outPal = tempPal + start * 3;
const uint8 *inPal = _pal.screen + start * 3;
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while (j--) {
*outPal = *inPal * i / FADE_SPEED;
++outPal;
++inPal;
}
palSet(tempPal, start, end, true);
}
}
_pal.dirtyMin = 0;
_pal.dirtyMax = 255; // (roomNum >= 114) ? 255 : 223; // FIXME: only for tests
_pal.scrollable = true;
}
void Display::palFadeOut(int start, int end, uint16 roomNum) {
debug(9, "Display::palFadeOut(%d, %d)", start, end);
_pal.scrollable = false;
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int n = end - start + 1;
if (!(roomNum < 90 || (roomNum > 94 && roomNum < 114))) {
memset(_pal.screen + start * 3, 0, n * 3);
palSet(_pal.screen, start, end);
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}
else {
uint8 tempPal[256 * 3];
memcpy(tempPal + start * 3, _pal.screen + start * 3, n * 3);
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int i;
for (i = FADE_SPEED; i >= 0; --i) {
int j = n * 3;
uint8 *outPal = _pal.screen + start * 3;
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const uint8 *inPal = tempPal + start * 3;
while (j--) {
*outPal = *inPal * i / FADE_SPEED;
++outPal;
++inPal;
}
palSet(_pal.screen, start, end, true);
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}
}
}
void Display::palFadePanel() {
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int i;
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uint8 tempPal[256 * 3];
for (i = 224 * 3; i < 256 * 3; i += 3) {
uint8 *p = tempPal + i;
*(p) = *(p + 1) = *(p + 2) = _pal.screen[i + 1] * 2 / 3;
}
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palSet(tempPal, 224, 255, true);
}
void Display::palScroll(int start, int end) {
debug(9, "Display::palScroll(%d, %d)", start, end);
uint8 *palEnd = _pal.screen + end * 3;
uint8 *palStart = _pal.screen + start * 3;
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uint8 r = *palEnd++;
uint8 g = *palEnd++;
uint8 b = *palEnd;
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// scroll palette entries to the left
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int n = (end - start) * 3;
while (n--) {
*palEnd = *(palEnd - 3);
--palEnd;
}
*palStart++ = r;
*palStart++ = g;
*palStart = b;
}
void Display::palCustomColors(uint16 roomNum) {
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debug(9, "Display::palCustomColors(%d)", roomNum);
int i;
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switch (roomNum) {
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case 31:
for(i = 72; i < 84; i++) {
_pal.room[i * 3 + 1] = _pal.room[i * 3 + 1] * 90 / 100;
_pal.room[i * 3 + 2] = _pal.room[i * 3 + 2] * 70 / 100;
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}
break;
case 29:
for(i = 72; i < 84; i++) {
_pal.room[i * 3 + 1] = _pal.room[i * 3 + 1] * 60 / 100;
_pal.room[i * 3 + 2] = _pal.room[i * 3 + 2] * 60 / 100;
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}
break;
case 30:
for(i = 72; i < 84; i++) {
_pal.room[i * 3 + 0] = _pal.room[i * 3 + 0] * 60 / 100;
_pal.room[i * 3 + 1] = _pal.room[i * 3 + 1] * 80 / 100;
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}
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break;
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case 28:
for(i = 72; i < 84; i++) {
_pal.room[i * 3 + 0] = _pal.room[i * 3 + 0] * 80 / 100;
_pal.room[i * 3 + 2] = _pal.room[i * 3 + 1] * 60 / 100;
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}
break;
}
}
void Display::palCustomScroll(uint16 roomNum) {
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debug(9, "Display::palCustomScroll(%d)", roomNum);
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static int16 scrollx = 0;
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if (!_pal.scrollable) {
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return;
}
int hiPal = 0;
int loPal = 255;
int i;
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++scrollx;
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switch (roomNum) {
case 123: {
static int16 j = 0, jdir = 2;
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for(i = 96; i < 111; ++i) {
_pal.screen[i * 3 + 0] = MIN(255, _pal.room[i * 3 + 0] + j * 8);
_pal.screen[i * 3 + 1] = MIN(255, _pal.room[i * 3 + 1] + j * 4);
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}
j += jdir;
if(j <= 0 || j >= 18) {
jdir = -jdir;
}
loPal = 96;
hiPal = 111;
}
break;
case 124: {
static int16 j = 0,jdir = 2;
for(i = 80; i < 144; ++i) {
_pal.screen[i * 3 + 0] = MIN(255, _pal.room[i * 3 + 0] + j * 8);
_pal.screen[i * 3 + 1] = MIN(255, _pal.room[i * 3 + 1] + j * 4);
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}
j += jdir;
if(j <= 0 || j >= 14) {
jdir = -jdir;
if (Logic::randomizer.getRandomNumber(1)) {
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if (ABS(jdir) == 1) {
jdir *= 2;
}
else {
jdir /= 2;
}
}
}
loPal = 80;
hiPal = 143;
}
break;
case 125:
palScroll(32, 63);
palScroll(64, 95);
loPal = 32;
hiPal = 95;
break;
case 100:
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if(scrollx & 1) {
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palScroll(128, 132);
palScroll(133, 137);
palScroll(138, 143);
loPal = 128;
hiPal = 143;
}
break;
case 102:
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if(scrollx & 1) {
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palScroll(112, 127);
loPal = 112;
hiPal = 127;
}
break;
case 62:
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if(scrollx & 1) {
palScroll(108, 119);
loPal = 108;
hiPal = 119;
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}
break;
case 25:
palScroll(116, 123);
loPal = 116;
hiPal = 123;
break;
case 59:
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if(scrollx & 1) {
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palScroll(56, 63);
loPal = 56;
hiPal = 63;
}
break;
case 39:
palScroll(112, 143);
loPal = 112;
hiPal = 143;
break;
case 74:
palScroll(28, 31);
palScroll(88, 91);
palScroll(92, 95);
palScroll(128, 135);
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if(scrollx & 1) {
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palScroll(136, 143);
}
loPal = 28;
hiPal = 143;
break;
case 40:
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if(scrollx & 1) {
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palScroll(96, 103);
}
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if(scrollx & 3) {
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palScroll(104, 107);
}
loPal = 96;
hiPal = 107;
break;
case 97:
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if(scrollx & 1) {
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palScroll(96, 107);
palScroll(108, 122);
loPal = 96;
hiPal = 122;
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}
break;
case 55:
palScroll(128, 143);
loPal = 128;
hiPal = 143;
break;
case 57:
palScroll(128, 143);
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if(scrollx & 1) {
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palScroll(96, 103);
}
loPal = 96;
hiPal = 143;
break;
case 76:
palScroll(88, 95);
loPal = 88;
hiPal = 95;
break;
case 2:
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if(scrollx & 1) {
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palScroll(120, 127);
loPal = 120;
hiPal = 127;
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}
break;
case 3:
case 5:
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if(scrollx & 1) {
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palScroll(128, 135);
palScroll(136, 143);
loPal = 128;
hiPal = 143;
}
break;
case 7:
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if(scrollx & 1) {
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palScroll(119, 127);
loPal = 119;
hiPal = 127;
}
break;
case 42:
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if(scrollx & 1) {
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palScroll(118, 127);
palScroll(136, 143);
loPal = 118;
hiPal = 143;
}
break;
case 4:
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if(scrollx & 1) {
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palScroll(32,47);
}
palScroll(64, 70);
palScroll(71, 79);
loPal = 32;
hiPal = 79;
break;
case 8:
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if(scrollx & 1) {
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palScroll(120, 127);
}
loPal = 120;
hiPal = 127;
break;
case 12:
case 64:
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if(scrollx & 1) {
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palScroll(112, 119);
palScroll(120, 127);
loPal = 112;
hiPal = 127;
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}
break;
case 49:
palScroll(101, 127);
loPal = 101;
hiPal = 127;
break;
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}
_pal.dirtyMin = MIN(_pal.dirtyMin, loPal);
_pal.dirtyMax = MAX(_pal.dirtyMax, hiPal);
}
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void Display::palCustomFlash() {
uint8 tempPal[256 * 3];
int i = 0;
while (i < 17 * 3) {
tempPal[i] = 255;
++i;
}
while (i < 84 * 3) {
tempPal[i] = 0;
++i;
}
while (i < 256 * 3) {
tempPal[i] = 255;
++i;
}
// set flash palette
palSet(tempPal, 0, 255, true);
// restore original palette
palSet(_pal.screen, 0, 255, true);
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}
void Display::screenMode(int comPanel, bool inCutaway) {
debug(0, "Display::screenMode(%d, %d)", comPanel, inCutaway);
// FIXME: this is temporary, just to see if my theory is right
if (comPanel == 2 && !inCutaway) {
warning("Display::screenMode() - (comPanel == 2 && !inCutaway)");
}
if (comPanel == 2 && inCutaway) {
_fullscreen = (_bdHeight == GAME_SCREEN_HEIGHT);
}
else if (comPanel == 1) {
_fullscreen = false;
}
}
void Display::prepareUpdate() {
if (!_fullscreen) {
// draw the panel
memcpy(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * ROOM_ZONE_HEIGHT,
_buffer[RB_PANEL], PANEL_W * PANEL_H);
}
// draw the backdrop bitmap
int i;
int n = _fullscreen ? 200 : 150;
uint8 *dst = _buffer[RB_SCREEN];
uint8 *src = _buffer[RB_BACKDROP] + _horizontalScroll;
for (i = 0; i < n; ++i) {
memcpy(dst, src, _bufPitch[RB_SCREEN]);
dst += _bufPitch[RB_SCREEN];
src += _bufPitch[RB_BACKDROP];
}
}
void Display::update(bool dynalum, int16 dynaX, int16 dynaY) {
if (_pal.scrollable && dynalum) {
dynalumUpdate(dynaX, dynaY);
}
if (_pal.dirtyMin != 144 || _pal.dirtyMax != 144) {
palSet(_pal.screen, _pal.dirtyMin, _pal.dirtyMax);
_pal.dirtyMin = 144;
_pal.dirtyMax = 144;
}
_system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H);
_system->update_screen();
waitForTimer();
}
void Display::blit(RenderingBuffer dst, uint16 dstX, uint16 dstY, const uint8 *srcBuf, uint16 srcW, uint16 srcH, uint16 srcPitch, bool xflip, bool masked) {
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uint16 dstPitch = _bufPitch[dst];
uint8 *dstBuf = _buffer[dst] + dstPitch * dstY + dstX;
if (!masked) { // Unmasked always unflipped
while (srcH--) {
memcpy(dstBuf, srcBuf, srcW);
srcBuf += srcPitch;
dstBuf += dstPitch;
}
}
else if (!xflip) { // Masked bitmap unflipped
while (srcH--) {
int i;
for(i = 0; i < srcW; ++i) {
uint8 b = *(srcBuf + i);
if(b != 0) {
*(dstBuf + i) = b;
}
}
srcBuf += srcPitch;
dstBuf += dstPitch;
}
}
else { // Masked bitmap flipped
while (srcH--) {
int i;
for(i = 0; i < srcW; ++i) {
uint8 b = *(srcBuf + i);
if(b != 0) {
*(dstBuf - i) = b;
}
}
srcBuf += srcPitch;
dstBuf += dstPitch;
}
}
}
void Display::fill(RenderingBuffer dst, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color) {
assert(w <= _bufPitch[dst]);
uint16 dstPitch = _bufPitch[dst];
uint8 *dstBuf = _buffer[dst] + dstPitch * y + x;
while (h--) {
memset(dstBuf, color, w);
dstBuf += dstPitch;
}
}
void Display::pcxRead(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h) {
while (h--) {
uint8 *p = dst;
while (p < dst + w ) {
uint8 col = *src++;
if ((col & 0xC0) == 0xC0) {
uint8 len = col & 0x3F;
memset(p, *src++, len);
p += len;
}
else {
*p++ = col;
}
}
dst += dstPitch;
}
}
void Display::pcxReadBackdrop(const uint8 *pcxBuf, uint32 size, bool useFullPal) {
_bdWidth = READ_LE_UINT16(pcxBuf + 12);
_bdHeight = READ_LE_UINT16(pcxBuf + 14);
pcxRead(_buffer[RB_BACKDROP], _bufPitch[RB_BACKDROP], pcxBuf + 128, _bdWidth, _bdHeight);
memcpy(_pal.room, pcxBuf + size - 768, useFullPal ? 256 * 3 : 144 * 3);
}
void Display::pcxReadPanel(const uint8 *pcxBuf, uint32 size) {
uint8 *dst = _buffer[RB_PANEL] + PANEL_W * 10;
pcxRead(dst, PANEL_W, pcxBuf + 128, PANEL_W, PANEL_H - 10);
memcpy(_pal.room + 144 * 3, pcxBuf + size - 768 + 144 * 3, (256 - 144) * 3);
}
void Display::textDraw(uint16 x, uint16 y, uint8 color, const char *text, bool outlined) {
debug(9, "Display::textDraw(%s)", text);
_textRenderer.drawString(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], x, y, color, text, outlined);
}
uint16 Display::textWidth(const char *text) const {
uint16 len = 0;
while (*text) {
len += _textRenderer._charWidth[ (uint8)*text ];
++text;
}
return len;
}
void Display::horizontalScrollUpdate(int16 xCamera) {
debug(9, "Display::horizontalScrollUpdate(%d)", xCamera);
_horizontalScroll = 0;
if (_bdWidth > 320) {
if (xCamera > 160 && xCamera < 480) {
_horizontalScroll = xCamera - 160;
}
else if (xCamera >= 480) {
_horizontalScroll = 320;
}
}
}
void Display::horizontalScroll(int16 scroll) {
_horizontalScroll = scroll;
}
void Display::handleTimer() {
_gotTick = true;
}
void Display::waitForTimer() {
_gotTick = false;
while (!_gotTick) {
_input->delay(10);
}
}
2003-11-30 20:41:02 +00:00
void Display::setMouseCursor(uint8 *buf, uint16 w, uint16 h, uint16 xhs, uint16 yhs) {
2003-10-31 10:11:27 +00:00
// change transparency color match the one expected by the backend (0xFF)
uint16 size = w * h;
uint8 *p = buf;
while (size--) {
if (*p == 255) {
*p = 254;
2003-10-31 10:11:27 +00:00
}
else if (*p == 0) {
*p = 255;
}
++p;
}
_system->set_mouse_cursor(buf, w, h, xhs, yhs);
}
2003-11-30 20:41:02 +00:00
void Display::showMouseCursor(bool show) {
2003-10-31 10:11:27 +00:00
_system->show_mouse(show);
}
void Display::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col) {
uint8 *p = _buffer[RB_SCREEN];
uint16 pitch = _bufPitch[RB_SCREEN];
int i;
for (i = y1; i <= y2; ++i) {
*(p + i * pitch + x1) = *(p + i * pitch + x2) = col;
}
for (i = x1; i <= x2; ++i) {
*(p + y1 * pitch + i) = *(p + y2 * pitch + i) = col;
}
}
const uint8 TextRenderer::_font[] = {
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0xC0,
0xC0, 0x00, 0xD8, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, 0x30, 0x7C,
0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00, 0x00, 0xC6, 0xCC, 0x18,
0x30, 0x66, 0xC6, 0x00, 0x38, 0x6C, 0x68, 0x36, 0xDC, 0xCC,
0x76, 0x00, 0x60, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0x60, 0xC0, 0xC0, 0xC0, 0x60, 0x30, 0x00, 0xC0, 0x60,
0x30, 0x30, 0x30, 0x60, 0xC0, 0x00, 0x00, 0x6C, 0x38, 0xFE,
0x38, 0x6C, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30, 0x30,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0xC0,
0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x03, 0x06, 0x0C, 0x18,
0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
0x78, 0x00, 0x30, 0x70, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x00,
0x78, 0xCC, 0x0C, 0x78, 0xC0, 0xC0, 0xFC, 0x00, 0x78, 0xCC,
0x0C, 0x38, 0x0C, 0xCC, 0x78, 0x00, 0x1C, 0x3C, 0x6C, 0xCC,
0xFC, 0x0C, 0x0C, 0x00, 0xFC, 0xC0, 0xF8, 0x0C, 0x0C, 0xCC,
0x78, 0x00, 0x78, 0xCC, 0xC0, 0xF8, 0xCC, 0xCC, 0x78, 0x00,
0xFC, 0xCC, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00, 0x78, 0xCC,
0xCC, 0x78, 0xCC, 0xCC, 0x78, 0x00, 0x78, 0xCC, 0xCC, 0x7C,
0x0C, 0xCC, 0x78, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x00, 0xC0,
0xC0, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x60, 0x60, 0xC0,
0x18, 0x30, 0x60, 0xC0, 0x60, 0x30, 0x18, 0x00, 0x00, 0x00,
0xFC, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xC0, 0x60, 0x30, 0x18,
0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0x0C, 0x18, 0x30, 0x00,
0x30, 0x00, 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00,
0x38, 0x7C, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0xF8, 0xCC,
0xCC, 0xF8, 0xCC, 0xCC, 0xF8, 0x00, 0x78, 0xCC, 0xC0, 0xC0,
0xC0, 0xCC, 0x78, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
0xF8, 0x00, 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xFC, 0x00,
0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
0xC0, 0xDC, 0xCC, 0xCC, 0x7C, 0x00, 0xCC, 0xCC, 0xCC, 0xFC,
0xCC, 0xCC, 0xCC, 0x00, 0xF0, 0x60, 0x60, 0x60, 0x60, 0x60,
0xF0, 0x00, 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78, 0x00,
0xC6, 0xCC, 0xD8, 0xF8, 0xD8, 0xCC, 0xC6, 0x00, 0xC0, 0xC0,
0xC0, 0xC0, 0xC0, 0xC0, 0xFC, 0x00, 0x82, 0xC6, 0xEE, 0xFE,
0xD6, 0xC6, 0xC6, 0x00, 0xC6, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6,
0xC6, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
0xF8, 0xCC, 0xCC, 0xF8, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
0xCC, 0xCC, 0xCC, 0xDC, 0x78, 0x0C, 0xF8, 0xCC, 0xCC, 0xF8,
0xD8, 0xCC, 0xCC, 0x00, 0x78, 0xCC, 0xC0, 0x78, 0x0C, 0xCC,
0x78, 0x00, 0xFC, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0xC6, 0xC6,
0x6C, 0x6C, 0x38, 0x38, 0x10, 0x00, 0xC6, 0xC6, 0xC6, 0xD6,
0xFE, 0xEE, 0xC6, 0x00, 0xC6, 0x6C, 0x38, 0x10, 0x38, 0x6C,
0xC6, 0x00, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x30, 0x30, 0x00,
0xFC, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0xFC, 0x00, 0xF0, 0xC0,
0xC0, 0xC0, 0xC0, 0xC0, 0xF0, 0x00, 0xC0, 0x60, 0x30, 0x18,
0x0C, 0x06, 0x03, 0x00, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x30,
0xF0, 0x00, 0xE8, 0x4D, 0x4A, 0x48, 0x00, 0x00, 0x00, 0x00,
0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0,
0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0C,
0x7C, 0xCC, 0x7C, 0x00, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC,
0xF8, 0x00, 0x00, 0x00, 0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x00,
0x0C, 0x0C, 0x7C, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00,
0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00, 0x38, 0x6C, 0x60, 0xF8,
0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
0x0C, 0x78, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0x0C, 0x00,
0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0x78, 0xC0, 0xC0, 0xCC, 0xD8,
0xF0, 0xD8, 0xCC, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0,
0xC0, 0x00, 0x00, 0x00, 0xCC, 0xEE, 0xD6, 0xC6, 0xC6, 0x00,
0x00, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00, 0x00, 0x00,
0x78, 0xCC, 0xCC, 0xCC, 0x78, 0x00, 0x00, 0x00, 0xF8, 0xCC,
0xCC, 0xF8, 0xC0, 0xC0, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
0x0C, 0x0C, 0x00, 0x00, 0xF8, 0xCC, 0xC0, 0xC0, 0xC0, 0x00,
0x00, 0x00, 0x7C, 0xC0, 0x78, 0x0C, 0x78, 0x00, 0x30, 0x30,
0xFC, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0xCC, 0xCC,
0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x78,
0x30, 0x00, 0x00, 0x00, 0xC6, 0xD6, 0xD6, 0x6C, 0x6C, 0x00,
0x00, 0x00, 0xCC, 0x78, 0x30, 0x78, 0xCC, 0x00, 0x00, 0x00,
0xCC, 0xCC, 0xCC, 0x78, 0x30, 0xE0, 0x00, 0x00, 0xFC, 0x18,
0x30, 0x60, 0xFC, 0x00, 0x38, 0x60, 0x60, 0xC0, 0x60, 0x60,
0x38, 0x00, 0xC0, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0x00,
0xE0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xE0, 0x00, 0x38, 0x44,
0xBA, 0xAA, 0xBA, 0x44, 0x38, 0x00, 0x00, 0x98, 0x30, 0x60,
0xC8, 0x98, 0x30, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E,
0x0C, 0x18, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x18, 0x66,
0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66,
0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18, 0x18, 0x66,
0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x66, 0x00, 0x3C, 0x66,
0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18, 0x3C, 0x66, 0x7E, 0x60,
0x3C, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
0x18, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x30, 0x18,
0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x18, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x66, 0x00, 0x3C,
0x66, 0x66, 0x3C, 0x00, 0x00, 0x66, 0x00, 0x3C, 0x66, 0x66,
0x3C, 0x00, 0x30, 0x18, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x18,
0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x30, 0x78, 0x0C, 0x7C, 0xCC, 0x7C, 0x00, 0x0C, 0x18,
0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x30, 0x00, 0x78,
0xCC, 0xCC, 0x78, 0x00, 0x18, 0x30, 0x00, 0xCC, 0xCC, 0xCC,
0x7C, 0x00, 0x71, 0x8E, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00,
0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00, 0x18, 0x18,
0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0x3C, 0x60, 0x3C, 0x66,
0x3C, 0x06, 0x3C, 0x00, 0x18, 0x00, 0x18, 0x0C, 0x06, 0x66,
0x3C, 0x00, 0x3F, 0x40, 0x4E, 0x58, 0x4E, 0x40, 0x3F, 0x00,
0x1C, 0xA4, 0xC4, 0xBC, 0x80, 0xFE, 0x00, 0x00, 0x00, 0x33,
0x66, 0xCC, 0x66, 0x33, 0x00, 0x00, 0x3E, 0x06, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0,
0xC0, 0x00, 0x81, 0xB9, 0xA5, 0xB9, 0xA5, 0x81, 0x7E, 0x00,
0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xCC,
0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30,
0x30, 0x00, 0xFC, 0x00, 0xF0, 0x18, 0x30, 0x60, 0xF8, 0x00,
0x00, 0x00, 0xF0, 0x18, 0x30, 0x18, 0xF0, 0x00, 0x00, 0x00,
0x30, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xCC, 0xCC, 0xCC, 0xCC, 0xFE, 0xC0, 0x3E, 0x7A, 0x7A, 0x3A,
0x0A, 0x0A, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60,
0x60, 0xE0, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x38, 0x44,
0x44, 0x38, 0x00, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0x66, 0x33,
0x66, 0xCC, 0x00, 0x00, 0x40, 0xC6, 0x4C, 0x58, 0x32, 0x66,
0xCF, 0x02, 0x40, 0xC6, 0x4C, 0x58, 0x3E, 0x62, 0xC4, 0x0E,
0xC0, 0x23, 0x66, 0x2C, 0xD9, 0x33, 0x67, 0x01, 0x18, 0x00,
0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, 0x60, 0x30, 0x7C, 0xC6,
0xFE, 0xC6, 0xC6, 0x00, 0x0C, 0x18, 0x7C, 0xC6, 0xFE, 0xC6,
0xC6, 0x00, 0x38, 0xC6, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00,
0x71, 0x8E, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x6C, 0x00,
0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0x44, 0x7C, 0xC6,
0xFE, 0xC6, 0xC6, 0x00, 0x1F, 0x3C, 0x3C, 0x6F, 0x7C, 0xCC,
0xCF, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18,
0x60, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x18, 0x30,
0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x30, 0xCC, 0xFC, 0xC0,
0xF0, 0xC0, 0xFC, 0x00, 0xCC, 0x00, 0xFC, 0xC0, 0xF0, 0xC0,
0xFC, 0x00, 0x60, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00,
0x18, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x30, 0xCC,
0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0xCC, 0x00, 0x78, 0x30,
0x30, 0x30, 0x78, 0x00, 0x78, 0x6C, 0x66, 0xF6, 0x66, 0x6C,
0x78, 0x00, 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00,
0x30, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18,
0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66,
0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x3C, 0x66, 0x66, 0x66,
0x3C, 0x00, 0xC3, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00,
0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x3F, 0x66,
0x6E, 0x7E, 0x76, 0x66, 0xFC, 0x00, 0x30, 0x18, 0x66, 0x66,
0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x66, 0x66, 0x66, 0x66,
0x3E, 0x00, 0x18, 0x24, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00,
0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x06, 0x08,
0xC3, 0x66, 0x3C, 0x18, 0x18, 0x00, 0x60, 0x60, 0x7E, 0x63,
0x7E, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x6C, 0x66, 0x66,
0x6C, 0x60, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
0x0C, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x66,
0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x71, 0x8E, 0x3C, 0x06,
0x3E, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66,
0x3E, 0x00, 0x18, 0x24, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00,
0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66,
0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60,
0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18,
0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18,
0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18,
0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E,
0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C,
0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66,
0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66,
0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E,
0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6,
0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66,
0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66,
0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x3C,
0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF
};
const uint8 Display::_palJoeClothes[] = {
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0x00, 0x00, 0x00, 0x60, 0x60, 0x60, 0x87, 0x87, 0x87,
0xB0, 0xB0, 0xB0, 0xDA, 0xDA, 0xDA, 0x43, 0x34, 0x20,
0x77, 0x33, 0x1F, 0xA3, 0x43, 0x27, 0x80, 0x45, 0x45,
0x9E, 0x5D, 0x5B, 0xB9, 0x78, 0x75, 0xDF, 0x97, 0x91,
0x17, 0x27, 0x63, 0x1F, 0x3F, 0x83, 0x27, 0x5B, 0xA7,
0x98, 0xD4, 0xFF
};
const uint8 Display::_palJoeDress[] = {
0x00, 0x00, 0x00, 0x50, 0x50, 0x50, 0x70, 0x70, 0x70,
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0x90, 0x90, 0x90, 0xC6, 0xC6, 0xC6, 0xFF, 0xFF, 0xFF,
0x30, 0x30, 0x90, 0x47, 0x49, 0xD0, 0x40, 0x24, 0x00,
0x79, 0x34, 0x0B, 0xB2, 0x3D, 0x22, 0xED, 0x42, 0x42,
0x80, 0x45, 0x45, 0xA3, 0x5F, 0x5F, 0xC8, 0x7C, 0x7C,
0xEC, 0x9C, 0x9C
};
} // End of namespace Queen