scummvm/audio/midiparser_xmidi.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/midiparser.h"
#include "common/textconsole.h"
#include "common/util.h"
/**
* The XMIDI version of MidiParser.
*
* Much of this code is adapted from the XMIDI implementation from the exult
* project.
*/
class MidiParser_XMIDI : public MidiParser {
protected:
NoteTimer _notes_cache[32];
uint32 _inserted_delta; // Track simulated deltas for note-off events
struct Loop {
byte *pos;
byte repeat;
};
Loop _loop[4];
int _loopCount;
XMidiCallbackProc _callbackProc;
void *_callbackData;
protected:
uint32 readVLQ2(byte * &data);
void resetTracking();
void parseNextEvent(EventInfo &info);
public:
MidiParser_XMIDI(XMidiCallbackProc proc, void *data) : _inserted_delta(0), _callbackProc(proc), _callbackData(data) {}
~MidiParser_XMIDI() { }
bool loadMusic(byte *data, uint32 size);
};
// This is a special XMIDI variable length quantity
uint32 MidiParser_XMIDI::readVLQ2(byte * &pos) {
uint32 value = 0;
while (!(pos[0] & 0x80)) {
value += *pos++;
}
return value;
}
void MidiParser_XMIDI::parseNextEvent(EventInfo &info) {
info.start = _position._play_pos;
info.delta = readVLQ2(_position._play_pos) - _inserted_delta;
// Process the next event.
_inserted_delta = 0;
info.event = *(_position._play_pos++);
switch (info.event >> 4) {
case 0x9: // Note On
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = *(_position._play_pos++);
info.length = readVLQ(_position._play_pos);
if (info.basic.param2 == 0) {
info.event = info.channel() | 0x80;
info.length = 0;
}
break;
case 0xC:
case 0xD:
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = 0;
break;
case 0x8:
case 0xA:
case 0xE:
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = *(_position._play_pos++);
break;
case 0xB:
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = *(_position._play_pos++);
// This isn't a full XMIDI implementation, but it should
// hopefully be "good enough" for most things.
switch (info.basic.param1) {
// Simplified XMIDI looping.
case 0x74: { // XMIDI_CONTROLLER_FOR_LOOP
byte *pos = _position._play_pos;
if (_loopCount < ARRAYSIZE(_loop) - 1)
_loopCount++;
else
warning("XMIDI: Exceeding maximum loop count %d", ARRAYSIZE(_loop));
_loop[_loopCount].pos = pos;
_loop[_loopCount].repeat = info.basic.param2;
break;
}
case 0x75: // XMIDI_CONTORLLER_NEXT_BREAK
if (_loopCount >= 0) {
if (info.basic.param2 < 64) {
// End the current loop.
_loopCount--;
} else {
// Repeat 0 means "loop forever".
if (_loop[_loopCount].repeat) {
if (--_loop[_loopCount].repeat == 0)
_loopCount--;
else
_position._play_pos = _loop[_loopCount].pos;
} else {
_position._play_pos = _loop[_loopCount].pos;
}
}
}
break;
case 0x77: // XMIDI_CONTROLLER_CALLBACK_TRIG
if (_callbackProc)
_callbackProc(info.basic.param2, _callbackData);
break;
case 0x6e: // XMIDI_CONTROLLER_CHAN_LOCK
case 0x6f: // XMIDI_CONTROLLER_CHAN_LOCK_PROT
case 0x70: // XMIDI_CONTROLLER_VOICE_PROT
case 0x71: // XMIDI_CONTROLLER_TIMBRE_PROT
case 0x72: // XMIDI_CONTROLLER_BANK_CHANGE
case 0x73: // XMIDI_CONTROLLER_IND_CTRL_PREFIX
case 0x76: // XMIDI_CONTROLLER_CLEAR_BB_COUNT
case 0x78: // XMIDI_CONTROLLER_SEQ_BRANCH_INDEX
default:
if (info.basic.param1 >= 0x6e && info.basic.param1 <= 0x78) {
warning("Unsupported XMIDI controller %d (0x%2x)",
info.basic.param1, info.basic.param1);
}
}
// Should we really keep passing the XMIDI controller events to
// the MIDI driver, or should we turn them into some kind of
// NOP events? (Dummy meta events, perhaps?) Ah well, it has
// worked so far, so it shouldn't cause any damage...
break;
case 0xF: // Meta or SysEx event
switch (info.event & 0x0F) {
case 0x2: // Song Position Pointer
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = *(_position._play_pos++);
break;
case 0x3: // Song Select
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = 0;
break;
case 0x6:
case 0x8:
case 0xA:
case 0xB:
case 0xC:
case 0xE:
info.basic.param1 = info.basic.param2 = 0;
break;
case 0x0: // SysEx
info.length = readVLQ(_position._play_pos);
info.ext.data = _position._play_pos;
_position._play_pos += info.length;
break;
case 0xF: // META event
info.ext.type = *(_position._play_pos++);
info.length = readVLQ(_position._play_pos);
info.ext.data = _position._play_pos;
_position._play_pos += info.length;
if (info.ext.type == 0x51 && info.length == 3) {
// Tempo event. We want to make these constant 500,000.
info.ext.data[0] = 0x07;
info.ext.data[1] = 0xA1;
info.ext.data[2] = 0x20;
}
break;
default:
warning("MidiParser_XMIDI::parseNextEvent: Unsupported event code %x", info.event);
}
}
}
bool MidiParser_XMIDI::loadMusic(byte *data, uint32 size) {
uint32 i = 0;
byte *start;
uint32 len;
uint32 chunk_len;
char buf[32];
_loopCount = -1;
unloadMusic();
byte *pos = data;
if (!memcmp(pos, "FORM", 4)) {
pos += 4;
// Read length of
len = read4high(pos);
start = pos;
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// XDIRless XMIDI, we can handle them here.
if (!memcmp(pos, "XMID", 4)) {
warning("XMIDI doesn't have XDIR");
pos += 4;
_num_tracks = 1;
} else if (memcmp(pos, "XDIR", 4)) {
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// Not an XMIDI that we recognize
warning("Expected 'XDIR' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
return false;
} else {
// Seems Valid
pos += 4;
_num_tracks = 0;
for (i = 4; i < len; i++) {
// Read 4 bytes of type
memcpy(buf, pos, 4);
pos += 4;
// Read length of chunk
chunk_len = read4high(pos);
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// Add eight bytes
i += 8;
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if (memcmp(buf, "INFO", 4) == 0) {
// Must be at least 2 bytes long
if (chunk_len < 2) {
warning("Invalid chunk length %d for 'INFO' block", (int)chunk_len);
return false;
}
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_num_tracks = (byte)read2low(pos);
if (chunk_len > 2) {
warning("Chunk length %d is greater than 2", (int)chunk_len);
//pos += chunk_len - 2;
}
break;
}
// Must align
pos += (chunk_len + 1) & ~1;
i += (chunk_len + 1) & ~1;
}
// Didn't get to fill the header
if (_num_tracks == 0) {
warning("Didn't find a valid track count");
return false;
}
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// Ok now to start part 2
// Goto the right place
pos = start + ((len + 1) & ~1);
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if (memcmp(pos, "CAT ", 4)) {
// Not an XMID
warning("Expected 'CAT ' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
return false;
}
pos += 4;
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// Now read length of this track
len = read4high(pos);
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if (memcmp(pos, "XMID", 4)) {
// Not an XMID
warning("Expected 'XMID' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
return false;
}
pos += 4;
}
// Ok it's an XMIDI.
// We're going to identify and store the location for each track.
if (_num_tracks > ARRAYSIZE(_tracks)) {
warning("Can only handle %d tracks but was handed %d", (int)ARRAYSIZE(_tracks), (int)_num_tracks);
return false;
}
int tracks_read = 0;
while (tracks_read < _num_tracks) {
if (!memcmp(pos, "FORM", 4)) {
// Skip this plus the 4 bytes after it.
pos += 8;
} else if (!memcmp(pos, "XMID", 4)) {
// Skip this.
pos += 4;
} else if (!memcmp(pos, "TIMB", 4)) {
// Custom timbres?
// We don't support them.
// Read the length, skip it, and hope there was nothing there.
pos += 4;
len = read4high(pos);
pos += (len + 1) & ~1;
} else if (!memcmp(pos, "EVNT", 4)) {
// Ahh! What we're looking for at last.
_tracks[tracks_read] = pos + 8; // Skip the EVNT and length bytes
pos += 4;
len = read4high(pos);
pos += (len + 1) & ~1;
++tracks_read;
} else {
warning("Hit invalid block '%c%c%c%c' while scanning for track locations", pos[0], pos[1], pos[2], pos[3]);
return false;
}
}
// If we got this far, we successfully established
// the locations for each of our tracks.
// Note that we assume the original data passed in
// will persist beyond this call, i.e. we do NOT
// copy the data to our own buffer. Take warning....
_ppqn = 60;
resetTracking();
setTempo(500000);
_inserted_delta = 0;
setTrack(0);
return true;
}
return false;
}
void MidiParser_XMIDI::resetTracking() {
MidiParser::resetTracking();
_inserted_delta = 0;
}
void MidiParser::defaultXMidiCallback(byte eventData, void *data) {
warning("MidiParser: defaultXMidiCallback(%d)", eventData);
}
MidiParser *MidiParser::createParser_XMIDI(XMidiCallbackProc proc, void *data) {
return new MidiParser_XMIDI(proc, data);
}