scummvm/engines/hugo/file.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/util.h"
#include "hugo/object.h"
#include "hugo/text.h"
#include "hugo/mouse.h"
namespace Hugo {
FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
has_read_header = false;
firstUIFFl = true;
}
FileManager::~FileManager() {
}
/**
* Name scenery and objects picture databases
*/
const char *FileManager::getBootFilename() const {
return "HUGO.BSF";
}
const char *FileManager::getObjectFilename() const {
return "objects.dat";
}
const char *FileManager::getSceneryFilename() const {
return "scenery.dat";
}
const char *FileManager::getSoundFilename() const {
return "sounds.dat";
}
const char *FileManager::getStringFilename() const {
return "strings.dat";
}
const char *FileManager::getUifFilename() const {
return "uif.dat";
}
/**
* Convert 4 planes (RGBI) data to 8-bit DIB format
* Return original plane data ptr
*/
byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const {
debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
dataPtr += y * bpl * 8; // Point to correct DIB line
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for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
for (int8 bit = 7; bit >= 0; bit--) { // Each bit in byte
*dataPtr++ = (((p[r] >> bit & 1) << 0) |
((p[g] >> bit & 1) << 1) |
((p[b] >> bit & 1) << 2) |
((p[i] >> bit & 1) << 3));
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}
}
return p;
}
/**
* Read a pcx file of length len. Use supplied seq_p and image_p or
* allocate space if NULL. Name used for errors. Returns address of seq_p
* Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
*/
seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
debugC(1, kDebugFile, "readPCX(..., %s)", name);
// Read in the PCC header and check consistency
PCC_header.mfctr = f.readByte();
PCC_header.vers = f.readByte();
PCC_header.enc = f.readByte();
PCC_header.bpx = f.readByte();
PCC_header.x1 = f.readUint16LE();
PCC_header.y1 = f.readUint16LE();
PCC_header.x2 = f.readUint16LE();
PCC_header.y2 = f.readUint16LE();
PCC_header.xres = f.readUint16LE();
PCC_header.yres = f.readUint16LE();
f.read(PCC_header.palette, sizeof(PCC_header.palette));
PCC_header.vmode = f.readByte();
PCC_header.planes = f.readByte();
PCC_header.bytesPerLine = f.readUint16LE();
f.read(PCC_header.fill2, sizeof(PCC_header.fill2));
if (PCC_header.mfctr != 10)
error("Bad data file format: %s", name);
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// Allocate memory for seq_t if 0
if (seqPtr == 0) {
if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0)
error("Insufficient memory to run game.");
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}
// Find size of image data in 8-bit DIB format
// Note save of x2 - marks end of valid data before garbage
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uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
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// Size of the image
uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
// Allocate memory for image data if NULL
if (imagePtr == 0)
imagePtr = (byte *)malloc((size_t) size);
assert(imagePtr);
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seqPtr->imagePtr = imagePtr;
// Process the image data, converting to 8-bit DIB format
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uint16 y = 0; // Current line index
byte pline[kXPix]; // Hold 4 planes of data
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byte *p = pline; // Ptr to above
while (y < seqPtr->lines) {
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byte c = f.readByte();
if ((c & kRepeatMask) == kRepeatMask) {
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byte d = f.readByte(); // Read data byte
for (int i = 0; i < (c & kLengthMask); i++) {
*p++ = d;
if ((uint16)(p - pline) == bytesPerLine4)
p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
}
} else {
*p++ = c;
if ((uint16)(p - pline) == bytesPerLine4)
p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
}
}
return seqPtr;
}
/**
* Read object file of PCC images into object supplied
*/
void FileManager::readImage(const int objNum, object_t *objPtr) {
debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
/**
* Structure of object file lookup entry
*/
struct objBlock_t {
uint32 objOffset;
uint32 objLength;
};
if (!objPtr->seqNumb) // This object has no images
return;
if (_vm->isPacked()) {
_objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET);
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objBlock_t objBlock; // Info on file within database
objBlock.objOffset = _objectsArchive.readUint32LE();
objBlock.objLength = _objectsArchive.readUint32LE();
_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else {
Common::String buf;
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buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf)) {
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buf = Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX";
if (!_objectsArchive.open(buf))
error("File not found: %s", buf.c_str());
}
}
bool firstImgFl = true; // Initializes pcx read function
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seq_t *seqPtr = 0; // Ptr to sequence structure
// Now read the images into an images list
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for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence
for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
if (k == 0) { // First image
// Read this image - allocate both seq and image memory
seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
objPtr->seqList[j].seqPtr = seqPtr;
firstImgFl = false;
} else { // Subsequent image
// Read this image - allocate both seq and image memory
seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0));
seqPtr = seqPtr->nextSeqPtr;
}
// Compute the bounding box - x1, x2, y1, y2
// Note use of x2 - marks end of valid data in row
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uint16 x2 = seqPtr->x2;
seqPtr->x1 = seqPtr->x2;
seqPtr->x2 = 0;
seqPtr->y1 = seqPtr->lines;
seqPtr->y2 = 0;
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image_pt dibPtr = seqPtr->imagePtr;
for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
for (int x = 0; x < x2; x++) {
if (*dibPtr++) { // Some data found
if (x < seqPtr->x1)
seqPtr->x1 = x;
if (x > seqPtr->x2)
seqPtr->x2 = x;
if (y < seqPtr->y1)
seqPtr->y1 = y;
if (y > seqPtr->y2)
seqPtr->y2 = y;
}
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}
}
}
assert(seqPtr);
seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
}
// Set the current image sequence to first or last
switch (objPtr->cycling) {
case kCycleInvisible: // (May become visible later)
case kCycleAlmostInvisible:
case kCycleNotCycling:
case kCycleForward:
objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
break;
case kCycleBackward:
objPtr->currImagePtr = seqPtr;
break;
default:
warning("Unexpected cycling: %d", objPtr->cycling);
}
if (!_vm->isPacked())
_objectsArchive.close();
}
/**
* Read sound (or music) file data. Call with SILENCE to free-up
* any allocated memory. Also returns size of data
*/
sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d)", sound);
// No more to do if SILENCE (called for cleanup purposes)
if (sound == _vm->_soundSilence)
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return 0;
// Open sounds file
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Common::File fp; // Handle to SOUND_FILE
if (!fp.open(getSoundFilename())) {
warning("Hugo Error: File not found %s", getSoundFilename());
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return 0;
}
if (!has_read_header) {
if (fp.read(s_hdr, sizeof(s_hdr)) != sizeof(s_hdr))
error("Wrong sound file format");
has_read_header = true;
}
*size = s_hdr[sound].size;
if (*size == 0)
error("Wrong sound file format or missing sound %d", sound);
// Allocate memory for sound or music, if possible
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sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
assert(soundPtr);
// Seek to data and read it
fp.seek(s_hdr[sound].offset, SEEK_SET);
if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
error("Wrong sound file format");
fp.close();
return soundPtr;
}
/**
* Save game to supplied slot
*/
bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str());
const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
dialog->setSaveMode(true);
savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
savegameDescription = dialog->getResultString();
delete dialog;
} else {
savegameId = slot;
if (!descrip.empty()) {
savegameDescription = descrip;
} else {
savegameDescription = Common::String::format("Quick save #%d", slot);
}
}
if (savegameId < 0) // dialog aborted
return false;
Common::String savegameFile = _vm->getSavegameFilename(savegameId);
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::OutSaveFile *out = saveMan->openForSaving(savegameFile);
if (!out) {
warning("Can't create file '%s', game not saved", savegameFile.c_str());
return false;
}
// Write version. We can't restore from obsolete versions
out->writeByte(kSavegameVersion);
if (savegameDescription == "") {
savegameDescription = "Untitled savegame";
}
out->writeSint16BE(savegameDescription.size() + 1);
out->write(savegameDescription.c_str(), savegameDescription.size() + 1);
Graphics::saveThumbnail(*out);
TimeDate curTime;
_vm->_system->getTimeAndDate(curTime);
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | ((curTime.tm_year + 1900) & 0xFFFF);
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | ((curTime.tm_min) & 0xFF);
out->writeUint32BE(saveDate);
out->writeUint16BE(saveTime);
_vm->_object->saveObjects(out);
const status_t &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped
out->writeByte(_vm->_heroImage);
// Save score
out->writeSint16BE(_vm->getScore());
// Save story mode
out->writeByte((gameStatus.storyModeFl) ? 1 : 0);
// Save jumpexit mode
out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0);
// Save gameover status
out->writeByte((gameStatus.gameOverFl) ? 1 : 0);
// Save screen states
for (int i = 0; i < _vm->_numScreens; i++)
out->writeByte(_vm->_screenStates[i]);
_vm->_scheduler->saveSchedulerData(out);
// Save palette table
_vm->_screen->savePal(out);
// Save maze status
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out->writeByte((_vm->_maze.enabledFl) ? 1 : 0);
out->writeByte(_vm->_maze.size);
out->writeSint16BE(_vm->_maze.x1);
out->writeSint16BE(_vm->_maze.y1);
out->writeSint16BE(_vm->_maze.x2);
out->writeSint16BE(_vm->_maze.y2);
out->writeSint16BE(_vm->_maze.x3);
out->writeSint16BE(_vm->_maze.x4);
out->writeByte(_vm->_maze.firstScreenIndex);
out->finalize();
delete out;
return true;
}
/**
* Restore game from supplied slot number
*/
bool FileManager::restoreGame(const int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot);
const EnginePlugin *plugin = NULL;
int16 savegameId;
EngineMan.findGame(_vm->getGameId(), &plugin);
if (slot == -1) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
dialog->setSaveMode(false);
savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
delete dialog;
} else {
savegameId = slot;
}
if (savegameId < 0) // dialog aborted
return false;
Common::String savegameFile = _vm->getSavegameFilename(savegameId);
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in = saveMan->openForLoading(savegameFile);
if (!in)
return false;
// Initialize new-game status
_vm->initStatus();
// Check version, can't restore from different versions
int saveVersion = in->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete in;
return false;
}
// Skip over description
int32 saveGameNameSize = in->readSint16BE();
in->skip(saveGameNameSize);
Graphics::skipThumbnail(*in);
in->skip(6); // Skip date & time
// If hero image is currently swapped, swap it back before restore
if (_vm->_heroImage != kHeroIndex)
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_object->restoreObjects(in);
_vm->_heroImage = in->readByte();
// If hero swapped in saved game, swap it
byte heroImg = _vm->_heroImage;
if (heroImg != kHeroIndex)
_vm->_object->swapImages(kHeroIndex, _vm->_heroImage);
_vm->_heroImage = heroImg;
status_t &gameStatus = _vm->getGameStatus();
int score = in->readSint16BE();
_vm->setScore(score);
gameStatus.storyModeFl = (in->readByte() == 1);
_vm->_mouse->setJumpExitFl(in->readByte() == 1);
gameStatus.gameOverFl = (in->readByte() == 1);
for (int i = 0; i < _vm->_numScreens; i++)
_vm->_screenStates[i] = in->readByte();
_vm->_scheduler->restoreSchedulerData(in);
// Restore palette and change it if necessary
_vm->_screen->restorePal(in);
// Restore maze status
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_vm->_maze.enabledFl = (in->readByte() == 1);
_vm->_maze.size = in->readByte();
_vm->_maze.x1 = in->readSint16BE();
_vm->_maze.y1 = in->readSint16BE();
_vm->_maze.x2 = in->readSint16BE();
_vm->_maze.y2 = in->readSint16BE();
_vm->_maze.x3 = in->readSint16BE();
_vm->_maze.x4 = in->readSint16BE();
_vm->_maze.firstScreenIndex = in->readByte();
delete in;
return true;
}
/**
* Read the encrypted text from the boot file and print it
*/
void FileManager::printBootText() {
debugC(1, kDebugFile, "printBootText()");
static const char *cypher = getBootCypher();
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Common::File ofp;
if (!ofp.open(getBootFilename())) {
if (_vm->_gameVariant == kGameVariantH1Dos) {
//TODO initialize properly _boot structure
warning("printBootText - Skipping as H1 Dos may be a freeware");
return;
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} else {
error("Missing startup file");
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}
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}
// Allocate space for the text and print it
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char *buf = (char *)malloc(_vm->_boot.exit_len + 1);
if (buf) {
// Skip over the boot structure (already read) and read exit text
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ofp.seek((long)sizeof(_vm->_boot), SEEK_SET);
if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len)
error("Error while reading startup file");
// Decrypt the exit text, using CRYPT substring
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int i;
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for (i = 0; i < _vm->_boot.exit_len; i++)
buf[i] ^= cypher[i % strlen(cypher)];
buf[i] = '\0';
Utils::Box(kBoxOk, "%s", buf);
}
free(buf);
ofp.close();
}
/**
* Reads boot file for program environment. Fatal error if not there or
* file checksum is bad. De-crypts structure while checking checksum
*/
void FileManager::readBootFile() {
debugC(1, kDebugFile, "readBootFile()");
static const char *cypher = getBootCypher();
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Common::File ofp;
if (!ofp.open(getBootFilename())) {
if (_vm->_gameVariant == kGameVariantH1Dos) {
//TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware");
memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib));
_vm->_boot.registered = kRegFreeware;
return;
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} else {
error("Missing startup file");
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}
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}
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if (ofp.size() < (int32)sizeof(_vm->_boot))
error("Corrupted startup file");
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_vm->_boot.checksum = ofp.readByte();
_vm->_boot.registered = ofp.readByte();
ofp.read(_vm->_boot.pbswitch, sizeof(_vm->_boot.pbswitch));
ofp.read(_vm->_boot.distrib, sizeof(_vm->_boot.distrib));
_vm->_boot.exit_len = ofp.readUint16LE();
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byte *p = (byte *)&_vm->_boot;
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byte checksum = 0;
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for (uint32 i = 0; i < sizeof(_vm->_boot); i++) {
checksum ^= p[i];
p[i] ^= cypher[i % strlen(cypher)];
}
ofp.close();
if (checksum)
error("Corrupted startup file");
}
/**
* Returns address of uif_hdr[id], reading it in if first call
* This file contains, between others, the bitmaps of the fonts used in the application
* UIF means User interface database (Windows Only)
*/
uif_hdr_t *FileManager::getUIFHeader(const uif_t id) {
debugC(1, kDebugFile, "getUIFHeader(%d)", id);
// Initialize offset lookup if not read yet
if (firstUIFFl) {
firstUIFFl = false;
// Open unbuffered to do far read
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Common::File ip; // Image data file
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
if (ip.size() < (int32)sizeof(UIFHeader))
error("Wrong UIF file format");
for (int i = 0; i < kMaxUifs; ++i) {
UIFHeader[i].size = ip.readUint16LE();
UIFHeader[i].offset = ip.readUint32LE();
}
ip.close();
}
return &UIFHeader[id];
}
/**
* Read uif item into supplied buffer.
*/
void FileManager::readUIFItem(const int16 id, byte *buf) {
debugC(1, kDebugFile, "readUIFItem(%d, ...)", id);
// Open uif file to read data
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Common::File ip; // UIF_FILE handle
if (!ip.open(getUifFilename()))
error("File not found: %s", getUifFilename());
// Seek to data
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uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id);
ip.seek(UIFHeaderPtr->offset, SEEK_SET);
// We support pcx images and straight data
seq_t *dummySeq; // Dummy seq_t for image data
switch (id) {
case UIF_IMAGES: // Read uif images file
dummySeq = readPCX(ip, 0, buf, true, getUifFilename());
free(dummySeq);
break;
default: // Read file data into supplied array
if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size)
error("Wrong UIF file format");
break;
}
ip.close();
}
/**
* Read the uif image file (inventory icons)
*/
void FileManager::readUIFImages() {
debugC(1, kDebugFile, "readUIFImages()");
readUIFItem(UIF_IMAGES, _vm->_screen->getGUIBuffer()); // Read all uif images
}
const char *FileManager::getBootCypher() const {
return "Copyright 1992, David P Gray, Gray Design Associates";
}
} // End of namespace Hugo