scummvm/engines/avalanche/scrolls2.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* SCROLLS The scroll driver. */
#ifndef AVALANCHE_SCROLLS2_H
#define AVALANCHE_SCROLLS2_H
#include "common/system.h"
namespace Avalanche {
class AvalancheEngine;
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class Scrolls;
typedef void (Scrolls::*func2)();
class Scrolls {
public:
// Constants to replace the command characters from Pascal.
// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
static const char kControlSpeechBubble = 2; // ^B
static const char kControlCenter = 3; // ^C
static const char kControlToBuffer = 4; // ^D
static const char kControlItalic = 6; // ^F
static const char kControlBell = 7; // ^G
static const char kControlBackspace = 8; // ^H
static const char kControlInsertSpaces = 9; // ^I
static const char kControlLeftJustified = 12; // ^L
static const char kControlNewLine = 13; // ^M
static const char kControlParagraph = 16; // ^P
static const char kControlQuestion = 17; // ^Q
static const char kControlRoman = 18; // ^R
static const char kControlRegister = 19; // ^S
static const char kControlNegative = 21; // ^U
static const char kControlIcon = 22; // ^V
bool aboutscroll; // Is this the about box?
Scrolls(AvalancheEngine *vm);
void init();
void state(byte x); // Sets "Ready" light to whatever
void drawscroll(func2 gotoit); // This is one of the oldest funcs in the game.
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void bubble(func2 gotoit);
void resetscroll();
void calldrivers();
void display(Common::String z);
bool ask(Common::String question);
void natural();
Common::String lsd();
void okay(); // Says "Okay!"
void musical_scroll();
FontType ch[2];
private:
AvalancheEngine *_vm;
static const int16 roman = 0;
static const int16 italic = 1;
static const int16 halficonwidth = 19; // Half the width of an icon.
int16 dix, diy;
byte cfont; // Current font
Common::Point dodgeCoord;
byte param; // For using arguments code
byte use_icon;
void easteregg();
void say(int16 x, int16 y, Common::String z);
void normscroll();
void dialogue();
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void store_(byte what, TuneType &played);
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bool they_match(TuneType &played);
void music_scroll();
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void resetscrolldriver();
void dingdongbell();
void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
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void undodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
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void geticon(int16 x, int16 y, byte which);
void block_drop(Common::String fn, int16 xl, int16 yl, int16 y);
void strip(Common::String &q); // Strip trailing spaces.
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void solidify(byte n); // Does the word wrapping.
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void loadfont();
};
} // End of namespace Avalanche
#endif // AVALANCHE_SCROLLS2_H