scummvm/engines/dm/objectman.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
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#include "dm.h"
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#include "champion.h"
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namespace DM {
#define k8_SlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
#define k9_SlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
#define k199_ObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
class SlotBox {
public:
int16 _x;
int16 _y;
int16 _iconIndex;
SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
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SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
}; // @ SLOT_BOX
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class ObjectMan {
DMEngine *_vm;
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public:
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explicit ObjectMan(DMEngine *vm);
~ObjectMan();
void loadObjectNames(); // @ F0031_OBJECT_LoadNames
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SlotBox _g30_slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
char *_g352_objectNames[k199_ObjectNameCount]; // @ G0352_apc_ObjectNames
byte *_g412_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
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IconIndice f32_getObjectType(Thing thing); // @ F0032_OBJECT_GetType
IconIndice f33_getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
void f36_extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
void f38_drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
void f34_drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
IconIndice f39_getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
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void f35_clearLeaderObjectName(); // @ F0035_OBJECT_ClearLeaderHandObjectName
void f37_drawIconToScreen(int16 iconIndex, int16 posX, int16 posY); // @ F0037_OBJECT_DrawIconToScreen
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};
}