2016-08-26 20:36:31 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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2016-06-18 22:34:15 +00:00
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#include "dm.h"
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2016-06-18 22:48:28 +00:00
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#include "champion.h"
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2016-06-18 22:34:15 +00:00
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namespace DM {
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2016-07-02 10:57:31 +00:00
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#define k8_SlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
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#define k9_SlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
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#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
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2016-06-22 23:57:37 +00:00
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2016-07-02 10:57:31 +00:00
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#define k199_ObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
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2016-06-28 16:04:32 +00:00
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2016-06-22 23:57:37 +00:00
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class SlotBox {
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public:
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int16 _x;
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int16 _y;
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int16 _iconIndex;
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SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
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2016-08-26 20:38:06 +00:00
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SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
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2016-06-22 23:57:37 +00:00
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}; // @ SLOT_BOX
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2016-06-18 22:34:15 +00:00
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class ObjectMan {
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DMEngine *_vm;
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2016-08-26 20:38:06 +00:00
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2016-06-18 22:34:15 +00:00
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public:
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2016-06-22 05:47:41 +00:00
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explicit ObjectMan(DMEngine *vm);
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2016-06-28 16:04:32 +00:00
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~ObjectMan();
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void loadObjectNames(); // @ F0031_OBJECT_LoadNames
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2016-06-22 05:47:41 +00:00
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2016-07-02 10:57:31 +00:00
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SlotBox _g30_slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
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char *_g352_objectNames[k199_ObjectNameCount]; // @ G0352_apc_ObjectNames
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byte *_g412_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
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2016-08-26 20:38:06 +00:00
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2016-08-26 20:47:44 +00:00
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IconIndice f32_getObjectType(Thing thing); // @ F0032_OBJECT_GetType
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IconIndice f33_getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
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void f36_extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
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void f38_drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
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void f34_drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
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IconIndice f39_getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
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2016-07-06 22:46:51 +00:00
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void f35_clearLeaderObjectName(); // @ F0035_OBJECT_ClearLeaderHandObjectName
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2016-07-28 17:27:58 +00:00
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void f37_drawIconToScreen(int16 iconIndex, int16 posX, int16 posY); // @ F0037_OBJECT_DrawIconToScreen
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2016-06-18 22:34:15 +00:00
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};
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}
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