scummvm/engines/myst3/directoryentry.h

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/* ResidualVM - A 3D game interpreter
*
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* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST3_DIRECTORYENTRY_H
#define MYST3_DIRECTORYENTRY_H
#include "engines/myst3/directorysubentry.h"
#include "common/stream.h"
#include "common/array.h"
namespace Myst3 {
class DirectoryEntry {
private:
char _roomName[5];
uint32 _index;
Common::Array<DirectorySubEntry> _subentries;
Archive *_archive;
public:
DirectoryEntry() {}
DirectoryEntry(Archive *archive);
void readFromStream(Common::SeekableReadStream &inStream, const char *room);
void dumpToFiles(Common::SeekableReadStream &inStream);
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DirectorySubEntry *getItemDescription(uint16 face, DirectorySubEntry::ResourceType type);
uint32 getIndex() { return _index; }
const char *getRoom() { return _roomName; }
};
} // end of namespace Myst3
#endif // MYST3_DIRECTORYENTRY_H