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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MYST3_DIRECTORYENTRY_H
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#define MYST3_DIRECTORYENTRY_H
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#include "engines/myst3/directorysubentry.h"
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#include "common/stream.h"
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#include "common/array.h"
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namespace Myst3 {
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class DirectoryEntry {
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private:
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char _roomName[5];
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uint32 _index;
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Common::Array<DirectorySubEntry> _subentries;
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Archive *_archive;
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public:
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DirectoryEntry() {}
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DirectoryEntry(Archive *archive);
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void readFromStream(Common::SeekableReadStream &inStream, const char *room);
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void dumpToFiles(Common::SeekableReadStream &inStream);
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DirectorySubEntry *getItemDescription(uint16 face, DirectorySubEntry::ResourceType type);
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uint32 getIndex() { return _index; }
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const char *getRoom() { return _roomName; }
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};
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} // end of namespace Myst3
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#endif // MYST3_DIRECTORYENTRY_H
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