scummvm/engines/scumm/scumm_v4.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_SCRIPT_V4_H
#define SCUMM_SCRIPT_V4_H
#include "scumm/scumm_v5.h"
namespace Scumm {
/**
* Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
*/
class ScummEngine_v4 : public ScummEngine_v5 {
friend class ScummEngine_v5;
public:
ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
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void resetScumm() override;
protected:
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const byte _GUIPalette[13] = {0x00, 0x01, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x03, 0x01, 0x00, 0x01, 0x0B, 0x09};
const byte _GUIPaletteCGA[13] = {0x00, 0x03, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x0F, 0x03, 0x00, 0x0B, 0x0B, 0x05};
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void setupOpcodes() override;
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int readResTypeList(ResType type) override;
void readIndexFile() override;
void loadCharset(int no) override;
void resetRoomObjects() override;
void readMAXS(int blockSize) override;
void readGlobalObjects() override;
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void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL) override;
void saveVars();
void loadVars();
void saveIQPoints();
void loadIQPoints(byte *ptr, int size);
void updateIQPoints();
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int getBannerColor(int bannerId) override;
void setUpMainMenuControls() override;
/* Version 4 script opcodes */
void o4_ifState();
void o4_ifNotState();
void o4_oldRoomEffect();
void o4_pickupObject();
void o4_saveLoadGame();
void o4_saveLoadVars();
};
} // End of namespace Scumm
#endif