2012-01-06 23:29:45 +01:00
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/* ResidualVM - A 3D game interpreter
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2008-06-13 14:57:47 +00:00
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*
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2012-01-06 23:29:45 +01:00
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* ResidualVM is the legal property of its developers, whose names
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2011-04-16 14:12:44 +02:00
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* are too numerous to list here. Please refer to the COPYRIGHT
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2008-06-13 14:57:47 +00:00
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* file distributed with this source distribution.
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2006-04-02 14:20:45 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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2003-08-15 18:00:22 +00:00
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2009-05-26 09:39:42 +00:00
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#ifndef GRIM_ENGINE_H
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#define GRIM_ENGINE_H
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2003-08-15 18:00:22 +00:00
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2009-05-25 19:21:58 +00:00
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#include "engines/engine.h"
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2011-05-13 17:55:14 -07:00
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#include "common/str-array.h"
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#include "common/hashmap.h"
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2011-05-14 12:11:53 +02:00
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#include "engines/advancedDetector.h"
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2009-05-24 19:13:58 +00:00
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#include "engines/grim/textobject.h"
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2011-07-17 18:17:07 +02:00
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#include "engines/grim/iris.h"
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2003-08-15 18:00:22 +00:00
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2009-05-25 06:49:57 +00:00
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namespace Grim {
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2003-08-15 18:00:22 +00:00
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class Actor;
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2009-05-09 17:44:05 +00:00
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class SaveGame;
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2011-05-13 17:55:14 -07:00
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class Bitmap;
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class Font;
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class Color;
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class ObjectState;
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2011-09-19 16:53:08 +02:00
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class Set;
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2011-05-13 17:55:14 -07:00
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class TextObject;
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class PrimitiveObject;
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2003-08-15 18:00:22 +00:00
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2009-05-25 19:21:58 +00:00
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enum GrimGameType {
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2011-03-24 22:04:40 +08:00
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GType_GRIM,
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GType_MONKEY4
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2009-05-25 19:21:58 +00:00
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};
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struct GrimGameDescription;
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2005-08-27 16:08:44 +00:00
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2011-05-14 12:11:53 +02:00
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typedef Common::HashMap<Common::String, const char *>StringPtrHashMap;
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2009-05-25 19:21:58 +00:00
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2008-08-17 12:01:26 +00:00
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struct ControlDescriptor {
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const char *name;
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int key;
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};
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2009-05-25 19:21:58 +00:00
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class GrimEngine : public Engine {
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protected:
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// Engine APIs
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virtual Common::Error run();
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2003-08-15 18:00:22 +00:00
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public:
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2011-10-04 22:01:24 +02:00
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enum EngineMode {
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PauseMode = 1,
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NormalMode = 2,
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SmushMode = 3,
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2012-02-18 22:20:16 +01:00
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DrawMode = 4,
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OverworldMode = 5
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2011-10-04 22:01:24 +02:00
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};
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2011-05-23 17:06:16 +02:00
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enum SpeechMode {
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TextOnly = 1,
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VoiceOnly = 2,
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TextAndVoice = 3
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};
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2004-02-24 21:09:53 +00:00
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2011-05-14 12:11:53 +02:00
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GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language);
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2009-05-25 19:21:58 +00:00
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virtual ~GrimEngine();
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2012-01-21 20:18:35 -08:00
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void clearPools();
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2009-06-23 07:14:53 +00:00
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int getGameFlags() { return _gameFlags; }
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2011-03-24 22:04:40 +08:00
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GrimGameType getGameType() { return _gameType; }
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2011-05-14 23:15:43 +02:00
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Common::Language getGameLanguage() { return _gameLanguage; }
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2012-01-14 12:52:54 +01:00
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Common::Platform getGamePlatform() { return _gamePlatform; }
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2009-06-23 07:14:53 +00:00
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2009-05-25 19:21:58 +00:00
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bool loadSaveDirectory(void);
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void makeSystemMenu(void);
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int modifyGameSpeed(int speedChange);
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int getTimerDelay() const;
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2011-10-04 22:01:24 +02:00
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void setMode(EngineMode mode) { _mode = mode; }
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EngineMode getMode() { return _mode; }
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void setPreviousMode(EngineMode mode) { _previousMode = mode; }
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EngineMode getPreviousMode() { return _previousMode; }
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2011-05-23 17:06:16 +02:00
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void setSpeechMode(SpeechMode mode) { _speechMode = mode; }
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SpeechMode getSpeechMode() { return _speechMode; }
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2005-12-26 02:36:00 +00:00
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SaveGame *savedState() { return _savedState; }
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2004-03-20 05:47:21 +00:00
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2005-08-13 13:35:43 +00:00
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void handleDebugLoadResource();
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void luaUpdate();
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void updateDisplayScene();
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2005-08-28 23:25:14 +00:00
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void doFlip();
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2005-08-13 16:25:51 +00:00
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void setFlipEnable(bool state) { _flipEnable = state; }
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bool getFlipEnable() { return _flipEnable; }
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void refreshDrawMode() { _refreshDrawNeeded = true; }
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2005-08-14 13:26:37 +00:00
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void drawPrimitives();
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2011-07-17 18:17:07 +02:00
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void playIrisAnimation(Iris::Direction dir, int x, int y, int time);
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2005-08-13 11:33:12 +00:00
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2004-02-24 21:09:53 +00:00
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void mainLoop();
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2011-05-05 11:25:08 +02:00
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unsigned getFrameStart() const { return _frameStart; }
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unsigned getFrameTime() const { return _frameTime; }
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2004-02-24 21:09:53 +00:00
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2005-08-01 03:49:02 +00:00
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// perSecond should allow rates of zero, some actors will accelerate
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// up to their normal speed (such as the bone wagon) so handling
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// a walking rate of zero should happen in the default actor creation
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2011-05-05 11:25:08 +02:00
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float getPerSecond(float rate) const;
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2004-02-24 21:09:53 +00:00
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2005-04-08 11:47:47 +00:00
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int getTextSpeed() { return _textSpeed; }
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void setTextSpeed(int speed);
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2005-04-05 13:50:54 +00:00
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2004-12-09 23:55:43 +00:00
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void enableControl(int num) { _controlsEnabled[num] = true; }
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void disableControl(int num) { _controlsEnabled[num] = false; }
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2008-08-17 12:01:26 +00:00
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float getControlAxis(int num);
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bool getControlState(int num);
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2011-07-24 16:19:17 +02:00
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void clearEventQueue();
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2004-02-24 21:09:53 +00:00
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2011-09-19 16:53:08 +02:00
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Set *findSet(const Common::String &name);
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void setSetLock(const char *name, bool lockStatus);
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Set *loadSet(const Common::String &name);
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void setSet(const char *name);
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void setSet(Set *scene);
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Set *getCurrSet() { return _currSet; }
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const Common::String &getSetName() const;
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2009-06-08 22:25:14 +00:00
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void makeCurrentSetup(int num);
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2004-02-24 21:09:53 +00:00
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2011-05-05 11:32:11 +02:00
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void flagRefreshShadowMask(bool flag) { _refreshShadowMask = flag; }
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bool getFlagRefreshShadowMask() { return _refreshShadowMask; }
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2011-05-22 19:46:59 +02:00
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Actor *getTalkingActor() const;
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void setTalkingActor(Actor *actor);
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2011-03-21 05:16:27 +08:00
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2004-12-09 23:55:43 +00:00
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void setSelectedActor(Actor *a) { _selectedActor = a; }
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2011-05-05 11:25:08 +02:00
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Actor *getSelectedActor() { return _selectedActor; }
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2011-05-01 18:51:26 +02:00
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2011-05-28 11:31:12 +02:00
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void saveGame(const Common::String &file);
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void loadGame(const Common::String &file);
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2012-01-21 20:18:35 -08:00
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void changeHardwareState();
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2012-01-31 21:39:34 +01:00
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// Engine APIs
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bool hasFeature(EngineFeature f) const;
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2011-05-28 11:31:12 +02:00
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Common::StringArray _listFiles;
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Common::StringArray::const_iterator _listFilesIter;
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TextObjectDefaults _sayLineDefaults, _printLineDefaults, _blastTextDefaults;
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private:
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void handleControls(int operation, int key, int keyModifier, uint16 ascii);
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void handleChars(int operation, int key, int keyModifier, uint16 ascii);
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void handleExit();
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void handlePause();
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2011-10-13 20:25:50 +02:00
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void handleUserPaint();
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void cameraChangeHandle(int prev, int next);
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void cameraPostChangeHandle(int num);
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void savegameCallback();
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2011-05-28 11:31:12 +02:00
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2004-11-01 16:36:41 +00:00
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void savegameSave();
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2011-05-26 10:24:09 -07:00
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void saveGRIM();
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2011-03-21 05:16:27 +08:00
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void savegameRestore();
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2011-05-26 10:24:09 -07:00
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void restoreGRIM();
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2009-06-22 21:20:12 +00:00
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2006-05-14 07:51:41 +00:00
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void storeSaveGameImage(SaveGame *savedState);
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2006-05-13 15:07:35 +00:00
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2004-11-01 09:47:19 +00:00
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bool _savegameLoadRequest;
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bool _savegameSaveRequest;
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2011-05-17 20:48:58 -07:00
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Common::String _savegameFileName;
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2005-12-26 02:36:00 +00:00
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SaveGame *_savedState;
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2004-11-01 09:47:19 +00:00
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2011-09-19 16:53:08 +02:00
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Set *_currSet;
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2011-10-04 22:01:24 +02:00
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EngineMode _mode, _previousMode;
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2011-05-23 17:06:16 +02:00
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SpeechMode _speechMode;
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2005-04-08 11:47:47 +00:00
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int _textSpeed;
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2005-08-13 16:25:51 +00:00
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bool _flipEnable;
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bool _refreshDrawNeeded;
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2005-08-28 23:25:14 +00:00
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char _fps[8];
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bool _doFlip;
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2008-07-05 08:48:39 +00:00
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bool _refreshShadowMask;
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2011-07-17 21:54:42 +02:00
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bool _shortFrame;
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2012-02-13 18:01:03 +01:00
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bool _setupChanged;
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2003-08-15 18:00:22 +00:00
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2004-12-09 23:55:43 +00:00
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unsigned _frameStart, _frameTime, _movieTime;
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2005-08-13 13:35:43 +00:00
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int _prevSmushFrame;
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unsigned int _frameCounter;
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2011-06-09 18:36:57 -07:00
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unsigned int _lastFrameTime;
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2008-08-16 17:54:14 +00:00
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unsigned _speedLimitMs;
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2009-05-25 19:21:58 +00:00
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bool _showFps;
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bool _softRenderer;
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2003-08-15 18:00:22 +00:00
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2006-02-05 20:40:16 +00:00
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bool *_controlsEnabled;
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2008-08-17 12:01:26 +00:00
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bool *_controlsState;
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2003-08-15 18:00:22 +00:00
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2012-01-21 20:18:35 -08:00
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bool _changeHardwareState;
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2012-01-29 10:28:20 +01:00
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bool _changeFullscreenState;
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2012-01-21 20:18:35 -08:00
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2011-05-01 18:51:26 +02:00
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Actor *_selectedActor;
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2011-05-22 19:46:59 +02:00
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Actor *_talkingActor;
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2011-07-17 18:17:07 +02:00
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Iris *_iris;
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2011-05-01 18:51:26 +02:00
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2011-05-14 12:11:53 +02:00
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uint32 _gameFlags;
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2011-03-24 22:04:40 +08:00
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GrimGameType _gameType;
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2011-05-14 12:11:53 +02:00
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Common::Platform _gamePlatform;
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Common::Language _gameLanguage;
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2003-08-15 18:00:22 +00:00
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};
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2009-05-17 08:24:17 +00:00
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extern GrimEngine *g_grim;
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2004-12-31 21:35:04 +00:00
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2005-01-03 16:27:57 +00:00
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extern int g_imuseState;
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2008-08-17 12:01:26 +00:00
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// Fake KEYCODE_* values for joystick and mouse events
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enum {
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KEYCODE_JOY1_B1 = 512,
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KEYCODE_JOY1_B2,
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KEYCODE_JOY1_B3,
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KEYCODE_JOY1_B4,
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KEYCODE_JOY1_B5,
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KEYCODE_JOY1_B6,
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KEYCODE_JOY1_B7,
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KEYCODE_JOY1_B8,
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KEYCODE_JOY1_B9,
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KEYCODE_JOY1_B10,
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2011-04-30 21:20:39 +02:00
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KEYCODE_JOY1_B11,
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KEYCODE_JOY1_B12,
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KEYCODE_JOY1_B13,
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KEYCODE_JOY1_B14,
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KEYCODE_JOY1_B15,
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KEYCODE_JOY1_B16,
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KEYCODE_JOY1_B17,
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KEYCODE_JOY1_B18,
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KEYCODE_JOY1_B19,
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KEYCODE_JOY1_B20,
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2008-08-17 12:01:26 +00:00
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KEYCODE_JOY1_HLEFT,
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KEYCODE_JOY1_HUP,
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KEYCODE_JOY1_HRIGHT,
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KEYCODE_JOY1_HDOWN,
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KEYCODE_JOY2_B1,
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KEYCODE_JOY2_B2,
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KEYCODE_JOY2_B3,
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KEYCODE_JOY2_B4,
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KEYCODE_JOY2_B5,
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KEYCODE_JOY2_B6,
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KEYCODE_JOY2_B7,
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KEYCODE_JOY2_B8,
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KEYCODE_JOY2_B9,
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KEYCODE_JOY2_B10,
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2011-05-08 07:36:38 +02:00
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KEYCODE_JOY2_B11,
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KEYCODE_JOY2_B12,
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KEYCODE_JOY2_B13,
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KEYCODE_JOY2_B14,
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KEYCODE_JOY2_B15,
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KEYCODE_JOY2_B16,
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2008-08-17 12:01:26 +00:00
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KEYCODE_JOY2_HLEFT,
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KEYCODE_JOY2_HUP,
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KEYCODE_JOY2_HRIGHT,
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KEYCODE_JOY2_HDOWN,
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KEYCODE_MOUSE_B1,
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KEYCODE_MOUSE_B2,
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KEYCODE_MOUSE_B3,
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KEYCODE_MOUSE_B4,
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KEYCODE_AXIS_JOY1_X,
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KEYCODE_AXIS_JOY1_Y,
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KEYCODE_AXIS_JOY1_Z,
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KEYCODE_AXIS_JOY1_R,
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KEYCODE_AXIS_JOY1_U,
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KEYCODE_AXIS_JOY1_V,
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KEYCODE_AXIS_JOY2_X,
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KEYCODE_AXIS_JOY2_Y,
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KEYCODE_AXIS_JOY2_Z,
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KEYCODE_AXIS_JOY2_R,
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KEYCODE_AXIS_JOY2_U,
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KEYCODE_AXIS_JOY2_V,
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KEYCODE_AXIS_MOUSE_X,
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KEYCODE_AXIS_MOUSE_Y,
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KEYCODE_AXIS_MOUSE_Z,
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KEYCODE_EXTRA_LAST
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};
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extern const ControlDescriptor controls[];
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2009-05-25 06:49:57 +00:00
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} // end of namespace Grim
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2012-02-22 23:26:36 +01:00
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#ifndef round
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#define round(x) ((x > 0.0) ? floor((x) + 0.5) : ceil((x) - 0.5))
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#endif
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2003-08-15 18:00:22 +00:00
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#endif
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