scummvm/engines/lab/map.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
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#include "lab/lab.h"
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#include "lab/image.h"
#include "lab/labsets.h"
#include "lab/music.h"
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#include "lab/resource.h"
#include "lab/utils.h"
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namespace Lab {
/*---------------------------------------------------------------------------*/
/*------------------------------ The Map stuff ------------------------------*/
/*---------------------------------------------------------------------------*/
static Image *Map, *Room, *UpArrowRoom, *DownArrowRoom, *Bridge,
*HRoom, *VRoom, *Maze, *HugeMaze, *Path, *MapNorth,
*MapEast, *MapSouth, *MapWest, *XMark;
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static uint16 MaxRooms;
static MapData *Maps;
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enum MapFloor {
kFloorNone,
kFloorLower,
kFloorMiddle,
kFloorUpper,
kFloorMedMaze,
kFloorHedgeMaze,
kFloorSurMaze,
kFloorCarnival
};
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static uint16 mapScaleX(uint16 x) {
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if (g_lab->_isHiRes)
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return (x - 45);
else
return ((x - 45) >> 1);
}
static uint16 mapScaleY(uint16 y) {
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if (g_lab->_isHiRes)
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return y;
else
return ((y - 35) >> 1) - (y >> 6);
}
/**
* Loads in the map data.
*/
void LabEngine::loadMapData() {
Utils *utils = g_lab->_utils;
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Common::File *mapImages = g_lab->_resource->openDataFile("P:MapImage");
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Map = new Image(mapImages);
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Room = new Image(mapImages);
UpArrowRoom = new Image(mapImages);
DownArrowRoom = new Image(mapImages);
HRoom = new Image(mapImages);
VRoom = new Image(mapImages);
Maze = new Image(mapImages);
HugeMaze = new Image(mapImages);
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MapNorth = new Image(mapImages);
MapEast = new Image(mapImages);
MapSouth = new Image(mapImages);
MapWest = new Image(mapImages);
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Path = new Image(mapImages);
Bridge = new Image(mapImages);
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_mapGadgetList.push_back(createButton( 8, utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages), new Image(mapImages))); // back
_mapGadgetList.push_back(createButton( 55, utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages), new Image(mapImages))); // up
_mapGadgetList.push_back(createButton(101, utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages), new Image(mapImages))); // down
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delete mapImages;
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Common::File *mapFile = g_lab->_resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0'));
g_lab->_music->updateMusic();
if (!g_lab->_music->_doNotFilestopSoundEffect)
g_lab->_music->stopSoundEffect();
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MaxRooms = mapFile->readUint16LE();
Maps = new MapData[MaxRooms]; // will be freed when the user exits the map
for (int i = 0; i < MaxRooms; i++) {
Maps[i].x = mapFile->readUint16LE();
Maps[i].y = mapFile->readUint16LE();
Maps[i].PageNumber = mapFile->readUint16LE();
Maps[i].SpecialID = mapFile->readUint16LE();
Maps[i].MapFlags = mapFile->readUint32LE();
}
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delete mapFile;
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}
void LabEngine::freeMapData() {
freeButtonList(&_mapGadgetList);
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delete[] Maps;
Maps = NULL;
}
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/**
* Figures out what a room's coordinates should be.
*/
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static void roomCoords(uint16 CurRoom, uint16 *x1, uint16 *y1, uint16 *x2, uint16 *y2) {
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Image *curRoomImg = NULL;
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switch (Maps[CurRoom].SpecialID) {
case NORMAL:
case UPARROWROOM:
case DOWNARROWROOM:
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curRoomImg = Room;
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break;
case BRIDGEROOM:
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curRoomImg = Bridge;
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break;
case VCORRIDOR:
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curRoomImg = VRoom;
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break;
case HCORRIDOR:
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curRoomImg = HRoom;
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break;
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default:
// Some rooms (like the map) do not have an image
break;
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}
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*x1 = mapScaleX(Maps[CurRoom].x);
*y1 = mapScaleY(Maps[CurRoom].y);
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*x2 = *x1;
*y2 = *y1;
if (curRoomImg) {
*x2 += curRoomImg->_width;
*y2 += curRoomImg->_height;
}
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}
/**
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* Draws a room map.
*/
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static void drawRoomMap(uint16 CurRoom, bool drawx) {
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uint16 x, y, xx, xy, offset;
uint32 flags;
x = mapScaleX(Maps[CurRoom].x);
y = mapScaleY(Maps[CurRoom].y);
flags = Maps[CurRoom].MapFlags;
switch (Maps[CurRoom].SpecialID) {
case NORMAL:
case UPARROWROOM:
case DOWNARROWROOM:
if (Maps[CurRoom].SpecialID == NORMAL)
Room->drawImage(x, y);
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else if (Maps[CurRoom].SpecialID == DOWNARROWROOM)
DownArrowRoom->drawImage(x, y);
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else
UpArrowRoom->drawImage(x, y);
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offset = (Room->_width - Path->_width) / 2;
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if ((NORTHDOOR & flags) && (y >= Path->_height))
Path->drawImage(x + offset, y - Path->_height);
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if (SOUTHDOOR & flags)
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Path->drawImage(x + offset, y + Room->_height);
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offset = (Room->_height - Path->_height) / 2;
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if (EASTDOOR & flags)
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Path->drawImage(x + Room->_width, y + offset);
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if (WESTDOOR & flags)
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Path->drawImage(x - Path->_width, y + offset);
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xx = x + (Room->_width - XMark->_width) / 2;
xy = y + (Room->_height - XMark->_height) / 2;
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break;
case BRIDGEROOM:
Bridge->drawImage(x, y);
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xx = x + (Bridge->_width - XMark->_width) / 2;
xy = y + (Bridge->_height - XMark->_height) / 2;
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break;
case VCORRIDOR:
VRoom->drawImage(x, y);
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offset = (VRoom->_width - Path->_width) / 2;
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if (NORTHDOOR & flags)
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Path->drawImage(x + offset, y - Path->_height);
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if (SOUTHDOOR & flags)
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Path->drawImage(x + offset, y + VRoom->_height);
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offset = (Room->_height - Path->_height) / 2;
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if (EASTDOOR & flags)
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Path->drawImage(x + VRoom->_width, y + offset);
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if (WESTDOOR & flags)
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Path->drawImage(x - Path->_width, y + offset);
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if (EASTBDOOR & flags)
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Path->drawImage(x + VRoom->_width, y - offset - Path->_height + VRoom->_height);
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if (WESTBDOOR & flags)
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Path->drawImage(x - Path->_width, y - offset - Path->_height + VRoom->_height);
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offset = (VRoom->_height - Path->_height) / 2;
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if (EASTMDOOR & flags)
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Path->drawImage(x + VRoom->_width, y - offset - Path->_height + VRoom->_height);
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if (WESTMDOOR & flags)
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Path->drawImage(x - Path->_width, y - offset - Path->_height + VRoom->_height);
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xx = x + (VRoom->_width - XMark->_width) / 2;
xy = y + (VRoom->_height - XMark->_height) / 2;
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break;
case HCORRIDOR:
HRoom->drawImage(x, y);
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offset = (Room->_width - Path->_width) / 2;
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if (NORTHDOOR & flags)
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Path->drawImage(x + offset, y - Path->_height);
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if (SOUTHDOOR & flags)
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Path->drawImage(x + offset, y + Room->_height);
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if (NORTHRDOOR & flags)
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Path->drawImage(x - offset - Path->_width + HRoom->_width, y - Path->_height);
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if (SOUTHRDOOR & flags)
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Path->drawImage(x - offset - Path->_width + HRoom->_width, y + Room->_height);
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offset = (HRoom->_width - Path->_width) / 2;
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if (NORTHMDOOR & flags)
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Path->drawImage(x - offset - Path->_width + HRoom->_width, y - Path->_height);
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if (SOUTHMDOOR & flags)
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Path->drawImage(x - offset - Path->_width + HRoom->_width, y + Room->_height);
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offset = (Room->_height - Path->_height) / 2;
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if (EASTDOOR & flags)
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Path->drawImage(x + HRoom->_width, y + offset);
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if (WESTDOOR & flags)
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Path->drawImage(x - Path->_width, y + offset);
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xx = x + (HRoom->_width - XMark->_width) / 2;
xy = y + (HRoom->_height - XMark->_height) / 2;
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break;
default:
return;
}
if (drawx)
XMark->drawImage(xx, xy);
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}
/**
* Checks if a floor has been visitted.
*/
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static bool onFloor(uint16 Floor) {
for (uint16 i = 1; i <= MaxRooms; i++) {
if ((Maps[i].PageNumber == Floor) && g_lab->_roomsFound->in(i) && Maps[i].x)
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return true;
}
return false;
}
/**
* Figures out which floor, if any, should be gone to if the up arrow is hit
*/
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static void getUpFloor(uint16 *Floor, bool *isfloor) {
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do {
*isfloor = true;
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if (*Floor < kFloorUpper)
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(*Floor)++;
else {
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*Floor = kFloorCarnival + 1;
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*isfloor = false;
return;
}
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} while ((!onFloor(*Floor)) && (*Floor <= kFloorCarnival));
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}
/**
* Figures out which floor, if any, should be gone to if the down arrow is
* hit.
*/
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static void getDownFloor(uint16 *Floor, bool *isfloor) {
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do {
*isfloor = true;
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if ((*Floor == kFloorLower) || (*Floor == 0)) {
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*Floor = 0;
*isfloor = false;
return;
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} else if (*Floor > kFloorUpper) {
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// Labyrinth specific code
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if (*Floor == kFloorHedgeMaze)
*Floor = kFloorUpper;
else if ((*Floor == kFloorCarnival) || (*Floor == kFloorMedMaze))
*Floor = kFloorMiddle;
else if (*Floor == kFloorSurMaze)
*Floor = kFloorLower;
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else {
*Floor = 0;
*isfloor = false;
return;
}
} else
(*Floor)--;
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} while ((!onFloor(*Floor)) && *Floor);
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}
/**
* Draws the map
*/
void LabEngine::drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein) {
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char *sptr;
uint16 tempfloor;
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bool noOverlay;
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_event->mouseHide();
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if (fadeout)
_graphics->fade(false, 0);
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_graphics->setAPen(0);
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_graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1);
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Map->drawImage(0, 0);
drawGadgetList(&_mapGadgetList);
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for (uint16 i = 1; i <= MaxRooms; i++) {
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if ((Maps[i].PageNumber == Floor) && _roomsFound->in(i) && Maps[i].x) {
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drawRoomMap(i, (bool)(i == CurRoom));
_music->updateMusic();
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}
}
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// Makes sure the X is drawn in corridors
// NOTE: this here on purpose just in case there's some weird
// condition, like the surreal maze where there are no rooms
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if ((Maps[CurRoom].PageNumber == Floor) && _roomsFound->in(CurRoom) && Maps[CurRoom].x)
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drawRoomMap(CurRoom, true);
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tempfloor = Floor;
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getUpFloor(&tempfloor, &noOverlay);
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Gadget *upGadget = _event->getGadget(1);
Gadget *downGadget = _event->getGadget(2);
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if (noOverlay)
enableGadget(upGadget);
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else
disableGadget(upGadget, 12);
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tempfloor = Floor;
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getDownFloor(&tempfloor, &noOverlay);
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if (noOverlay)
enableGadget(downGadget);
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else
disableGadget(downGadget, 12);
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// Labyrinth specific code
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if (Floor == kFloorLower) {
if (onFloor(kFloorSurMaze))
Maze->drawImage(mapScaleX(538), mapScaleY(277));
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} else if (Floor == kFloorMiddle) {
if (onFloor(kFloorCarnival))
Maze->drawImage(mapScaleX(358), mapScaleY(72));
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if (onFloor(kFloorMedMaze))
Maze->drawImage(mapScaleX(557), mapScaleY(325));
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} else if (Floor == kFloorUpper) {
if (onFloor(kFloorHedgeMaze))
HugeMaze->drawImage(mapScaleX(524), mapScaleY(97));
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} else if (Floor == kFloorSurMaze) {
sptr = (char *)_resource->getStaticText(kTextSurmazeMessage).c_str();
_graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, mapScaleX(360), 0, mapScaleX(660), mapScaleY(450), sptr);
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}
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if (Floor >= kFloorLower && Floor <= kFloorCarnival) {
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sptr = (char *)_resource->getStaticText(Floor - 1).c_str();
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 75, 134, 97, sptr);
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}
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if ((sptr = _rooms[CurMsg]._roomMsg))
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr);
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if (fadein)
_graphics->fade(true, 0);
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_event->mouseShow();
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}
/**
* Processes the map.
*/
void LabEngine::processMap(uint16 CurRoom) {
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uint32 Class, place = 1;
uint16 Code, Qualifier, MouseX, MouseY, GadgetID, CurFloor, OldFloor, OldMsg, CurMsg, x1, y1, x2, y2;
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char *sptr;
byte newcolor[3];
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bool drawmap;
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IntuiMessage *Msg;
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CurMsg = CurRoom;
CurFloor = Maps[CurRoom].PageNumber;
while (1) {
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// Make sure we check the music at least after every message
_music->updateMusic();
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Msg = getMsg();
if (Msg == NULL) {
_music->updateMusic();
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if (place <= 14) {
newcolor[0] = 14 << 2;
newcolor[1] = place << 2;
newcolor[2] = newcolor[1];
} else {
newcolor[0] = 14 << 2;
newcolor[1] = (28 - place) << 2;
newcolor[2] = newcolor[1];
}
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waitTOF();
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_graphics->writeColorRegs(newcolor, 1, 1);
_event->updateMouse();
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waitTOF();
_event->updateMouse();
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waitTOF();
_event->updateMouse();
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waitTOF();
_event->updateMouse();
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place++;
if (place >= 28)
place = 1;
} else {
Class = Msg->_msgClass;
Code = Msg->_code;
GadgetID = Msg->_gadgetID;
Qualifier = Msg->_qualifier;
MouseX = Msg->_mouseX;
MouseY = Msg->_mouseY;
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if (((Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Qualifier)) || ((Class == RAWKEY) && (Code == 27)))
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return;
if (Class == GADGETUP) {
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if (GadgetID == 0) {
// Quit menu button
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return;
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} else if (GadgetID == 1) {
// Up arrow
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OldFloor = CurFloor;
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getUpFloor(&CurFloor, &drawmap);
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if (drawmap) {
_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
_graphics->fade(true, 0);
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} else
CurFloor = OldFloor;
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} else if (GadgetID == 2) {
// Down arrow
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OldFloor = CurFloor;
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getDownFloor(&CurFloor, &drawmap);
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if (drawmap) {
_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
_graphics->fade(true, 0);
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} else
CurFloor = OldFloor;
}
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} else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier)) {
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if ((CurFloor == kFloorLower) && (MouseX >= mapScaleX(538)) && (MouseY >= mapScaleY(277))
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&& (MouseX <= mapScaleX(633)) && (MouseY <= mapScaleY(352))
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&& onFloor(kFloorSurMaze)) {
CurFloor = kFloorSurMaze;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
_graphics->fade(true, 0);
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} else if ((CurFloor == kFloorMiddle) && (MouseX >= mapScaleX(358)) && (MouseY >= mapScaleY(71))
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&& (MouseX <= mapScaleX(452)) && (MouseY <= mapScaleY(147))
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&& onFloor(kFloorCarnival)) {
CurFloor = kFloorCarnival;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
_graphics->fade(true, 0);
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} else if ((CurFloor == kFloorMiddle) && (MouseX >= mapScaleX(557)) && (MouseY >= mapScaleY(325))
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&& (MouseX <= mapScaleX(653)) && (MouseY <= mapScaleY(401))
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&& onFloor(kFloorMedMaze)) {
CurFloor = kFloorMedMaze;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
_graphics->fade(true, 0);
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} else if ((CurFloor == kFloorUpper) && (MouseX >= mapScaleX(524)) && (MouseY >= mapScaleY(97))
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&& (MouseX <= mapScaleX(645)) && (MouseY <= mapScaleY(207))
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&& onFloor(kFloorHedgeMaze)) {
CurFloor = kFloorHedgeMaze;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
_graphics->fade(true, 0);
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} else if (MouseX > mapScaleX(314)) {
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OldMsg = CurMsg;
for (uint16 i = 1; i <= MaxRooms; i++) {
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roomCoords(i, &x1, &y1, &x2, &y2);
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if ((Maps[i].PageNumber == CurFloor)
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&& _roomsFound->in(i)
&& (MouseX >= x1) && (MouseX <= x2)
&& (MouseY >= y1) && (MouseY <= y2)) {
CurMsg = i;
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}
}
if (OldMsg != CurMsg) {
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if (_rooms[CurMsg]._roomMsg == nullptr)
_resource->readViews(CurMsg);
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if ((sptr = _rooms[CurMsg]._roomMsg)) {
_event->mouseHide();
_graphics->setAPen(3);
_graphics->rectFillScaled(13, 148, 135, 186);
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr);
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if (Maps[OldMsg].PageNumber == CurFloor)
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drawRoomMap(OldMsg, (bool)(OldMsg == CurRoom));
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roomCoords(CurMsg, &x1, &y1, &x2, &y2);
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x1 = (x1 + x2) / 2;
y1 = (y1 + y2) / 2;
if ((CurMsg != CurRoom) && (Maps[CurMsg].PageNumber == CurFloor)) {
_graphics->setAPen(1);
_graphics->rectFill(x1 - 1, y1, x1, y1);
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}
_event->mouseShow();
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}
}
}
}
_graphics->screenUpdate();
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}
}
}
/**
* Does the map processing.
*/
void LabEngine::doMap(uint16 CurRoom) {
static uint16 AmigaMapPalette[] = {
0x0BA8, 0x0C11, 0x0A74, 0x0076,
0x0A96, 0x0DCB, 0x0CCA, 0x0222,
0x0444, 0x0555, 0x0777, 0x0999,
0x0AAA, 0x0ED0, 0x0EEE, 0x0694
};
_graphics->FadePalette = AmigaMapPalette;
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_music->updateMusic();
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loadMapData();
_graphics->blackAllScreen();
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if (_direction == NORTH)
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XMark = MapNorth;
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else if (_direction == SOUTH)
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XMark = MapSouth;
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else if (_direction == EAST)
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XMark = MapEast;
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else if (_direction == WEST)
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XMark = MapWest;
_event->attachGadgetList(&_mapGadgetList);
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drawMap(CurRoom, CurRoom, Maps[CurRoom].PageNumber, false, true);
_event->mouseShow();
_graphics->screenUpdate();
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processMap(CurRoom);
_event->attachGadgetList(NULL);
_graphics->fade(false, 0);
_graphics->blackAllScreen();
_event->mouseHide();
_graphics->setAPen(0);
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_graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1);
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freeMapData();
_graphics->blackAllScreen();
_event->mouseShow();
_graphics->screenUpdate();
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}
} // End of namespace Lab