scummvm/backends/fs/psp/psp-fs.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
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*/
#if defined(__PSP__)
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// Disable printf override in common/forbidden.h to avoid
// clashes with pspdebug.h from the PSP SDK.
// That header file uses
// __attribute__((format(printf,1,2)));
// which gets messed up by our override mechanism; this could
// be avoided by either changing the PSP SDK to use the equally
// legal and valid
// __attribute__((format(__printf__,1,2)));
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the PSP port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#include "backends/fs/psp/psp-fs.h"
#include "backends/fs/psp/psp-stream.h"
#include "common/bufferedstream.h"
#include "engines/engine.h"
#include <sys/stat.h>
#include <unistd.h>
#include <pspkernel.h>
#define ROOT_PATH "ms0:/"
//#define __PSP_PRINT_TO_FILE__
//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
#include "backends/platform/psp/trace.h"
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PSPFilesystemNode::PSPFilesystemNode() {
_isDirectory = true;
_displayName = "Root";
_isValid = true;
_path = ROOT_PATH;
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}
PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) {
DEBUG_ENTER_FUNC();
assert(p.size() > 0);
_path = p;
_displayName = lastPathComponent(_path, '/');
_isValid = true;
_isDirectory = true;
PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str());
if (verify) {
struct stat st;
if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
PSP_DEBUG_PRINT_FUNC("Suspended\n");
_isValid = (0 == stat(_path.c_str(), &st));
PowerMan.endCriticalSection();
_isDirectory = S_ISDIR(st.st_mode);
}
}
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bool PSPFilesystemNode::exists() const {
DEBUG_ENTER_FUNC();
int ret = 0;
if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend
PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str());
ret = access(_path.c_str(), F_OK);
PowerMan.endCriticalSection();
return (ret == 0);
}
bool PSPFilesystemNode::isReadable() const {
DEBUG_ENTER_FUNC();
int ret = 0;
if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend
PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str());
ret = access(_path.c_str(), R_OK);
PowerMan.endCriticalSection();
return (ret == 0);
}
bool PSPFilesystemNode::isWritable() const {
DEBUG_ENTER_FUNC();
int ret = 0;
if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend
PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str());
ret = access(_path.c_str(), W_OK);
PowerMan.endCriticalSection();
return ret == 0;
}
AbstractFSNode *PSPFilesystemNode::getChild(const Common::String &n) const {
DEBUG_ENTER_FUNC();
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
Common::String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
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PSP_DEBUG_PRINT_FUNC("child [%s]\n", newPath.c_str());
AbstractFSNode *node = new PSPFilesystemNode(newPath, true);
return node;
}
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bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
DEBUG_ENTER_FUNC();
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assert(_isDirectory);
//TODO: honor the hidden flag
bool ret = true;
if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend
PSP_DEBUG_PRINT_FUNC("Current path[%s]\n", _path.c_str());
int dfd = sceIoDopen(_path.c_str());
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if (dfd > 0) {
SceIoDirent dir;
memset(&dir, 0, sizeof(dir));
while (sceIoDread(dfd, &dir) > 0) {
// Skip 'invisible files
if (dir.d_name[0] == '.')
continue;
PSPFilesystemNode entry;
entry._isValid = true;
entry._displayName = dir.d_name;
Common::String newPath(_path);
if (newPath.lastChar() != '/')
newPath += '/';
newPath += dir.d_name;
entry._path = newPath;
entry._isDirectory = dir.d_stat.st_attr & FIO_SO_IFDIR;
PSP_DEBUG_PRINT_FUNC("Child[%s], %s\n", entry._path.c_str(), entry._isDirectory ? "dir" : "file");
// Honor the chosen mode
if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) ||
(mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory))
continue;
myList.push_back(new PSPFilesystemNode(entry));
}
sceIoDclose(dfd);
ret = true;
} else { // dfd <= 0
ret = false;
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}
PowerMan.endCriticalSection();
return ret;
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}
AbstractFSNode *PSPFilesystemNode::getParent() const {
DEBUG_ENTER_FUNC();
if (_path == ROOT_PATH)
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return 0;
PSP_DEBUG_PRINT_FUNC("current[%s]\n", _path.c_str());
const char *start = _path.c_str();
const char *end = lastPathComponent(_path, '/');
AbstractFSNode *node = new PSPFilesystemNode(Common::String(start, end - start), false);
return node;
}
Common::SeekableReadStream *PSPFilesystemNode::createReadStream() {
const uint32 READ_BUFFER_SIZE = 1024;
Common::SeekableReadStream *stream = PspIoStream::makeFromPath(getPath(), false);
return Common::wrapBufferedSeekableReadStream(stream, READ_BUFFER_SIZE, DisposeAfterUse::YES);
}
Common::WriteStream *PSPFilesystemNode::createWriteStream() {
const uint32 WRITE_BUFFER_SIZE = 1024;
Common::WriteStream *stream = PspIoStream::makeFromPath(getPath(), true);
return Common::wrapBufferedWriteStream(stream, WRITE_BUFFER_SIZE);
}
bool PSPFilesystemNode::create(bool isDirectoryFlag) {
error("Not supported");
return false;
}
#endif //#ifdef __PSP__