scummvm/engines/tony/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
#include "common/textconsole.h"
#include "tony/game.h"
#include "tony/tony.h"
namespace Tony {
#define RELEASE(x) {if ((x) != NULL) { (x)->release(); x = NULL; }}
/****************************************************************************\
*****************************************************************************
* class CODECRAW
* --------------
* Description: CODEC to play hard from pure samples
*****************************************************************************
\****************************************************************************/
class CODECRAW : public CODEC {
public:
CODECRAW(bool _bLoop = true);
virtual ~CODECRAW();
virtual uint32 decompress(Common::SeekableReadStream *stream, void *lpBuf, uint32 dwSize);
virtual void loopReset();
};
/****************************************************************************\
*****************************************************************************
* class CODECADPCM
* ----------------
* Description: Play ADPCM compressed data
*****************************************************************************
\****************************************************************************/
class CODECADPCM : public CODECRAW {
protected:
byte *lpTemp;
static const int indexTable[16];
static const int stepSizeTable[89];
public:
CODECADPCM(bool _bLoop = true, byte *lpTempBuffer = NULL);
virtual ~CODECADPCM();
virtual uint32 decompress(Common::SeekableReadStream *stream, void *lpBuf, uint32 dwSize) = 0;
virtual void loopReset() = 0;
};
class CODECADPCMSTEREO : public CODECADPCM {
protected:
int valpred[2], index[2];
public:
CODECADPCMSTEREO(bool _bLoop=true, byte *lpTempBuffer = NULL);
virtual ~CODECADPCMSTEREO();
virtual uint32 decompress(Common::SeekableReadStream *stream, void *lpBuf, uint32 dwSize);
virtual void loopReset();
};
class CODECADPCMMONO : public CODECADPCM {
protected:
int valpred, index;
public:
CODECADPCMMONO(bool _bLoop = true, byte *lpTempBuffer = NULL);
virtual ~CODECADPCMMONO();
virtual uint32 decompress(Common::SeekableReadStream *stream, void *lpBuf, uint32 dwSize);
virtual void loopReset();
};
/****************************************************************************\
* CODEC Methods
\****************************************************************************/
/**
* Standard cosntructor. It's possible to specify whether you want to
* enable or disable the loop (which by default, and 'active).
*
* @param loop True if you want to loop, false to disable
*/
CODEC::CODEC(bool loop) {
_bLoop = loop;
_bEndReached = false;
}
CODEC::~CODEC() {
}
/**
* Tell whether we have reached the end of the stream
*
* @return True if we're done, false otherwise.
*/
bool CODEC::endOfStream() {
return _bEndReached;
}
/****************************************************************************\
* CODECRAW Methods
\****************************************************************************/
/**
* Standard cosntructor. Simply calls the inherited constructor
*/
CODECRAW::CODECRAW(bool loop) : CODEC(loop) {
}
CODECRAW::~CODECRAW() {
}
/**
* Reset the stream to the beginning of the file. In the case of RAW files, does nothing
*/
void CODECRAW::loopReset() {
}
/**
* Manage the RAW format. Simply copies the file's stream buffer
*
* @return Indicates the position of the file for the end of the loop
*/
uint32 CODECRAW::decompress(Common::SeekableReadStream *stream, void *buf, uint32 dwSize) {
byte *lpBuf = (byte *)buf;
uint32 dwRead;
uint32 dwEOF;
_bEndReached = false;
dwEOF = 0;
dwRead = stream->read(lpBuf, dwSize);
if (dwRead < dwSize) {
dwEOF = dwRead;
_bEndReached = true;
if (!_bLoop) {
Common::fill(lpBuf + dwRead, lpBuf + dwRead + (dwSize - dwRead), 0);
} else {
stream->seek(0);
dwRead = stream->read(lpBuf + dwRead, dwSize - dwRead);
}
}
return dwEOF;
}
/****************************************************************************\
* CODECADPCM Methods
\****************************************************************************/
const int CODECADPCM::indexTable[16] = {
-1, -1, -1, -1, 2, 4, 6, 8,
-1, -1, -1, -1, 2, 4, 6, 8,
};
const int CODECADPCM::stepSizeTable[89] = {
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
};
#define MAXDECODESIZE (44100 * 2 * 2)
/**
* Standard constructor. Initialises and allocates temporary memory tables
*/
CODECADPCM::CODECADPCM(bool loop, byte *lpTempBuffer) : CODECRAW(loop) {
// Alloca la memoria temporanea
if (lpTempBuffer != NULL) {
lpTemp = lpTempBuffer;
} else {
lpTemp = (byte *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, MAXDECODESIZE);
if (lpTemp == NULL) {
error("Insufficient memory!");
return;
}
}
}
CODECADPCMMONO::CODECADPCMMONO(bool loop, byte *lpTempBuffer) : CODECADPCM(loop,lpTempBuffer) {
// Inizializza per il playing
loopReset();
}
CODECADPCMMONO::~CODECADPCMMONO() {
}
CODECADPCMSTEREO::CODECADPCMSTEREO(bool loop, byte *lpTempBuffer) : CODECADPCM(loop, lpTempBuffer) {
// Initialise for playing
loopReset();
}
CODECADPCMSTEREO::~CODECADPCMSTEREO() {
}
/**
* Destructor. Free the buffer
*/
CODECADPCM::~CODECADPCM() {
globalDestroy(lpTemp);
}
/**
* Reset the player before each play or loop
*/
void CODECADPCMSTEREO::loopReset() {
valpred[0] = 0;
valpred[1] = 0;
index[0] = 0;
index[1] = 0;
}
void CODECADPCMMONO::loopReset() {
valpred = 0;
index = 0;
}
/**
* Manages decompressing the ADPCM 16:4 format.
*/
uint32 CODECADPCMMONO::decompress(Common::SeekableReadStream *stream, void *buf, uint32 dwSize) {
uint16 *lpBuf = (uint16 *)buf;
byte *inp;
int bufferstep;
int cache = 0;
int delta;
int sign;
int vpdiff;
uint32 eof, i;
int step;
bufferstep = 1;
step = stepSizeTable[index];
// Invokes the raw codec to read the stream from disk to loop.
eof = CODECRAW::decompress(stream, lpTemp, dwSize / 4);
inp = lpTemp;
eof *= 2;
// If you must do an immediate loop
if (endOfStream() && eof == 0) {
loopReset();
bufferstep = 1;
step = stepSizeTable[index];
} else if (!endOfStream())
eof = 0;
dwSize /= 2;
for (i = 0; i < dwSize; i++) {
// Check if we are at the end of the file, and are looping
if (eof != 0 && i == eof) {
loopReset();
bufferstep=1;
step = stepSizeTable[index];
}
// Read the delta (4 bits)
if (bufferstep) {
cache = *inp++;
delta = (cache >> 4) & 0xF;
} else
delta = cache & 0xF;
// Find the new index
index += indexTable[delta];
if (index < 0) index = 0;
if (index > 88) index = 88;
// Reads the sign and separates it
sign = delta & 8;
delta = delta & 7;
// Find the difference from the previous value
vpdiff = step >> 3;
if (delta & 4) vpdiff += step;
if (delta & 2) vpdiff += step >> 1;
if (delta & 1) vpdiff += step >> 2;
if (sign)
valpred -= vpdiff;
else
valpred += vpdiff;
// Check the limits of the found value
if (valpred > 32767)
valpred = 32767;
else if (valpred < -32768)
valpred = -32768;
// Update the step
step = stepSizeTable[index];
// Write the value found
*lpBuf++ = (uint16)valpred;
bufferstep = !bufferstep;
}
return eof / 2;
}
uint32 CODECADPCMSTEREO::decompress(Common::SeekableReadStream *stream, void *buf, uint32 dwSize) {
uint16 *lpBuf=(uint16 *)buf;
byte *inp;
int bufferstep;
int cache = 0;
int delta;
int sign;
int vpdiff;
uint32 eof, i;
int step[2];
bufferstep = 1;
step[0] = stepSizeTable[index[0]];
step[1] = stepSizeTable[index[1]];
// Invokes the RAW codec to read the stream from disk.
eof = CODECRAW::decompress(stream, lpTemp, dwSize / 4);
inp = lpTemp;
eof *= 2;
// If you must do an immediate loop
if (endOfStream() && eof == 0) {
loopReset();
bufferstep = 1;
step[0] = stepSizeTable[index[0]];
step[1] = stepSizeTable[index[1]];
} else if (!endOfStream())
eof = 0;
dwSize /= 2;
for (i = 0;i < dwSize; i++) {
// If you must do an immediate loop
if (eof != 0 && i == eof) {
loopReset();
bufferstep = 1;
step[0] = stepSizeTable[index[0]];
step[1] = stepSizeTable[index[1]];
}
// Reads the delta (4 bits)
if (bufferstep) {
cache = *inp++;
delta = cache & 0xF;
} else
delta = (cache >> 4) & 0xF;
// Find the new index
index[bufferstep] += indexTable[delta];
if (index[bufferstep] < 0) index[bufferstep] = 0;
if (index[bufferstep] > 88) index[bufferstep] = 88;
// Reads the sign and separates it
sign = delta & 8;
delta = delta & 7;
// Find the difference from the previous value
vpdiff = step[bufferstep] >> 3;
if (delta & 4) vpdiff += step[bufferstep];
if (delta & 2) vpdiff += step[bufferstep] >> 1;
if (delta & 1) vpdiff += step[bufferstep] >> 2;
if (sign)
valpred[bufferstep] -= vpdiff;
else
valpred[bufferstep] += vpdiff;
// Check the limits of the value
if (valpred[bufferstep] > 32767)
valpred[bufferstep] = 32767;
else if (valpred[bufferstep] < -32768)
valpred[bufferstep] =- 32768;
// Update the step
step[bufferstep] = stepSizeTable[index[bufferstep]];
// Write the found value
*lpBuf++ = (uint16)valpred[bufferstep];
bufferstep = !bufferstep;
}
return eof / 2;
}
/****************************************************************************\
* FPSOUND Methods
\****************************************************************************/
/**
* Default constructor. Initializes the attributes.
*
*/
FPSound::FPSound() {
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_bSoundSupported = false;
}
/**
* Initializes the object, and prepare everything you need to create streams and sound effects.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSound::init() {
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_bSoundSupported = g_system->getMixer()->isReady();
return _bSoundSupported;
}
/**
* Destroy the object and free the memory
*
*/
FPSound::~FPSound() {
}
/**
* Allocates an object of type FPStream, and return its pointer
*
* @param lplpStream Will contain a pointer to the object you just created.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSound::createStream(FPStream **lplpStream) {
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(*lplpStream) = new FPStream(_bSoundSupported);
return (*lplpStream != NULL);
}
/**
* Allocates an object of type FpSfx, and return its pointer
*
* @param lplpSfx Will contain a pointer to the object you just created.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSound::createSfx(FPSfx **lplpSfx) {
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(*lplpSfx) = new FPSfx(_bSoundSupported);
return (*lplpSfx != NULL);
}
/**
* Set the general volume
*
* @param dwVolume Volume to set (0-63)
*/
void FPSound::setMasterVolume(int dwVolume) {
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if (!_bSoundSupported)
return;
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g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(dwVolume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63);
}
/**
* Get the general volume
*
* @param lpdwVolume Variable that will contain the volume (0-63)
*/
void FPSound::getMasterVolume(int *lpdwVolume) {
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if (!_bSoundSupported)
return;
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*lpdwVolume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume;
}
/**
* Default constructor.
*
* @remarks Do *NOT* declare an object directly, but rather
* create it using FPSound::CreateSfx()
*
*/
FPSfx::FPSfx(bool bSoundOn) {
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_bSoundSupported = bSoundOn;
_bFileLoaded = false;
_lastVolume = 63;
_hEndOfBuffer = CORO_INVALID_PID_VALUE;
_bIsVoice = false;
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_loopStream = 0;
_rewindableStream = 0;
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_bPaused = false;
_vm->_activeSfx.push_back(this);
}
/**
* Default Destructor.
*
* @remarks It is also stops the sound effect that may be
* currently played, and free the memory it uses.
*
*/
FPSfx::~FPSfx() {
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if (!_bSoundSupported)
return;
g_system->getMixer()->stopHandle(_handle);
_vm->_activeSfx.remove(this);
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if (_loopStream)
delete _loopStream; // _rewindableStream is deleted by deleting _loopStream
else
delete _rewindableStream;
// FIXME
//if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
// CloseHandle(hEndOfBuffer);
}
/**
* Releases the memory used by the object.
*
* @remarks Must be called when the object is no longer used and
* **ONLY** if the object was created by
* FPSound::CreateStream().
* Object pointers are no longer valid after this call.
*/
void FPSfx::release() {
delete this;
}
bool FPSfx::loadWave(Common::SeekableReadStream *stream) {
if (!stream)
return false;
_rewindableStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
if (!_rewindableStream)
return false;
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_bFileLoaded = true;
setVolume(_lastVolume);
return true;
}
bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) {
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if (!_bSoundSupported)
return true;
uint32 size = vdbFP.readUint32LE();
uint32 rate = vdbFP.readUint32LE();
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_bIsVoice = true;
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_rewindableStream = Audio::makeADPCMStream(vdbFP.readStream(size), DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, 1);
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_bFileLoaded = true;
setVolume(62);
return true;
}
/**
* Opens a file and loads a sound effect.
*
* @param lpszFileName Sfx filename
* @param dwCodec CODEC used to uncompress the samples
*
* @returns True is everything is OK, False otherwise
*/
bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
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if (!_bSoundSupported)
return true;
Common::File file;
if (!file.open(lpszFileName)) {
warning("FPSfx::LoadFile(): Cannot open sfx file!");
return false;
}
if (file.readUint32BE() != MKTAG('A', 'D', 'P', 0x10)) {
warning("FPSfx::LoadFile(): Invalid ADP header!");
return false;
}
uint32 rate = file.readUint32LE();
uint32 channels = file.readUint32LE();
Common::SeekableReadStream *buffer = file.readStream(file.size() - file.pos());
if (dwCodec == FPCODEC_ADPCM) {
_rewindableStream = Audio::makeADPCMStream(buffer, DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, channels);
} else {
byte flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (channels == 2)
flags |= Audio::FLAG_STEREO;
_rewindableStream = Audio::makeRawStream(buffer, rate, flags, DisposeAfterUse::YES);
}
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_bFileLoaded = true;
return true;
}
/**
* Play the Sfx in memory.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSfx::play() {
stop(); // sanity check
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if (_bFileLoaded) {
// FIXME
//if (hEndOfBuffer != CORO_INVALID_PID_VALUE)
// ResetEvent(hEndOfBuffer);
_rewindableStream->rewind();
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Audio::AudioStream *stream = _rewindableStream;
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if (_bLoop) {
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if (!_loopStream)
_loopStream = Audio::makeLoopingAudioStream(_rewindableStream, 0);
stream = _loopStream;
}
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, stream, -1,
Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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setVolume(_lastVolume);
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if (_bPaused)
g_system->getMixer()->pauseHandle(_handle, true);
}
return true;
}
/**
* Stops a Sfx.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSfx::stop() {
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if (_bFileLoaded) {
g_system->getMixer()->stopHandle(_handle);
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_bPaused = false;
}
return true;
}
/**
* Enables or disables the Sfx loop.
*
* @param _bLoop True to enable the loop, False to disable
*
* @remarks The loop must be activated BEFORE the sfx starts
* playing. Any changes made during the play will have
* no effect until the sfx is stopped then played again.
*/
void FPSfx::setLoop(bool bLop) {
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_bLoop = bLop;
}
/**
* Pauses a Sfx.
*
*/
void FPSfx::pause(bool bPause) {
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if (_bFileLoaded) {
if (g_system->getMixer()->isSoundHandleActive(_handle) && (bPause ^ _bPaused))
g_system->getMixer()->pauseHandle(_handle, bPause);
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_bPaused = bPause;
}
}
/**
* Change the volume of Sfx
*
* @param dwVolume Volume to be set (0-63)
*
*/
void FPSfx::setVolume(int dwVolume) {
if (dwVolume > 63)
dwVolume = 63;
if (dwVolume < 0)
dwVolume = 0;
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_lastVolume = dwVolume;
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if (_bIsVoice) {
if (!GLOBALS._bCfgDubbing)
dwVolume = 0;
else {
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dwVolume -= (10 - GLOBALS._nCfgDubbingVolume) * 2;
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if (dwVolume < 0) dwVolume = 0;
}
} else {
if (!GLOBALS._bCfgSFX)
dwVolume = 0;
else {
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dwVolume -= (10 - GLOBALS._nCfgSFXVolume) * 2;
if (dwVolume < 0)
dwVolume = 0;
}
}
if (g_system->getMixer()->isSoundHandleActive(_handle))
g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
}
/**
* Gets the Sfx volume
*
* @param lpdwVolume Will contain the current Sfx volume
*
*/
void FPSfx::getVolume(int *lpdwVolume) {
if (g_system->getMixer()->isSoundHandleActive(_handle))
*lpdwVolume = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
else
*lpdwVolume = 0;
}
/**
* Returns true if the underlying sound has ended
*/
bool FPSfx::endOfBuffer() const {
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return !g_system->getMixer()->isSoundHandleActive(_handle) && (!_rewindableStream || _rewindableStream->endOfData());
}
/**
* Continually checks to see if active sounds have finished playing
* Sets the event signalling the sound has ended
*/
void FPSfx::soundCheckProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
Common::List<FPSfx *>::iterator i;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
for (;;) {
// Check each active sound
for (_ctx->i = _vm->_activeSfx.begin(); _ctx->i != _vm->_activeSfx.end(); ++_ctx->i) {
FPSfx *sfx = *_ctx->i;
if (sfx->endOfBuffer())
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CoroScheduler.setEvent(sfx->_hEndOfBuffer);
}
// Delay until the next check is done
CORO_INVOKE_1(CoroScheduler.sleep, 50);
}
CORO_END_CODE;
}
/**
* Default constructor.
*
* @remarks Do *NOT* declare an object directly, but rather
* create it using FPSound::CreateStream()
*/
FPStream::FPStream(bool bSoundOn) {
#ifdef REFACTOR_ME
hwnd=hWnd;
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lpDS = LPDS;
_lpDSBuffer = NULL;
_lpDSNotify = NULL;
#endif
_bSoundSupported = bSoundOn;
_bFileLoaded = false;
_bIsPlaying = false;
_bPaused = false;
_bSyncExit = false;
_hHot1 = _hHot2 = _hHot3 = _hPlayThreadPlayFast = _hPlayThreadPlayNormal = CORO_INVALID_PID_VALUE;
}
bool FPStream::createBuffer(int nBufSize) {
#ifdef REFACTOR_ME
static PCMWAVEFORMAT pcmwf;
static DSBUFFERDESC dsbdesc;
static HRESULT err;
static char errbuf[128];
if (bSoundSupported == false)
return true;
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/* Set the required structures for the creation of a secondary buffer for the stream containing exactly 1 second of music.
Also activate the volume control, in order to lower and raise the volume of the music regardless of the general volume.
Obviously it is a buffer in RAM */
pcmwf.wBitsPerSample = 16;
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pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = 2;
pcmwf.wf.nSamplesPerSec = 44100;
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
dsbdesc.dwSize = sizeof(dsbdesc);
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
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dwBufferSize = dsbdesc.dwBufferBytes = (((uint32)(pcmwf.wf.nAvgBytesPerSec * nBufSize) / 1000 + 31) / 32) * 32;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX) & pcmwf;
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
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wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
MessageBox(hwnd, errbuf, "FPStream::FPStream()", MB_OK);
bSoundSupported = false;
return false;
}
SetVolume(63);
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/* Create an alert when key positions are reached in the stream.
Key positions are located, respectively, immediately after
the start and immediately after the middle of the buffer */
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err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify);
if (FAILED(err)) {
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wsprintf(errbuf, "Error creating notify object! (%lx)", err);
MessageBox(hwnd, errbuf, "FPStream::FPStream()", MB_OK);
bSoundSupported = false;
return false;
}
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hHot1 = CreateEvent(NULL, false, false, NULL);
hHot2 = CreateEvent(NULL, false, false, NULL);
hHot3 = CreateEvent(NULL, false, false, NULL);
hPlayThread_PlayFast = CreateEvent(NULL, false, false, NULL);
dspnHot[0].dwOffset = 32;
dspnHot[0].hEventNotify = hHot1;
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
dspnHot[1].hEventNotify = hHot2;
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
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lpDSNotify->SetNotificationPositions(3, dspnHot);
#endif
return true;
}
/**
* Default destructor.
*
* @remarks It calls CloseFile() if needed.
*/
FPStream::~FPStream() {
if (!_bSoundSupported)
return;
if (_bIsPlaying)
stop();
if (_bFileLoaded)
unloadFile();
if (_hHot1) {
CoroScheduler.closeEvent(_hHot1);
_hHot1 = CORO_INVALID_PID_VALUE;
}
if (_hHot2) {
CoroScheduler.closeEvent(_hHot2);
_hHot2 = CORO_INVALID_PID_VALUE;
}
if (_hHot3) {
CoroScheduler.closeEvent(_hHot3);
_hHot3 = CORO_INVALID_PID_VALUE;
}
if (_hPlayThreadPlayFast != CORO_INVALID_PID_VALUE) {
CoroScheduler.closeEvent(_hPlayThreadPlayFast);
_hPlayThreadPlayFast = CORO_INVALID_PID_VALUE;
}
if (_hPlayThreadPlayNormal != CORO_INVALID_PID_VALUE) {
CoroScheduler.closeEvent(_hPlayThreadPlayNormal);
_hPlayThreadPlayNormal = CORO_INVALID_PID_VALUE;
}
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_syncToPlay = NULL;
#ifdef REFACTOR_ME
RELEASE(lpDSNotify);
RELEASE(lpDSBuffer);
#endif
}
/**
* Releases the memory object.
*
* @remarks Must be called when the object is no longer used
* and **ONLY** if the object was created by
* FPSound::CreateStream().
* Object pointers are no longer valid after this call.
*/
void FPStream::release() {
delete this;
}
/**
* Opens a file stream
*
* @param fileName Filename to be opened
* @param dwCodec CODEC to be used to uncompress samples
*
* @returns True is everything is OK, False otherwise
*/
bool FPStream::loadFile(const Common::String &fileName, uint32 dwCodType, int nBufSize) {
if (!_bSoundSupported)
return true;
// Save the codec type
_dwCodec = dwCodType;
// Create the buffer
if (!createBuffer(nBufSize))
return true;
// Open the file stream for reading
if (!_file.open(fileName))
return false;
// Save the size of the stream
_dwSize = _file.size();
// All done
_bFileLoaded = true;
_bIsPlaying = false;
_bPaused = false;
return true;
}
/**
* Closes a file stream (opened or not).
*
* @returns For safety, the destructor calls unloadFile() if it has not
* been mentioned explicitly.
*
* @remarks It is necessary to call this function to free the
* memory used by the stream.
*/
bool FPStream::unloadFile() {
if (!_bSoundSupported || !_bFileLoaded)
return true;
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/* Closes the file handle stream */
_file.close();
#ifdef REFACTOR_ME
RELEASE(lpDSNotify);
RELEASE(lpDSBuffer);
#endif
// Flag that the file is no longer in memory
_bFileLoaded = false;
return true;
}
void FPStream::prefetch() {
void *lpBuf = NULL;
if (!_bSoundSupported || !_bFileLoaded)
return;
// Allocates a temporary buffer
_lpTempBuffer = (byte *)globalAlloc(GMEM_FIXED | GMEM_ZEROINIT, _dwBufferSize / 2);
if (_lpTempBuffer == NULL)
return;
if (_dwCodec == FPCODEC_RAW) {
_codec = new CODECRAW(_bLoop);
} else if (_dwCodec == FPCODEC_ADPCM) {
_codec = new CODECADPCMSTEREO(_bLoop);
} else {
return;
}
// reset the file position
_file.seek(0);
#ifdef REFACTOR_ME
// Fills the buffer for the data already ready
if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
_vm->GUIError("Cannot lock stream buffer!", "soundLoadStream()");
return;
}
#else
error("lpBuf isn't set");
#endif
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// Uncompress the data from the stream directly into the locked buffer
_codec->decompress(_file.readStream(_file.size()), lpBuf, _dwBufferSize / 2);
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// Unlock the buffer
#ifdef REFACTOR_ME
lpDSBuffer->unlock(lpBuf, _dwBufferSize / 2, NULL, NULL);
#endif
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// Create a thread to play the stream
_hThreadEnd = CoroScheduler.createEvent(false, false);
_hPlayThread = CoroScheduler.createProcess(playThread, this, sizeof(FPStream *));
// Start to play the buffer
#ifdef REFACTOR_ME
lpDSBuffer->setCurrentPosition(0);
#endif
_bIsPlaying = true;
#ifdef REFACTOR_ME
_dspnHot[0].dwOffset = 32;
_dspnHot[0].hEventNotify = _hHot1;
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_dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
_dspnHot[1].hEventNotify = _hHot2;
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_dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
_dspnHot[2].hEventNotify = _hHot3;
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if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
int a = 1;
}
#endif
}
void FPStream::playFast() {
#ifdef REFACTOR_ME
dspnHot[0].dwOffset = 32;
dspnHot[0].hEventNotify = hHot1;
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dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
dspnHot[1].hEventNotify = hHot2;
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dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
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lpDSBuffer->Stop();
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if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
warning("PlayFast SNP failed!");
}
if (FAILED(lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING))) {
warning("PlayFast failed!\n");
}
#endif
}
/**
* Play the stream.
*
* @returns True is everything is OK, False otherwise
*/
bool FPStream::play() {
#ifdef REFACTOR_ME
uint32 dwId;
void *lpBuf;
uint32 dwHi;
HRESULT err;
if (!bSoundSupported || !bFileLoaded)
return false;
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/* Allocate a temporary buffer */
lpTempBuffer = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, dwBufferSize / 2);
if (lpTempBuffer == NULL)
return false;
switch (dwCodec) {
case FPCODEC_RAW:
_codec = new CODECRAW(_bLoop);
break;
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case FPCODEC_ADPCM:
_codec = new CODECADPCMSTEREO(_bLoop);
break;
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default:
return false;
}
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/* Reset the file position */
_file.seek(0);
lpDSBuffer->Stop();
lpDSBuffer->SetCurrentPosition(0);
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/* Fills the buffer for the data already ready */
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if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
error("Cannot lock stream buffer!", "soundLoadStream()");
}
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/* Uncompress the data from the stream directly into the locked buffer */
_codec->Decompress(hFile, lpBuf, dwBufferSize / 2);
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/* Unlock the buffer */
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
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/* Create a thread to play the stream */
hThreadEnd = CreateEvent(NULL, false, false, NULL);
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
SetEvent(hPlayThread_PlayFast);
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#if 0
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/* Start to play the buffer */
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lpDSBuffer->SetCurrentPosition(0);
dspnHot[0].dwOffset = 32;
dspnHot[0].hEventNotify = hHot1;
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
dspnHot[1].hEventNotify = hHot2;
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
int a = 1;
}
lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING);
#endif
bIsPlaying = true;
#endif
return true;
}
/**
* Closes the stream.
*
* @returns True is everything is OK, False otherwise
*
*/
bool FPStream::stop(bool bSync) {
#ifdef REFACTOR_ME
if (!bSoundSupported)
return true;
if (!bFileLoaded)
return false;
if (!bIsPlaying)
return false;
if (bSync) {
// bSyncExit = true;
// lpDSBuffer->Stop();
// lpDSBuffer->Play(0, 0, 0);
return true;
} else {
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/* Close the DirectSound buffer */
lpDSBuffer->Stop();
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/* Notify the thread is should stop */
SetEvent(hThreadEnd);
WaitForSingleObject(hPlayThread, CORO_INFINITE);
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/* Closes the handle used by the stream and free its memory */
CloseHandle(hPlayThread);
CloseHandle(hThreadEnd);
GlobalFree(lpTempBuffer);
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/* Close and free the CODEC */
delete _codec;
bIsPlaying = false;
bPaused = false;
}
#endif
return true;
}
void FPStream::waitForSync(FPStream *toplay) {
#ifdef REFACTOR_ME
if (!bSoundSupported)
return;
if (!bFileLoaded)
return;
if (!bIsPlaying)
return;
SyncToPlay = toplay;
bSyncExit = true;
char buf[1024];
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sprintf(buf, "Wait for sync: %x (SyncToPlay: [%x]=%x, SyncExit: [%x]=%d) MyThread: 0x%x\n",
this->lpDSBuffer, &this->SyncToPlay, SyncToPlay, &bSyncExit, bSyncExit, GetCurrentThreadId());
warning(buf);
WaitForSingleObject(hPlayThread, CORO_INFINITE);
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/* Closes the handle used by the stream and free its memory */
CloseHandle(hPlayThread);
CloseHandle(hThreadEnd);
GlobalFree(lpTempBuffer);
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/* Close and free the CODEC */
delete _codec;
#endif
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_bIsPlaying = false;
}
/**
* Thread playing the stream
*
*/
void FPStream::playThread(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
byte *lpLockBuf;
uint32 dwResult;
byte *lpLockBuf2;
uint32 dwResult2;
bool cicla;
uint32 countEnd;
bool bPrecache;
char buf[1024];
uint32 hList[5];
CORO_END_CONTEXT(_ctx);
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// FPStream *This = *(FPStream **)param;
CORO_BEGIN_CODE(_ctx);
#ifdef REFACTOR_ME
// Events that signal when you need to do something
_ctx->hList[0] = This->_hThreadEnd;
_ctx->hList[1] = This->_hHot1;
_ctx->hList[2] = This->_hHot2;
_ctx->hList[3] = This->_hHot3;
_ctx->hList[4] = This->_hPlayThreadPlayFast;
_ctx->cicla = true;
_ctx->bPrecache = true;
_ctx->countEnd = 0;
while (_ctx->cicla) {
if (This->_codec->endOfStream() && This->_codec->_bLoop == false) {
_ctx->countEnd++;
if (_ctx->countEnd == 3)
break;
}
// Uncompresses the data being written into the temporary buffer
if (This->_lastVolume == 0)
ZeroMemory(This->_lpTempBuffer, This->_dwBufferSize / 2);
else if (_ctx->bPrecache)
This->_codec->decompress(This->_file.readStream(This->_file.size()), This->_lpTempBuffer, This->_dwBufferSize / 2);
_ctx->bPrecache = false;
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// Waits for an event. Since they are all in automatic reset, there is no need to reset it after
uint32 dwBufStatus;
CORO_INVOKE_4(CoroScheduler.waitForMultipleObjects, 5, _ctx->hList, false, CORO_INFINITE, &_ctx->dwResult);
// Check to determine which event has been set
if (CoroScheduler.getEvent(This->_hThreadEnd)->signalled) {
/* Must leave the thread */
_ctx->cicla = false;
} else if (CoroScheduler.getEvent(This->_hHot1)->signalled) {
// Must fill the second half of the buffer
This->lpDSBuffer->Lock(This->_dwBufferSize / 2, This->_dwBufferSize / 2, (void **)&_ctx->lpLockBuf, &_ctx->dwResult, (void **)&_ctx->lpLockBuf2, &_ctx->dwResult2, 0);
copyMemory(_ctx->lpLockBuf, This->_lpTempBuffer, This->_dwBufferSize / 2);
This->lpDSBuffer->Unlock(_ctx->lpLockBuf, This->_dwBufferSize / 2, _ctx->lpLockBuf2, 0);
_ctx->bPrecache = true;
} else if (CoroScheduler.getEvent(This->_hHot2)->signalled) {
This->lpDSBuffer->Lock(0, This->_dwBufferSize / 2, (void **)&_ctx->lpLockBuf, &_ctx->dwResult, NULL, NULL, 0);
copyMemory(_ctx->lpLockBuf, This->_lpTempBuffer, This->_dwBufferSize / 2);
This->lpDSBuffer->Unlock(_ctx->lpLockBuf, This->_dwBufferSize / 2, NULL, NULL);
_ctx->bPrecache = true;
} else if (CoroScheduler.getEvent(This->_hHot3)->signalled) {
if (This->_bSyncExit) {
CoroScheduler.setEvent(This->_syncToPlay->_hPlayThreadPlayFast);
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// Transfer immediatly control to the other threads
CORO_SLEEP(1);
This->_bSyncExit = false;
_ctx->cicla = false;
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break;
}
} else if (CoroScheduler.getEvent(This->_hPlayThreadPlayFast)->signalled) {
This->playFast();
}
}
// Close the DirectSound buffer
This->lpDSBuffer->Stop();
#endif
CORO_END_CODE;
}
/**
* Unables or disables stream loop.
*
* @param _bLoop True enable loop, False disables it
*
* @remarks The loop must be activated BEFORE the stream starts
* playing. Any changes made during the play will have no
* effect until the stream is stopped then played again.
*/
void FPStream::setLoop(bool loop) {
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_bLoop = loop;
}
/**
* Pause sound effect
*
* @param bPause True enables pause, False disables it
*/
void FPStream::pause(bool bPause) {
if (_bFileLoaded) {
if (bPause && _bIsPlaying) {
#ifdef REFACTOR_ME
_lpDSBuffer->Stop();
#endif
_bIsPlaying = false;
_bPaused = true;
} else if (!bPause && _bPaused) {
#ifdef REFACTOR_ME
_dspnHot[0].dwOffset = 32;
_dspnHot[0].hEventNotify = hHot1;
_dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
_dspnHot[1].hEventNotify = hHot2;
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_dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
_dspnHot[2].hEventNotify = hHot3;
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if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
int a = 1;
}
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lpDSBuffer->Play(0, 0, _bLoop);
#endif
_bIsPlaying = true;
_bPaused = false;
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// Trick to reset the volume after a possible new sound configuration
setVolume(_lastVolume);
}
}
}
/**
* Change the volume of the stream
*
* @param dwVolume Volume to be set (0-63)
*
*/
void FPStream::setVolume(int dwVolume) {
#ifdef REFACTOR_ME
if (dwVolume > 63) dwVolume = 63;
if (dwVolume < 0) dwVolume = 0;
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lastVolume = dwVolume;
if (!GLOBALS.bCfgMusic) dwVolume = 0;
else {
dwVolume -= (10 - GLOBALS.nCfgMusicVolume) * 2;
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if (dwVolume < 0) dwVolume = 0;
}
if (lpDSBuffer)
lpDSBuffer->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
#endif
}
/**
* Gets the vgolume of the stream
*
* @param lpdwVolume Variable that will contain the current volume
*
*/
void FPStream::getVolume(int *lpdwVolume) {
#ifdef REFACTOR_ME
if (lpDSBuffer)
lpDSBuffer->GetVolume((uint32 *)lpdwVolume);
*lpdwVolume -= (DSBVOLUME_MIN);
*lpdwVolume *= 64;
*lpdwVolume /= (DSBVOLUME_MAX - DSBVOLUME_MIN);
#endif
}
} // End of namespace Tony