scummvm/engines/kyra/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/sound.h"
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#include "kyra/resource.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
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#include "audio/decoders/voc.h"
#include "audio/decoders/vorbis.h"
namespace Kyra {
Sound::Sound(KyraEngine_v1 *vm, Audio::Mixer *mixer)
: _vm(vm), _mixer(mixer), _soundChannels(), _musicEnabled(1),
_sfxEnabled(true), _soundDataList(0) {
}
Sound::~Sound() {
}
Sound::kType Sound::getSfxType() const {
return getMusicType();
}
void Sound::setSoundList(const AudioDataStruct *list) {
_soundDataList = list;
}
bool Sound::hasSoundFile(uint file) const {
return (fileListEntry(file) != 0);
}
bool Sound::isPlaying() const {
return false;
}
bool Sound::isVoicePresent(const char *file) const {
Common::String filename;
for (int i = 0; _supportedCodecs[i].fileext; ++i) {
filename = file;
filename += _supportedCodecs[i].fileext;
if (_vm->resource()->exists(filename.c_str()))
return true;
}
return false;
}
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int32 Sound::voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume, bool isSfx) {
Audio::SeekableAudioStream *audioStream = getVoiceStream(file);
if (!audioStream) {
return 0;
}
int playTime = audioStream->getLength().msecs();
playVoiceStream(audioStream, handle, volume, isSfx);
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return playTime;
}
Audio::SeekableAudioStream *Sound::getVoiceStream(const char *file) const {
Common::String filename;
Audio::SeekableAudioStream *audioStream = 0;
for (int i = 0; _supportedCodecs[i].fileext; ++i) {
filename = file;
filename += _supportedCodecs[i].fileext;
Common::SeekableReadStream *stream = _vm->resource()->createReadStream(filename);
if (!stream)
continue;
audioStream = _supportedCodecs[i].streamFunc(stream, DisposeAfterUse::YES);
break;
}
if (!audioStream) {
warning("Couldn't load sound file '%s'", file);
return 0;
} else {
return audioStream;
}
}
bool Sound::playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle, uint8 volume, bool isSfx) {
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int h = 0;
while (h < kNumChannelHandles && _mixer->isSoundHandleActive(_soundChannels[h]))
++h;
if (h >= kNumChannelHandles) {
// When we run out of handles we need to destroy the stream object,
// this is to avoid memory leaks in some scenes where too many sfx
// are started.
// See bug #3427240 "LOL-CD: Memory leak in caves level 3".
delete stream;
return false;
}
_mixer->playStream(isSfx ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType, &_soundChannels[h], stream, -1, volume);
if (handle)
*handle = _soundChannels[h];
return true;
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}
void Sound::voiceStop(const Audio::SoundHandle *handle) {
if (!handle) {
for (int h = 0; h < kNumChannelHandles; ++h) {
if (_mixer->isSoundHandleActive(_soundChannels[h]))
_mixer->stopHandle(_soundChannels[h]);
}
} else {
_mixer->stopHandle(*handle);
}
}
bool Sound::voiceIsPlaying(const Audio::SoundHandle *handle) const {
if (!handle) {
for (int h = 0; h < kNumChannelHandles; ++h) {
if (_mixer->isSoundHandleActive(_soundChannels[h]))
return true;
}
} else {
return _mixer->isSoundHandleActive(*handle);
}
return false;
}
bool Sound::allVoiceChannelsPlaying() const {
for (int i = 0; i < kNumChannelHandles; ++i)
if (!_mixer->isSoundHandleActive(_soundChannels[i]))
return false;
return true;
}
#pragma mark -
void KyraEngine_v1::snd_playTheme(int file, int track) {
if (_curMusicTheme == file)
return;
_curSfxFile = _curMusicTheme = file;
_sound->loadSoundFile(_curMusicTheme);
// Kyrandia 2 uses a special file for
// MIDI sound effects, so we load
// this here
if (_flags.gameID == GI_KYRA2)
_sound->loadSfxFile("K2SFX");
if (track != -1)
_sound->playTrack(track);
}
void KyraEngine_v1::snd_playSoundEffect(int track, int volume) {
_sound->playSoundEffect(track);
}
void KyraEngine_v1::snd_playWanderScoreViaMap(int command, int restart) {
if (restart)
_lastMusicCommand = -1;
// no track mapping given
// so don't do anything here
if (!_trackMap || !_trackMapSize)
return;
//if (!_disableSound) {
// XXX
//}
if (_flags.platform == Common::kPlatformPC || _flags.platform == Common::kPlatformMacintosh) {
assert(command*2+1 < _trackMapSize);
if (_curMusicTheme != _trackMap[command*2]) {
if (_trackMap[command*2] != -1 && _trackMap[command*2] != -2)
snd_playTheme(_trackMap[command*2], -1);
}
if (command != 1) {
if (_lastMusicCommand != command) {
_sound->haltTrack();
_sound->playTrack(_trackMap[command*2+1]);
}
} else {
_sound->beginFadeOut();
}
} else if (_flags.platform == Common::kPlatformFMTowns || _flags.platform == Common::kPlatformPC98) {
if (command == -1) {
_sound->haltTrack();
} else {
assert(command*2+1 < _trackMapSize);
if (_trackMap[command*2] != -2 && command != _lastMusicCommand) {
_sound->haltTrack();
_sound->playTrack(command);
}
}
} else if (_flags.platform == Common::kPlatformAmiga) {
if (_curMusicTheme != 1)
snd_playTheme(1, -1);
assert(command < _trackMapSize);
if (_trackMap[_lastMusicCommand] != _trackMap[command])
_sound->playTrack(_trackMap[command]);
}
_lastMusicCommand = command;
}
void KyraEngine_v1::snd_stopVoice() {
_sound->voiceStop(&_speechHandle);
}
bool KyraEngine_v1::snd_voiceIsPlaying() {
return _sound->voiceIsPlaying(&_speechHandle);
}
// static res
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namespace {
// A simple wrapper to create VOC streams the way like creating MP3, OGG/Vorbis and FLAC streams.
// Possible TODO: Think of making this complete and moving it to sound/voc.cpp ?
Audio::SeekableAudioStream *makeVOCStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
#ifdef STREAM_AUDIO_FROM_DISK
Audio::SeekableAudioStream *as = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, disposeAfterUse);
#else
Audio::SeekableAudioStream *as = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO);
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if (disposeAfterUse)
delete stream;
#endif
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return as;
}
} // end of anonymous namespace
const Sound::SpeechCodecs Sound::_supportedCodecs[] = {
{ ".VOC", makeVOCStream },
{ "", makeVOCStream },
#ifdef USE_MAD
{ ".VO3", Audio::makeMP3Stream },
{ ".MP3", Audio::makeMP3Stream },
#endif // USE_MAD
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#ifdef USE_VORBIS
{ ".VOG", Audio::makeVorbisStream },
{ ".OGG", Audio::makeVorbisStream },
#endif // USE_VORBIS
#ifdef USE_FLAC
{ ".VOF", Audio::makeFLACStream },
{ ".FLA", Audio::makeFLACStream },
#endif // USE_FLAC
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{ 0, 0 }
};
} // End of namespace Kyra