scummvm/engines/cine/pal.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_PAL_H
#define CINE_PAL_H
// Forward declare Graphics::PixelFormat so we don't have to include its header here
namespace Graphics {
struct PixelFormat;
}
namespace Cine {
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struct PalEntry {
char name[10];
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byte pal1[16];
byte pal2[16];
};
extern Common::Array<PalEntry> palArray;
void loadPal(const char *fileName);
void loadRelatedPalette(const char *fileName);
void palRotate(uint16 *pal, byte a, byte b, byte c);
void palRotate(byte *pal, byte a, byte b, byte c);
uint16 transformColor(uint16 baseColor, int r, int g, int b);
void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int stopColor, int r, int g, int b);
void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b);
// This class might be used for handling Cine-engine's palettes in the future. WIP!
// TODO: Document
// TODO: Make use of
// TODO: Test
class Palette {
public:
Palette &loadCineLowPal(const byte *colors, const uint numColors = 16);
Palette &loadCineHighPal(const byte *colors, const uint numColors = 256);
Palette &load(const byte *colors, const Graphics::PixelFormat format, const uint numColors);
Palette &rotateRight(byte firstIndex, byte lastIndex);
Palette &saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b);
uint colorCount() const;
private:
void saturatedAddColor(byte index, signed r, signed g, signed b);
private:
struct Color {
uint8 r, g, b;
};
uint _rBits, _gBits, _bBits;
uint _rMax, _gMax, _bMax;
Common::Array<Color> _colors;
};
} // End of namespace Cine
#endif