scummvm/engines/bladerunner/audio_player.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_AUDIO_PLAYER_H
#define BLADERUNNER_AUDIO_PLAYER_H
#include "common/array.h"
#include "common/mutex.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
namespace BladeRunner {
class BladeRunnerEngine;
class AudioCache;
class AudStream;
enum AudioPlayerFlags {
kAudioPlayerLoop = 1,
kAudioPlayerOverrideVolume = 2
};
class AudioPlayer {
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#if BLADERUNNER_ORIGINAL_BUGS
static const int kTracks = 6;
#else
// increase tracks, reduce probability of tracks being skipped
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static const int kTracks = 12;
#endif // BLADERUNNER_ORIGINAL_BUGS
struct Track {
bool isActive;
int channel;
int priority;
int volume;
int pan;
AudStream *stream;
};
BladeRunnerEngine *_vm;
Common::Mutex _mutex;
Track _tracks[kTracks];
int _sfxVolume;
public:
AudioPlayer(BladeRunnerEngine *vm);
~AudioPlayer();
int playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags = 0, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
bool isActive(int track) const;
uint32 getLength(int track) const;
void stop(int track, bool immediately);
void stopAll();
void adjustVolume(int track, int volume, uint32 delay, bool overrideVolume);
void adjustPan(int track, int pan, uint32 delay);
void setVolume(int volume);
int getVolume() const;
void playSample();
private:
void remove(int channel);
static void mixerChannelEnded(int channel, void *data);
};
} // End of namespace BladeRunner
#endif