scummvm/engines/bladerunner
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
..
script BLADERUNNER: Minor cleanup, comments update and a spelling fix 2020-09-10 00:51:22 +03:00
ui BLADERUNNER: Remove UI language selection 2020-09-02 23:52:03 +03:00
actor_clues.cpp BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup 2020-09-10 00:51:22 +03:00
actor_clues.h BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup 2020-09-10 00:51:22 +03:00
actor_combat.cpp BLADERUNNER: Add Some Missing Switch Default Cases 2019-10-04 01:34:31 +01:00
actor_combat.h BLADERUNNER: Fixed small issue in combat calculation 2019-01-28 20:45:59 +01:00
actor_dialogue_queue.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_dialogue_queue.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_walk.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
actor_walk.h BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
actor.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
actor.h BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
adpcm_decoder.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
adpcm_decoder.h BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
ambient_sounds.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
ambient_sounds.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
archive.cpp BLADERUNNER: Explicit message about missing game files 2019-07-04 00:09:47 +02:00
archive.h BLADERUNNER: Clean-up for subtitles initialization code 2019-03-09 23:06:35 +01:00
aud_stream.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
aud_stream.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_cache.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_cache.h BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
audio_mixer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_mixer.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.h BLADERUNNER: Fixed panning of speech 2019-03-06 20:41:02 +01:00
bladerunner.cpp BLADERUNNER: Use unsigned difference for robust behavior 2020-09-02 23:25:55 +03:00
bladerunner.h BLADERUNNER: Use unsigned difference for robust behavior 2020-09-02 23:25:55 +03:00
boundingbox.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
boundingbox.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
chapters.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
chapters.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
color.h BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
combat.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
combat.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
configure.engine BLADERUNNER: Enable engine by default 2019-06-19 00:05:06 +03:00
crimes_database.cpp BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
crimes_database.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
debugger.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
debugger.h BLADERUNNER: Validation of boot params and skip of KIA screen 2020-05-11 22:28:54 +03:00
decompress_lcw.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lcw.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
decompress_lzo.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lzo.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
detection_tables.h ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
detection.cpp ENGINES: ALL: Finish renaming ME & AME classes 2020-10-03 14:56:36 +02:00
dialogue_menu.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
dialogue_menu.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
fog.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
fog.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
font.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
font.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
framelimiter.cpp BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
framelimiter.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
game_constants.h BLADERUNNER: Minor cleanup, comments update and a spelling fix 2020-09-10 00:51:22 +03:00
game_flags.cpp BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
game_flags.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
game_info.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
game_info.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
image.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
image.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
item_pickup.cpp BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
item_pickup.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
item.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
items.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
items.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
light.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
light.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
lights.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
lights.h BLADERUNNER: Added Generic Walker actors 2018-02-25 22:38:52 +01:00
matrix.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
matrix.h BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
metaengine.cpp ENGINES: ALL: Finish renaming ME & AME classes 2020-10-03 14:56:36 +02:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
mouse.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
mouse.h BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
movement_track.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
movement_track.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
music.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
obstacles.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
obstacles.h BLADERUNNER: Alternate fix method for rare path finding assert faults 2019-03-09 23:17:09 +02:00
outtake.cpp BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
outtake.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
overlays.cpp BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
overlays.h BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
POTFILES BLADERUNNER: Update POTFILES 2019-06-24 00:09:09 +01:00
rect_float.h BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
regions.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
regions.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
savefile.cpp BLADERUNNER: Extend max saved game's name length to 41 chars 2020-02-06 00:14:53 +02:00
savefile.h BLADERUNNER: Extend max saved game's name length to 41 chars 2020-02-06 00:14:53 +02:00
scene_objects.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene_objects.h BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene.h BLADERUNNER: Fixed scene video resume 2019-01-09 23:06:10 +01:00
screen_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
screen_effects.h BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
set_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set_effects.h BLADERUNNER: Fixed fog rendering 2019-01-24 22:59:49 +01:00
set.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set.h BLADERUNNER: UG08 and HF06 map glitch fixes 2019-05-29 15:59:33 +03:00
settings.cpp BLADERUNNER: Remove redundant assignment for ammo 2019-10-24 13:41:07 +03:00
settings.h BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
shape.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
shape.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_animations.cpp BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_animations.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_renderer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
slice_renderer.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
subtitles.cpp GUI: U32: Improve u32 in all engine subsystems 2020-08-30 14:43:41 +02:00
subtitles.h BLADERUNNER: Scrollable dropdown control for KIA (WIP) 2020-06-10 12:33:05 +03:00
suspects_database.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
suspects_database.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
text_resource.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
text_resource.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
time.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
time.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
vector.h BLADERUNNER: Use float suffix specifier in Vector init 2020-09-04 23:35:34 +03:00
view.cpp BLADERUNNER: Fix for View::calculateScreenPosition 2019-05-26 17:17:05 +03:00
view.h BLADERUNNER: Added shadows 2018-03-11 11:54:01 +01:00
vqa_decoder.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
vqa_decoder.h BLADERUNNER: Only include relevant header files in vqa_decoder 2020-02-16 01:33:10 +02:00
vqa_player.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
vqa_player.h BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
waypoints.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
waypoints.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
zbuffer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
zbuffer.h BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00