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1e5f9d3078
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_CHAPTERS_H
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#define BLADERUNNER_CHAPTERS_H
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Chapters {
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BladeRunnerEngine *_vm;
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int _chapter;
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int _resourceIds[6];
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bool _hasOpenResources;
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public:
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Chapters(BladeRunnerEngine *vm) {
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_vm = vm;
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_chapter = 0;
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_resourceIds[0] = 1;
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_resourceIds[1] = 1;
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_resourceIds[2] = 2;
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_resourceIds[3] = 2;
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_resourceIds[4] = 3;
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_resourceIds[5] = 4;
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_hasOpenResources = false;
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}
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bool enterChapter(int chapter);
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void closeResources();
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bool hasOpenResources() { return _hasOpenResources; }
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int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
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};
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} // End of namespace BladeRunner
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#endif
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