scummvm/engines/prince/mob.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#ifndef PRINCE_MOB_H
#define PRINCE_MOB_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/str.h"
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#include "common/stream.h"
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#include "prince/common.h"
namespace Prince {
class Mob {
public:
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Mob() : _name(""), _examText(""), _visible(false), _type(0), _mask(0), _examDirection(kDirL), _useDirection(kDirL) {}
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bool loadFromStream(Common::SeekableReadStream &stream);
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// Used instead of offset in setData and getData
enum AttrId {
kMobVisible = 0,
kMobExamX = 14,
kMobExamY = 16,
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kMobExamDir = 18
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};
void setData(AttrId dataId, uint16 value);
uint16 getData(AttrId dataId);
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bool _visible;
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uint16 _type;
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uint16 _mask;
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Common::Rect _rect;
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Common::Point _examPosition;
Direction _examDirection;
Common::Point _usePosition;
Direction _useDirection;
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Common::String _name;
Common::String _examText;
};
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} // End of namespace Prince
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#endif