scummvm/engines/access/asurface.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "access/access.h"
#include "access/asurface.h"
namespace Access {
SpriteResource::SpriteResource(AccessEngine *vm, Resource *res) {
Common::Array<uint32> offsets;
int count = res->_stream->readUint16LE();
for (int i = 0; i < count; i++)
offsets.push_back(res->_stream->readUint32LE());
offsets.push_back(res->_size); // For easier calculations of Noctropolis sizes
// Build up the frames
for (int i = 0; i < count; ++i) {
res->_stream->seek(offsets[i]);
int frameSize = offsets[i + 1] - offsets[i];
SpriteFrame *frame = new SpriteFrame(vm, res->_stream, frameSize);
_frames.push_back(frame);
}
}
SpriteResource::~SpriteResource() {
for (uint i = 0; i < _frames.size(); ++i)
delete _frames[i];
}
SpriteFrame::SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize) {
int xSize = stream->readUint16LE();
int ySize = stream->readUint16LE();
create(xSize, ySize);
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// Empty surface
byte *data = (byte *)getPixels();
Common::fill(data, data + w * h, 0);
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// Decode the data
for (int y = 0; y < h; ++y) {
int offset = stream->readByte();
int len = stream->readByte();
assert((offset + len) <= w);
byte *destP = (byte *)getBasePtr(offset, y);
stream->read(destP, len);
}
}
SpriteFrame::~SpriteFrame() {
free();
}
/*------------------------------------------------------------------------*/
ImageEntry::ImageEntry() {
_frameNumber = 0;
_spritesPtr = nullptr;
_offsetY = 0;
_flags = 0;
}
/*------------------------------------------------------------------------*/
static bool sortImagesY(const ImageEntry &ie1, const ImageEntry &ie2) {
int v = (ie1._position.y + ie1._offsetY) - (ie2._position.y + ie2._offsetY);
return (v < 0) || (v == 0 && ie1._position.y <= ie2._position.y);
}
void ImageEntryList::addToList(ImageEntry &ie) {
assert(size() < 35);
push_back(ie);
Common::sort(begin(), end(), sortImagesY);
}
/*------------------------------------------------------------------------*/
int ASurface::_clipWidth;
int ASurface::_clipHeight;
ASurface::ASurface(): Graphics::Surface() {
_leftSkip = _rightSkip = 0;
_topSkip = _bottomSkip = 0;
_lastBoundsX = _lastBoundsY = 0;
_lastBoundsW = _lastBoundsH = 0;
_orgX1 = _orgY1 = 0;
_orgX2 = _orgY2 = 0;
_lColor = 0;
_maxChars = 0;
}
ASurface::~ASurface() {
free();
_savedBlock.free();
}
void ASurface::create(uint16 width, uint16 height) {
Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
}
void ASurface::clearBuffer() {
byte *pSrc = (byte *)getPixels();
Common::fill(pSrc, pSrc + w * h, 0);
}
bool ASurface::clip(Common::Rect &r) {
int skip;
_leftSkip = _rightSkip = 0;
_topSkip = _bottomSkip = 0;
if (r.left > _clipWidth || r.left < 0) {
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if (r.left >= 0)
return true;
skip = -r.left;
r.setWidth(r.width() - skip);
_leftSkip = skip;
r.moveTo(0, r.top);
}
int right = r.right - 1;
if (right < 0)
return true;
else if (right > _clipWidth) {
skip = right - _clipWidth;
r.setWidth(r.width() - skip);
_rightSkip = skip;
}
if (r.top > _clipHeight || r.top < 0) {
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if (r.top >= 0)
return true;
skip = -r.top;
r.setHeight(r.height() - skip);
_topSkip = skip;
r.moveTo(r.left, 0);
}
int bottom = r.bottom - 1;
if (bottom < 0)
return true;
else if (bottom > _clipHeight) {
skip = bottom - _clipHeight;
_bottomSkip = skip;
r.setHeight(r.height() - skip);
}
return false;
}
void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt) {
SpriteFrame *frame = sprite->getFrame(frameNum);
Common::Rect r(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h);
if (!clip(r)) {
_lastBoundsX = r.left;
_lastBoundsY = r.top;
_lastBoundsW = r.width();
_lastBoundsH = r.height();
plotF(frame, pt);
}
}
void ASurface::transBlitFrom(ASurface *src, const Common::Point &destPos) {
if (getPixels() == nullptr)
create(w, h);
for (int yp = 0; yp < src->h; ++yp) {
const byte *srcP = (const byte *)src->getBasePtr(0, yp);
byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yp);
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for (int xp = 0; xp < this->w; ++xp, ++srcP, ++destP) {
if (*srcP != 0)
*destP = *srcP;
}
}
}
void ASurface::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
const int SCALE_LIMIT = 0x100;
int scaleX = SCALE_LIMIT * bounds.width() / src->w;
int scaleY = SCALE_LIMIT * bounds.height() / src->h;
int scaleXCtr = 0, scaleYCtr = 0;
for (int yCtr = 0, destY = bounds.top; yCtr < src->h; ++yCtr) {
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// Handle skipping lines if Y scaling
scaleYCtr += scaleY;
if (scaleYCtr < SCALE_LIMIT)
continue;
scaleYCtr -= SCALE_LIMIT;
// Handle off-screen lines
if (destY >= this->h)
break;
if (destY >= 0) {
// Handle drawing the line
const byte *pSrc = (const byte *)src->getBasePtr(0, yCtr);
byte *pDest = (byte *)getBasePtr(bounds.left, destY);
scaleXCtr = 0;
int x = bounds.left;
for (int xCtr = 0; xCtr < src->w; ++xCtr, ++pSrc) {
// Handle horizontal scaling
scaleXCtr += scaleX;
if (scaleXCtr < SCALE_LIMIT)
continue;
scaleXCtr -= SCALE_LIMIT;
// Only handle on-screen pixels
if (x >= this->w)
break;
if (x >= 0 && *pSrc != 0)
*pDest = *pSrc;
++pDest;
++x;
}
}
++destY;
}
}
void ASurface::transBlitFrom(ASurface &src) {
blitFrom(src);
}
void ASurface::blitFrom(Graphics::Surface &src) {
for (int y = 0; y < src.h; ++y) {
const byte *srcP = (const byte *)src.getBasePtr(0, y);
byte *destP = (byte *)getBasePtr(0, y);
Common::copy(srcP, srcP + src.w, destP);
}
}
void ASurface::copyBuffer(Graphics::Surface *src) {
blitFrom(*src);
}
void ASurface::plotF(SpriteFrame *frame, const Common::Point &pt) {
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sPlotF(frame, Common::Rect(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h));
}
void ASurface::plotB(SpriteFrame *frame, const Common::Point &pt) {
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sPlotB(frame, Common::Rect(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h));
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}
void ASurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) {
transBlitFrom(frame, bounds);
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}
void ASurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) {
ASurface flippedFrame;
frame->flipHorizontal(flippedFrame);
transBlitFrom(&flippedFrame, bounds);
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}
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void ASurface::copyBlock(ASurface *src, const Common::Rect &bounds) {
copyRectToSurface(*src, bounds.left, bounds.top, bounds);
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}
void ASurface::saveBlock(const Common::Rect &bounds) {
_savedBounds = bounds;
_savedBounds.clip(Common::Rect(0, 0, this->w, this->h));
_savedBlock.free();
_savedBlock.create(bounds.width(), bounds.height(),
Graphics::PixelFormat::createFormatCLUT8());
_savedBlock.copyRectToSurface(*this, 0, 0, _savedBounds);
}
void ASurface::restoreBlock() {
if (!_savedBounds.isEmpty()) {
copyRectToSurface(_savedBlock, _savedBounds.left, _savedBounds.top,
Common::Rect(0, 0, _savedBlock.w, _savedBlock.h));
_savedBlock.free();
_savedBounds = Common::Rect(0, 0, 0, 0);
}
}
void ASurface::drawRect() {
Graphics::Surface::fillRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2), _lColor);
}
void ASurface::flipHorizontal(ASurface &dest) {
dest.create(this->w, this->h);
for (int y = 0; y < h; ++y) {
const byte *pSrc = (const byte *)getBasePtr(this->w - 1, y);
byte *pDest = (byte *)dest.getBasePtr(0, y);
for (int x = 0; x < w; ++x, --pSrc, ++pDest)
*pDest = *pSrc;
}
}
void ASurface::moveBufferLeft() {
byte *p = (byte *)getPixels();
Common::copy(p + TILE_WIDTH, p + (w * h), p);
}
void ASurface::moveBufferRight() {
byte *p = (byte *)getPixels();
Common::copy_backward(p, p + (pitch * h) - TILE_WIDTH, p + (pitch * h));
}
void ASurface::moveBufferUp() {
byte *p = (byte *)getPixels();
Common::copy(p + (pitch * TILE_HEIGHT), p + (pitch * h), p);
}
void ASurface::moveBufferDown() {
byte *p = (byte *)getPixels();
Common::copy_backward(p, p + (pitch * (h - TILE_HEIGHT)), p + (pitch * h));
}
} // End of namespace Access