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https://github.com/libretro/scummvm.git
synced 2025-03-05 17:57:14 +00:00
ACCESS: Decompress sprite resource frames immediately on creation
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parent
47d75ae128
commit
6801cb0855
@ -45,7 +45,6 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
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_destIn = nullptr;
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_current = nullptr;
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clearCellTable();
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_pCount = 0;
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_selectCommand = 0;
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_normalMouse = true;
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@ -82,6 +81,7 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
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_intTim[3] = 0;
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_timer[3] = 0;
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_timerFlag = false;
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Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
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Common::fill(&_establishTable[0], &_establishTable[100], 0);
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Common::fill(&_flags[0], &_flags[256], 0);
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_establishFlag = false;
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@ -123,7 +123,7 @@ void AmazonRoom::roomSet() {
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void AmazonRoom::roomMenu() {
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byte *iconData = _vm->_files->loadFile("ICONS.LZ");
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SpriteResource *spr = new SpriteResource(_vm, _icon, _vm->_files->_filesize);
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SpriteResource *spr = new SpriteResource(_vm, iconData, _vm->_files->_filesize);
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delete[] iconData;
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_vm->_screen->saveScreen();
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@ -21,10 +21,64 @@
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*/
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#include "common/algorithm.h"
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "access/access.h"
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#include "access/asurface.h"
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namespace Access {
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SpriteResource::SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
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DisposeAfterUse::Flag disposeMemory) {
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Common::MemoryReadStream stream(data, size);
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Common::Array<uint32> offsets;
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int count = stream.readUint16LE();
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for (int i = 0; i < count; i++)
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offsets.push_back(stream.readUint32LE());
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offsets.push_back(size); // For easier calculations of Noctropolis sizes
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// Build up the frames
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for (int i = 0; i < count; ++i) {
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stream.seek(offsets[i]);
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int frameSize = offsets[i + 1] - offsets[i];
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SpriteFrame *frame = new SpriteFrame(vm, stream, frameSize);
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_frames.push_back(frame);
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}
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if (disposeMemory == DisposeAfterUse::YES)
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delete[] data;
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}
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SpriteResource::~SpriteResource() {
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for (uint i = 0; i < _frames.size(); ++i)
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delete _frames[i];
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}
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SpriteFrame::SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize) {
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int w = stream.readUint16LE();
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int h = stream.readUint16LE();
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create(w, h, Graphics::PixelFormat::createFormatCLUT8());
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// Empty surface
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byte *data = (byte *)getPixels();
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Common::fill(data, data + w * h, 0);
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// Decode the data
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for (int y = 0; y < h; ++y) {
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int offset = stream.readByte();
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int len = stream.readByte();
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assert((offset + len) <= w);
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byte *destP = (byte *)getBasePtr(offset, y);
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stream.read(destP, len);
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}
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}
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SpriteFrame::~SpriteFrame() {
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free();
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}
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/*------------------------------------------------------------------------*/
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@ -114,6 +168,9 @@ void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Poi
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}
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void ASurface::plotFrame(SpriteFrame *frame, const Common::Point &pt) {
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return;
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/*
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byte *destP = (byte *)getBasePtr(pt.x, _scrollY + pt.y);
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byte *srcP = frame->_data;
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@ -144,6 +201,7 @@ void ASurface::plotFrame(SpriteFrame *frame, const Common::Point &pt) {
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warning("TODO: Line draw");
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}
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}
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*/
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}
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} // End of namespace Access
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@ -25,12 +25,32 @@
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "access/data.h"
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namespace Access {
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class SpriteFrame : public Graphics::Surface {
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public:
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SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize);
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~SpriteFrame();
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};
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class SpriteResource {
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public:
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Common::Array<SpriteFrame *> _frames;
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public:
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SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
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DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO);
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~SpriteResource();
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int getCount() { return _frames.size(); }
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SpriteFrame *getFrame(int idx) { return _frames[idx]; }
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};
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class ASurface : public Graphics::Surface {
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public:
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static int _leftSkip, _rightSkip;
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@ -21,50 +21,8 @@
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*/
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#include "common/algorithm.h"
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "access/access.h"
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#include "access/data.h"
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namespace Access {
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SpriteResource::SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
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DisposeAfterUse::Flag disposeMemory) {
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Common::MemoryReadStream stream(data, size);
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Common::Array<uint32> offsets;
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int count = stream.readUint16LE();
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for (int i = 0; i < count; i++)
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offsets.push_back(stream.readUint32LE());
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offsets.push_back(size); // For easier calculations of Noctropolis sizes
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// Build up the frames
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for (int i = 0; i < count; ++i) {
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stream.seek(offsets[i]);
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SpriteFrame *frame = new SpriteFrame();
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frame->_width = stream.readUint16LE();
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frame->_height = stream.readUint16LE();
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frame->_size = (vm->getGameID() == GType_MeanStreets) ? stream.readUint16LE() :
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offsets[i + 1] - offsets[i];
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frame->_data = new byte[frame->_size];
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stream.read(frame->_data, frame->_size);
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_frames.push_back(frame);
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}
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if (disposeMemory == DisposeAfterUse::YES)
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delete[] data;
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}
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SpriteResource::~SpriteResource() {
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for (uint i = 0; i < _frames.size(); ++i)
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delete _frames[i];
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}
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SpriteFrame::~SpriteFrame() {
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delete[] _data;
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}
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} // End of namespace Access
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@ -59,28 +59,6 @@ public:
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int _vidSTable1;
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};
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class SpriteFrame : public Graphics::Surface {
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public:
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uint16 _width, _height;
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byte *_data;
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uint32 _size;
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~SpriteFrame();
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};
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class SpriteResource {
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public:
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Common::Array<SpriteFrame *> _frames;
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public:
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SpriteResource(AccessEngine *vm, const byte *data, uint32 size,
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DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO);
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~SpriteResource();
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int getCount() { return _frames.size(); }
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SpriteFrame *getFrame(int idx) { return _frames[idx]; }
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};
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} // End of namespace Access
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#endif /* ACCESS_DATA_H */
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