scummvm/engines/dm/dm.cpp

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#include "common/scummsys.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "common/file.h"
#include "dm/dm.h"
#include "dm/gfx.h"
#include "dm/dungeonman.h"
namespace DM {
DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
// Do not load data files
// Do not initialize graphics here
// Do not initialize audio devices here
// Do these from run
//Specify all default directories
//const Common::FSNode gameDataDir(ConfMan.get("example"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "example2");
DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc");
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// register random source
_rnd = new Common::RandomSource("quux");
debug("DMEngine::DMEngine");
}
DMEngine::~DMEngine() {
debug("DMEngine::~DMEngine");
// dispose of resources
delete _rnd;
delete _console;
delete _displayMan;
delete _dungeonMan;
// clear debug channels
DebugMan.clearAllDebugChannels();
}
Common::Error DMEngine::run() {
initGraphics(320, 200, false);
_console = new Console(this);
_displayMan = new DisplayMan(this);
_dungeonMan = new DungeonMan(this);
_dungeonMan->loadDungeonFile();
_displayMan->setUpScreens(320, 200);
_displayMan->loadGraphics();
_displayMan->loadCurrentMapGraphics();
_displayMan->loadPalette(gPalCredits);
_dungeonMan->setCurrentMapAndPartyMap(0);
uint16 i = 0; //TODO: testing, please delete me
while (true) {
_displayMan->clearScreen(kColorBlack);
_displayMan->drawDungeon(kDirNorth, i++, 0);
_displayMan->updateScreen();
_system->delayMillis(1000); //TODO: testing, please set me to 10
if (i == 3) break;
}
return Common::kNoError;
}
} // End of namespace DM