2004-01-18 05:52:04 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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2004-03-21 21:20:25 +00:00
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#include "graphics/animation.h"
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2004-01-18 05:52:04 +00:00
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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#include "sound/audiostream.h"
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namespace Sword1 {
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#ifdef BACKEND_8BIT
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#define SQR(x) ((x) * (x))
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#define SHIFT 3
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#else
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#define SHIFT 1
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#endif
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#define BITDEPTH (1 << (8 - SHIFT))
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#define ROUNDADD (1 << (SHIFT - 1))
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#define BUFFER_SIZE 4096
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class AnimationState {
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private:
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Screen *_scr;
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SoundMixer *_snd;
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OSystem *_sys;
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2004-02-12 17:16:38 +00:00
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uint framenum;
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2004-03-04 18:54:35 +00:00
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uint frameskipped;
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2004-01-18 05:52:04 +00:00
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uint32 ticks;
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#ifdef USE_MPEG2
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mpeg2dec_t *decoder;
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const mpeg2_info_t *info;
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#endif
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File *mpgfile;
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File *sndfile;
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byte buffer[BUFFER_SIZE];
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PlayingSoundHandle bgSound;
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AudioStream *bgSoundStream;
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#ifdef BACKEND_8BIT
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int palnum;
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int maxPalnum;
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2004-03-01 04:05:10 +00:00
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byte lookup[2][(BITDEPTH+1) * (BITDEPTH+1) * (BITDEPTH+1)];
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2004-01-18 05:52:04 +00:00
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byte *lut;
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byte *lut2;
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int lutcalcnum;
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int curpal;
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int cr;
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int pos;
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struct {
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2004-02-12 17:16:38 +00:00
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uint cnt;
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uint end;
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2004-01-18 05:52:04 +00:00
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byte pal[4 * 256];
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} palettes[50];
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#else
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2004-02-28 12:58:13 +00:00
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static OverlayColor *lookup;
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OverlayColor * overlay;
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2004-01-18 05:52:04 +00:00
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#endif
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public:
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AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
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~AnimationState();
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bool init(const char *name);
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bool decodeFrame();
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private:
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#ifdef BACKEND_8BIT
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void buildLookup(int p, int lines);
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bool checkPaletteSwitch();
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2004-03-21 18:49:04 +00:00
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void setPalette(byte *pal);
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2004-01-18 05:52:04 +00:00
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#else
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2004-01-30 20:57:23 +00:00
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void buildLookup(void);
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2004-02-28 12:58:13 +00:00
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void plotYUV(OverlayColor *lut, int width, int height, byte *const *dat);
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2004-01-18 05:52:04 +00:00
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#endif
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};
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class MoviePlayer {
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private:
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Screen *_scr;
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SoundMixer *_snd;
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OSystem *_sys;
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public:
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2004-03-21 18:49:04 +00:00
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MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
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2004-01-18 05:52:04 +00:00
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void play(const char *filename);
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};
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} // End of namespace Sword2
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#endif
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