2012-04-25 02:49:49 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TONY_H
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#define TONY_H
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#include "common/scummsys.h"
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#include "common/system.h"
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2012-04-29 01:23:02 +00:00
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#include "common/array.h"
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2012-04-25 02:49:49 +00:00
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#include "common/error.h"
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2012-04-25 23:43:55 +00:00
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#include "common/random.h"
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2012-04-25 02:49:49 +00:00
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#include "common/util.h"
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#include "engines/engine.h"
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2012-04-26 15:32:46 +00:00
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#include "tony/mpal/mpal.h"
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2012-04-29 13:19:30 +00:00
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#include "tony/mpal/memory.h"
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2012-05-04 11:30:45 +00:00
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#include "tony/gfxengine.h"
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2012-04-29 13:19:30 +00:00
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#include "tony/loc.h"
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2012-04-29 01:01:40 +00:00
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#include "tony/utils.h"
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2012-04-30 13:16:19 +00:00
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#include "tony/window.h"
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2012-04-25 23:43:55 +00:00
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2012-04-25 02:49:49 +00:00
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/**
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* This is the namespace of the Tony engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Tony Tough
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*/
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namespace Tony {
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2012-04-25 23:43:55 +00:00
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using namespace MPAL;
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2012-04-25 02:49:49 +00:00
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enum {
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kTonyDebugAnimations = 1 << 0,
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kTonyDebugActions = 1 << 1,
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kTonyDebugSound = 1 << 2,
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kTonyDebugMusic = 2 << 3
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};
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#define DEBUG_BASIC 1
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#define DEBUG_INTERMEDIATE 2
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#define DEBUG_DETAILED 3
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struct TonyGameDescription;
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2012-05-03 14:11:38 +00:00
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#define MAX_SFX_CHANNELS 32
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2012-04-29 01:23:02 +00:00
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struct VoiceHeader {
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int offset;
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int code;
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int parts;
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};
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#define VOICE_HEADER_SIZE 12
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2012-04-25 02:49:49 +00:00
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class TonyEngine : public Engine {
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2012-04-25 23:43:55 +00:00
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private:
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Common::ErrorCode Init();
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2012-04-30 13:16:19 +00:00
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2012-04-29 01:23:02 +00:00
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void InitMusic();
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void CloseMusic();
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bool OpenVoiceDatabase();
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void CloseVoiceDatabase();
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2012-04-25 02:49:49 +00:00
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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2012-04-25 23:43:55 +00:00
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public:
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LPCUSTOMFUNCTION FuncList[300];
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Common::RandomSource _randomSource;
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2012-04-29 13:19:30 +00:00
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MPAL::MemoryManager _memoryManager;
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2012-04-29 01:01:40 +00:00
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RMResUpdate _resUpdate;
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2012-04-30 13:16:19 +00:00
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HANDLE m_hEndOfFrame;
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2012-04-29 01:23:02 +00:00
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Common::File _vdbFP;
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Common::Array<VoiceHeader> _voices;
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2012-04-30 13:16:19 +00:00
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FPSOUND _theSound;
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enum DATADIR {
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DD_BASE = 1,
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DD_SAVE,
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DD_SHOTS,
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DD_MUSIC,
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DD_LAYER,
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DD_UTILSFX,
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DD_VOICES,
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DD_BASE2
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};
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2012-05-03 14:11:38 +00:00
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FPSTREAM *m_stream[6];
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FPSFX *m_sfx[MAX_SFX_CHANNELS];
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FPSFX *m_utilSfx[MAX_SFX_CHANNELS];
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RMFont *fonts[2];
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bool m_bPaused;
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bool m_bDrawLocation;
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int m_startTime;
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uint16 *m_curThumbnail;
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// Bounding box list manager
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RMGameBoxes _theBoxes;
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RMWindow m_wnd;
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2012-05-05 10:29:37 +00:00
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RMGfxEngine _theEngine;
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2012-05-03 14:11:38 +00:00
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bool m_bQuitNow;
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bool m_bTimeFreezed;
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int m_nTimeFreezed;
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2012-04-25 02:49:49 +00:00
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public:
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TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
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virtual ~TonyEngine();
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const TonyGameDescription *_gameDescription;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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uint16 getVersion() const;
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2012-04-30 13:16:19 +00:00
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bool getIsDemo() const;
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RMGfxEngine *GetEngine() { return &_theEngine; }
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2012-04-25 23:43:55 +00:00
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void GUIError(const Common::String &msg);
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2012-04-30 13:16:19 +00:00
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2012-05-01 13:44:02 +00:00
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// Avverte che siamo guidati dal GDI
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void GDIControl(bool bCon);
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// Loop che gestisce i messaggi quando siamo in pausa
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void PauseLoop(void);
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// Carica un modulo e le sue funzioni custom
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void InitCustomDll(LPCUSTOMFUNCTION *FuncList);
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2012-04-30 13:16:19 +00:00
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void Play();
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void Close();
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void Abort();
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void GetDataDirectory(DATADIR dir, char *path);
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void SwitchFullscreen(bool bFull);
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void OptionScreen(void);
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void ShowLocation(void) { m_bDrawLocation = true; }
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void HideLocation(void) { m_bDrawLocation = false; }
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// Mette o leva la pausa
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void Pause(bool bPause);
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bool IsPaused() { return m_bPaused; }
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// Reads the time
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uint32 GetTime(void);
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void FreezeTime(void);
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void UnfreezeTime(void);
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// Music
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// ******
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2012-05-03 12:49:30 +00:00
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void PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync);
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2012-04-30 13:16:19 +00:00
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void StopMusic(int nChannel);
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void PlaySFX(int nSfx, int nFX = 0);
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void StopSFX(int nSfx);
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void PlayUtilSFX(int nSfx, int nFX = 0);
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void StopUtilSFX(int nSfx);
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FPSFX *CreateSFX(byte *buf);
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2012-05-04 12:28:51 +00:00
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void PreloadSFX(int nSfx, const char *fn);
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2012-04-30 13:16:19 +00:00
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void UnloadAllSFX(void);
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2012-05-04 12:28:51 +00:00
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void PreloadUtilSFX(int nSfx, const char *fn);
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2012-04-30 13:16:19 +00:00
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void UnloadAllUtilSFX(void);
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// Ferma tutta la parte audio
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void PauseSound(bool bPause);
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void SetMusicVolume(int nChannel, int volume);
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int GetMusicVolume(int nChannel);
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// Salvataggio
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void AutoSave(void);
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2012-05-03 12:49:30 +00:00
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void SaveState(int n, const char *name);
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2012-04-30 13:16:19 +00:00
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void LoadState(int n);
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2012-05-04 12:28:51 +00:00
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void GetSaveStateFileName(int n, char *buf);
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2012-04-30 13:16:19 +00:00
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// Prende il thumbnail
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void GrabThumbnail(void);
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uint16 *GetThumbnail(void) { return m_curThumbnail; }
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void Quit(void) { m_bQuitNow = true; }
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void OpenInitLoadMenu(void);
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void OpenInitOptions(void);
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2012-04-25 02:49:49 +00:00
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};
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// Global reference to the TonyEngine object
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extern TonyEngine *_vm;
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} // End of namespace Tony
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#endif /* TONY_H */
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