2012-09-04 20:17:23 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-02-18 01:34:27 +00:00
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*
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2012-09-04 20:17:23 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-02-18 01:34:27 +00:00
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*
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2012-09-04 20:17:23 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/ad/ad_node_state.h"
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#include "engines/wintermute/ad/ad_entity.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdNodeState, false)
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//////////////////////////////////////////////////////////////////////////
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AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
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2013-01-26 17:06:42 +00:00
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_name = nullptr;
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2012-09-04 20:17:23 +00:00
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_active = false;
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for (int i = 0; i < 7; i++) {
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2013-01-26 17:06:42 +00:00
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_caption[i] = nullptr;
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2012-09-04 20:17:23 +00:00
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}
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_alphaColor = 0;
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2013-01-26 17:06:42 +00:00
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_filename = nullptr;
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_cursor = nullptr;
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2012-09-04 20:17:23 +00:00
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}
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//////////////////////////////////////////////////////////////////////////
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AdNodeState::~AdNodeState() {
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delete[] _name;
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delete[] _filename;
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delete[] _cursor;
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2013-01-26 17:06:42 +00:00
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_name = nullptr;
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_filename = nullptr;
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_cursor = nullptr;
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2012-09-04 20:17:23 +00:00
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for (int i = 0; i < 7; i++) {
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delete[] _caption[i];
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2013-01-26 17:06:42 +00:00
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_caption[i] = nullptr;
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2012-09-04 20:17:23 +00:00
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void AdNodeState::setName(const char *name) {
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delete[] _name;
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2013-01-26 17:06:42 +00:00
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_name = nullptr;
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2012-09-04 20:17:23 +00:00
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BaseUtils::setString(&_name, name);
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}
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//////////////////////////////////////////////////////////////////////////
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void AdNodeState::setFilename(const char *filename) {
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delete[] _filename;
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2013-01-26 17:06:42 +00:00
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_filename = nullptr;
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2012-09-04 20:17:23 +00:00
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BaseUtils::setString(&_filename, filename);
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}
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//////////////////////////////////////////////////////////////////////////
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void AdNodeState::setCursor(const char *filename) {
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delete[] _cursor;
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2013-01-26 17:06:42 +00:00
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_cursor = nullptr;
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2012-09-04 20:17:23 +00:00
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BaseUtils::setString(&_cursor, filename);
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
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2013-04-19 15:16:57 +00:00
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persistMgr->transferPtr(TMEMBER_PTR(_gameRef));
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2012-09-04 20:17:23 +00:00
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2013-10-28 18:19:12 +00:00
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persistMgr->transferBool(TMEMBER(_active));
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2013-11-05 12:54:25 +00:00
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persistMgr->transferCharPtr(TMEMBER(_name));
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persistMgr->transferCharPtr(TMEMBER(_filename));
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persistMgr->transferCharPtr(TMEMBER(_cursor));
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2013-11-05 12:31:13 +00:00
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persistMgr->transferUint32(TMEMBER(_alphaColor));
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2012-09-04 20:17:23 +00:00
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for (int i = 0; i < 7; i++) {
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2013-11-05 12:54:25 +00:00
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persistMgr->transferCharPtr(TMEMBER(_caption[i]));
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2012-09-04 20:17:23 +00:00
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void AdNodeState::setCaption(const char *caption, int caseVal) {
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if (caseVal == 0) {
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caseVal = 1;
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}
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if (caseVal < 1 || caseVal > 7) {
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return;
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}
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delete[] _caption[caseVal - 1];
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_caption[caseVal - 1] = new char[strlen(caption) + 1];
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if (_caption[caseVal - 1]) {
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strcpy(_caption[caseVal - 1], caption);
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2013-04-17 17:34:09 +00:00
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_gameRef->expandStringByStringTable(&_caption[caseVal - 1]);
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2012-09-04 20:17:23 +00:00
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}
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}
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//////////////////////////////////////////////////////////////////////////
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const char *AdNodeState::getCaption(int caseVal) {
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if (caseVal == 0) {
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caseVal = 1;
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}
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2013-01-26 17:06:42 +00:00
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if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
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2012-09-04 20:17:23 +00:00
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return "";
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} else {
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return _caption[caseVal - 1];
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
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if (!entity) {
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return STATUS_FAILED;
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}
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// HACK!
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if (this->_gameRef != entity->_gameRef) {
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this->_gameRef = entity->_gameRef;
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}
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if (saving) {
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for (int i = 0; i < 7; i++) {
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if (entity->_caption[i]) {
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setCaption(entity->_caption[i], i);
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}
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}
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if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
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if (includingSprites) {
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setFilename(entity->_sprite->getFilename());
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} else {
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setFilename("");
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}
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}
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if (entity->_cursor && entity->_cursor->getFilename()) {
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setCursor(entity->_cursor->getFilename());
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}
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_alphaColor = entity->_alphaColor;
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_active = entity->_active;
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} else {
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for (int i = 0; i < 7; i++) {
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if (_caption[i]) {
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entity->setCaption(_caption[i], i);
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}
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}
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if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
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if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
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entity->setSprite(_filename);
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}
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}
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if (_cursor) {
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if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
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entity->setCursor(_cursor);
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}
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}
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entity->_active = _active;
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entity->_alphaColor = _alphaColor;
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}
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return STATUS_OK;
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}
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2013-08-03 22:48:41 +00:00
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} // End of namespace Wintermute
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