scummvm/engines/kingdom/logic4.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "kingdom/kingdom.h"
#include "kingdom/logic.h"
namespace Kingdom {
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void Logic::GPL4_900() {
if (_vm->_aTimer > 0) {
_vm->playSound(0);
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_vm->_aTimer = 133;
}
if (_vm->_asMode) {
_vm->switchMtoA();
_mapStat = 0;
_oldStatPlay--;
_vm->_asMode = false;
}
_vm->saveAS();
_vm->fadeToBlack2();
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if (_health == 10 || _health == 6 || _health == 2) {
_vm->showPic(121);
_vm->_bTimer = 38;
_vm->readMouse();
while (_vm->_bTimer && !_vm->_mouseButton) {
_vm->checkTimers();
_vm->refreshSound();
_vm->readMouse();
}
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if (_vm->_aTimer > 0)
_vm->setATimer();
_vm->_userInput = 0;
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GPL4_901();
} else {
if (_vm->_aTimer > 0) {
_vm->setATimer();
_vm->_aTimer = 133;
}
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_vm->showPic(120);
_statPlay = 901;
}
}
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void Logic::GPL4_901() {
_vm->setMouse();
_vm->eraseCursor();
_vm->fadeToBlack2();
_vm->showPic(106);
_vm->drawIcon(4, 0, 12 - _healthOld);
if (_tideCntl)
_vm->drawPic(178);
else
_vm->drawPic(179);
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_vm->_iconRedraw = true;
if (_vm->_userInput == 0x2F1) {
_vm->_asMode = false;
_vm->restoreAS();
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_statPlay = _oldStatPlay;
_vm->_loopFlag = true;
} else {
if (_health == 10 || _health == 6 || _health == 2 || _vm->_userInput < 0x400 || _vm->_userInput > 0x427) {
_vm->_asMode = false;
_vm->restoreAS();
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_statPlay = _oldStatPlay;
} else {
_statPlay = _mapExit[_vm->_userInput - 0x400];
_vm->_userInput = 0;
wound();
_vm->playMovie(10);
inventoryDel(3);
_vm->_tsIconOnly = false;
enableUIButtons();
switchAS();
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_mapStat = 0;
}
_vm->_userInput = 0;
_vm->_loopFlag = true;
}
}
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void Logic::GPL4_991() {
_currMap = 10;
_vm->_userInput = 0;
_vm->playSound(0);
if (_health == 10 || _health == 6 || _health == 2)
_health -= 2;
else
_health -= 4;
if (_health == 0) {
_vm->playMovie(194);
_vm->_noIFScreen = true;
_vm->fShowPic(107);
characterDeath();
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} else {
_vm->_bTimer = 36;
while(_vm->_bTimer) {
_vm->checkTimers();
_vm->refreshSound();
}
_vm->_loopFlag = true;
if (_nodes[28] == 1) {
_nodes[28] = 0;
_nodes[48] = 0;
}
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_vm->_itemInhibit = false;
_tideCntl = false;
_vm->drawPic(179);
_vm->_skylarTimer = 0;
_vm->_skylarTimerFlag = false;
enableUIButtons();
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_vm->_mapEx = true;
_nodeNum = 5;
_vm->drawLocation();
_vm->playSound(0);
if (_nodes[5] > 0) {
_vm->playMovie(197);
_resurrect = true;
}
inventoryDel(12);
_statPlay = 50;
}
}
void Logic::GPL4_992() {
_currMap = 10;
_vm->_userInput = 0;
_vm->playSound(0);
if (_health == 10 || _health == 6 || _health == 2)
_health -= 2;
else
_health -= 4;
if (_health == 0) {
_vm->playMovie(194);
_vm->_noIFScreen = true;
_vm->fShowPic(107);
characterDeath();
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} else {
_vm->_bTimer = 36;
while(_vm->_bTimer != 0) {
_vm->checkTimers();
_vm->refreshSound();
}
_vm->_loopFlag = true;
if (_nodes[28] == 1) {
_nodes[28] = 0;
_nodes[48] = 0;
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}
_vm->_itemInhibit = false;
_tideCntl = false;
_vm->drawPic(179);
_vm->_skylarTimer = 0;
_vm->_skylarTimerFlag = false;
enableUIButtons();
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_vm->_mapEx = true;
_nodeNum = 27;
_vm->drawLocation();
_resurrect = true;
_vm->playSound(0);
_vm->playMovie(195);
inventoryDel(12);
_statPlay = 270;
}
}
void Logic::GPL4_992_demo() {
_currMap = 10;
_vm->_userInput = 0;
_vm->playSound(0);
if (_health == 10 || _health == 6 || _health == 2)
_health -= 2;
else
_health -= 4;
if (_health == 0) {
_vm->playMovie(194);
_vm->_noIFScreen = true;
_vm->fShowPic(107);
characterDeath();
} else {
_vm->_bTimer = 36;
while(_vm->_bTimer != 0) {
_vm->checkTimers();
_vm->refreshSound();
}
_vm->_loopFlag = true;
if (_nodes[28] == 1) {
_nodes[28] = 0;
_nodes[48] = 0;
}
_vm->_itemInhibit = false;
_tideCntl = false;
_vm->drawPic(179);
_vm->_skylarTimer = 0;
_vm->_skylarTimerFlag = false;
enableUIButtons();
_nodeNum = 27;
_vm->drawLocation();
_resurrect = true;
_vm->playSound(0);
_vm->playMovie(195);
inventoryDel(12);
_statPlay = 270;
}
}
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void Logic::GPL4_993() {
_currMap = 10;
_vm->_userInput = 0;
_vm->playSound(0);
if (_health == 10 || _health == 6 || _health == 2)
_health -= 2;
else
_health -= 4;
if (_health == 0) {
_vm->playMovie(194);
_vm->_noIFScreen = true;
_vm->fShowPic(107);
characterDeath();
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} else {
_vm->_bTimer = 36;
while (_vm->_bTimer != 0) {
_vm->checkTimers();
_vm->refreshSound();
}
_vm->_loopFlag = true;
if (_nodes[28] == 1) {
_nodes[28] = 0;
_nodes[48] = 0;
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}
if (_nodes[67] == 1)
_nodes[67] = 0;
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_vm->_itemInhibit = false;
_tideCntl = false;
_vm->drawPic(179);
_vm->_skylarTimer = 0;
_vm->_skylarTimerFlag = false;
enableUIButtons();
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_vm->_mapEx = true;
_nodeNum = 52;
_vm->drawLocation();
_resurrect = true;
_vm->playSound(0);
_vm->playMovie(196);
inventoryDel(12);
_statPlay = 520;
}
}
void Logic::GPL4_993_demo() {
_currMap = 10;
_vm->_userInput = 0;
_vm->playSound(0);
if (_health == 10 || _health == 6 || _health == 2)
_health -= 2;
else
_health -= 4;
if (_health == 0) {
_vm->playMovie(194);
_vm->_noIFScreen = true;
_vm->fShowPic(107);
characterDeath();
} else {
_vm->_bTimer = 36;
while (_vm->_bTimer != 0) {
_vm->checkTimers();
_vm->refreshSound();
}
_vm->_loopFlag = true;
if (_nodes[28] == 1) {
_nodes[28] = 0;
_nodes[48] = 0;
}
if (_nodes[67] == 1)
_nodes[67] = 0;
_vm->_itemInhibit = false;
_tideCntl = false;
_vm->drawPic(179);
_vm->_skylarTimer = 0;
_vm->_skylarTimerFlag = false;
enableUIButtons();
_nodeNum = 52;
_vm->drawLocation();
_resurrect = true;
_vm->playSound(0);
_vm->playMovie(196);
inventoryDel(12);
_statPlay = 520;
}
}
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void Logic::GPL4_994() {
switch(_vm->_userInput) {
case 0x190:
_vm->initPlay();
// TODO _QuitFlag = 1;
_vm->_quit = true;
break;
case 0x191:
// TODO _QuitFlag = 2;
_vm->_quit = true;
break;
default:
if (_vm->_userInput)
warning("Skipped UserInput %d(0x%04X) for _StatPlay %d", _vm->_userInput, _vm->_userInput, _statPlay);
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break;
}
}
} // Namespace