scummvm/sky/logic.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SKYLOGIC_H
#define SKYLOGIC_H
#include "sky/sky.h"
#include "sky/disk.h"
#include "sky/grid.h"
#include "sky/autoroute.h"
#include "sky/musicbase.h"
#include "sky/mouse.h"
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enum scriptVariableOffsets {
RESULT = 0,
SCREEN = 1,
LOGIC_LIST_NO = 2,
CUR_ID = 12,
MOUSE_STATUS = 13,
MOUSE_STOP = 14,
GET_OFF = 18,
PLAYER_X = 27,
PLAYER_Y = 28,
PLAYER_MOOD = 29,
PLAYER_SCREEN = 30,
HIT_ID = 37,
THE_CHOSEN_ONE = 51,
TEXT1 = 53,
MENU_LENGTH = 100,
SCROLL_OFFSET = 101,
MENU = 102,
CUR_SECTION = 143
};
class SkyLogic {
public:
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SkyLogic(SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion);
void engine();
void nop();
void logicScript();
void autoRoute();
void arAnim();
void arTurn();
void alt();
void anim();
void turn();
void cursor();
void talk();
void listen();
void stopped();
void choose();
void frames();
void pause();
void waitSync();
void simpleAnim();
bool fnCacheChip(uint32 a, uint32 b, uint32 c);
bool fnCacheFast(uint32 a, uint32 b, uint32 c);
bool fnDrawScreen(uint32 a, uint32 b, uint32 c);
bool fnAr(uint32 a, uint32 b, uint32 c);
bool fnArAnimate(uint32 a, uint32 b, uint32 c);
bool fnIdle(uint32 a, uint32 b, uint32 c);
bool fnInteract(uint32 a, uint32 b, uint32 c);
bool fnStartSub(uint32 a, uint32 b, uint32 c);
bool fnTheyStartSub(uint32 a, uint32 b, uint32 c);
bool fnAssignBase(uint32 a, uint32 b, uint32 c);
bool fnDiskMouse(uint32 a, uint32 b, uint32 c);
bool fnNormalMouse(uint32 a, uint32 b, uint32 c);
bool fnBlankMouse(uint32 a, uint32 b, uint32 c);
bool fnCrossMouse(uint32 a, uint32 b, uint32 c);
bool fnCursorRight(uint32 a, uint32 b, uint32 c);
bool fnCursorLeft(uint32 a, uint32 b, uint32 c);
bool fnCursorDown(uint32 a, uint32 b, uint32 c);
bool fnOpenHand(uint32 a, uint32 b, uint32 c);
bool fnCloseHand(uint32 a, uint32 b, uint32 c);
bool fnGetTo(uint32 a, uint32 b, uint32 c);
bool fnSetToStand(uint32 a, uint32 b, uint32 c);
bool fnTurnTo(uint32 a, uint32 b, uint32 c);
bool fnArrived(uint32 a, uint32 b, uint32 c);
bool fnLeaving(uint32 a, uint32 b, uint32 c);
bool fnSetAlternate(uint32 a, uint32 b, uint32 c);
bool fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
bool fnKillId(uint32 a, uint32 b, uint32 c);
bool fnNoHuman(uint32 a, uint32 b, uint32 c);
bool fnAddHuman(uint32 a, uint32 b, uint32 c);
bool fnAddButtons(uint32 a, uint32 b, uint32 c);
bool fnNoButtons(uint32 a, uint32 b, uint32 c);
bool fnSetStop(uint32 a, uint32 b, uint32 c);
bool fnClearStop(uint32 a, uint32 b, uint32 c);
bool fnPointerText(uint32 a, uint32 b, uint32 c);
bool fnQuit(uint32 a, uint32 b, uint32 c);
bool fnSpeakMe(uint32 a, uint32 b, uint32 c);
bool fnSpeakMeDir(uint32 a, uint32 b, uint32 c);
bool fnSpeakWait(uint32 a, uint32 b, uint32 c);
bool fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
bool fnChooser(uint32 a, uint32 b, uint32 c);
bool fnHighlight(uint32 a, uint32 b, uint32 c);
bool fnTextKill(uint32 a, uint32 b, uint32 c);
bool fnStopMode(uint32 a, uint32 b, uint32 c);
bool fnWeWait(uint32 a, uint32 b, uint32 c);
bool fnSendSync(uint32 a, uint32 b, uint32 c);
bool fnSendFastSync(uint32 a, uint32 b, uint32 c);
bool fnSendRequest(uint32 a, uint32 b, uint32 c);
bool fnClearRequest(uint32 a, uint32 b, uint32 c);
bool fnCheckRequest(uint32 a, uint32 b, uint32 c);
bool fnStartMenu(uint32 a, uint32 b, uint32 c);
bool fnUnhighlight(uint32 a, uint32 b, uint32 c);
bool fnFaceId(uint32 a, uint32 b, uint32 c);
bool fnForeground(uint32 a, uint32 b, uint32 c);
bool fnBackground(uint32 a, uint32 b, uint32 c);
bool fnNewBackground(uint32 a, uint32 b, uint32 c);
bool fnSort(uint32 a, uint32 b, uint32 c);
bool fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
bool fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
bool fnResetId(uint32 a, uint32 b, uint32 c);
bool fnToggleGrid(uint32 a, uint32 b, uint32 c);
bool fnPause(uint32 a, uint32 b, uint32 c);
bool fnRunAnimMod(uint32 a, uint32 b, uint32 c);
bool fnSimpleMod(uint32 a, uint32 b, uint32 c);
bool fnRunFrames(uint32 a, uint32 b, uint32 c);
bool fnAwaitSync(uint32 a, uint32 b, uint32 c);
bool fnIncMegaSet(uint32 a, uint32 b, uint32 c);
bool fnDecMegaSet(uint32 a, uint32 b, uint32 c);
bool fnSetMegaSet(uint32 a, uint32 b, uint32 c);
bool fnMoveItems(uint32 a, uint32 b, uint32 c);
bool fnNewList(uint32 a, uint32 b, uint32 c);
bool fnAskThis(uint32 a, uint32 b, uint32 c);
bool fnRandom(uint32 a, uint32 b, uint32 c);
bool fnPersonHere(uint32 a, uint32 b, uint32 c);
bool fnToggleMouse(uint32 a, uint32 b, uint32 c);
bool fnMouseOn(uint32 a, uint32 b, uint32 c);
bool fnMouseOff(uint32 a, uint32 b, uint32 c);
bool fnFetchX(uint32 a, uint32 b, uint32 c);
bool fnFetchY(uint32 a, uint32 b, uint32 c);
bool fnTestList(uint32 a, uint32 b, uint32 c);
bool fnFetchPlace(uint32 a, uint32 b, uint32 c);
bool fnCustomJoey(uint32 a, uint32 b, uint32 c);
bool fnSetPalette(uint32 a, uint32 b, uint32 c);
bool fnTextModule(uint32 a, uint32 b, uint32 c);
bool fnChangeName(uint32 a, uint32 b, uint32 c);
bool fnMiniLoad(uint32 a, uint32 b, uint32 c);
bool fnFlushBuffers(uint32 a, uint32 b, uint32 c);
bool fnFlushChip(uint32 a, uint32 b, uint32 c);
bool fnSaveCoods(uint32 a, uint32 b, uint32 c);
bool fnPlotGrid(uint32 a, uint32 b, uint32 c);
bool fnRemoveGrid(uint32 a, uint32 b, uint32 c);
bool fnEyeball(uint32 a, uint32 b, uint32 c);
bool fnCursorUp(uint32 a, uint32 b, uint32 c);
bool fnLeaveSection(uint32 a, uint32 b, uint32 c);
bool fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
bool fnRestoreGame(uint32 a, uint32 b, uint32 c);
bool fnRestartGame(uint32 a, uint32 b, uint32 c);
bool fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
bool fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
bool fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
bool fnBlankScreen(uint32 a, uint32 b, uint32 c);
bool fnPrintCredit(uint32 a, uint32 b, uint32 c);
bool fnLookAt(uint32 a, uint32 b, uint32 c);
bool fnLincTextModule(uint32 a, uint32 b, uint32 c);
bool fnTextKill2(uint32 a, uint32 b, uint32 c);
bool fnSetFont(uint32 a, uint32 b, uint32 c);
bool fnStartFx(uint32 a, uint32 b, uint32 c);
bool fnStopFx(uint32 a, uint32 b, uint32 c);
bool fnStartMusic(uint32 a, uint32 b, uint32 c);
bool fnStopMusic(uint32 a, uint32 b, uint32 c);
bool fnFadeDown(uint32 a, uint32 b, uint32 c);
bool fnFadeUp(uint32 a, uint32 b, uint32 c);
bool fnQuitToDos(uint32 a, uint32 b, uint32 c);
bool fnPauseFx(uint32 a, uint32 b, uint32 c);
bool fnUnPauseFx(uint32 a, uint32 b, uint32 c);
bool fnPrintf(uint32 a, uint32 b, uint32 c);
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static uint32 _scriptVariables[838];
protected:
void push(uint32);
uint32 pop();
void checkModuleLoaded(uint16 moduleNo);
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uint32 script(uint16 scriptNo, uint16 offset);
bool collide(Compact *cpt);
void initScriptVariables();
void mainAnim();
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void runGetOff();
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void stopAndWait();
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uint16 *_moduleList[16];
uint32 _stack[20];
byte _stackPtr;
Compact *_compact;
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uint32 _objectList[30];
uint32 _currentSection;
uint32 _saveCurrentSection;
uint32 _gameVersion;
SkyDisk *_skyDisk;
SkyGrid *_skyGrid;
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SkyText *_skyText;
SkyMusicBase *_skyMusic;
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SkySound *_skySound;
SkyAutoRoute *_skyAutoRoute;
SkyMouse *_skyMouse;
};
#endif