2011-12-31 11:53:24 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "mortevielle/mortevielle.h"
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#include "mortevielle/detection_tables.h"
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2012-02-12 01:34:51 +00:00
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#include "mortevielle/saveload.h"
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2011-12-31 11:53:24 +00:00
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namespace Mortevielle {
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uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->flags; }
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2012-02-12 08:40:03 +00:00
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Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->language; }
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2011-12-31 11:53:24 +00:00
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}
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static const PlainGameDescriptor MortevielleGame[] = {
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{"mortevielle", "Mortville Manor"},
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{0, 0}
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};
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class MortevielleMetaEngine : public AdvancedMetaEngine {
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public:
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2012-02-07 11:48:16 +00:00
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MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::MortevielleGameDescriptions, sizeof(ADGameDescription),
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2011-12-31 11:53:24 +00:00
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MortevielleGame) {
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2012-01-01 02:51:29 +00:00
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_md5Bytes = 512;
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_singleid = "mortevielle";
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2011-12-31 11:53:24 +00:00
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}
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virtual const char *getName() const {
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return "Mortevielle";
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}
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virtual const char *getOriginalCopyright() const {
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2012-01-01 02:51:29 +00:00
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return "Mortville Manor (C) 1988-89 Lankhor";
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2011-12-31 11:53:24 +00:00
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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2012-02-12 01:34:51 +00:00
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virtual int getMaximumSaveSlot() const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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2011-12-31 11:53:24 +00:00
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};
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bool MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Mortevielle::MortevielleEngine(syst, desc);
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}
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return desc != 0;
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}
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bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const {
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2012-02-12 01:34:51 +00:00
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switch (f) {
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case kSupportsListSaves:
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case kSupportsDeleteSave:
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case kSupportsLoadingDuringStartup:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSavesSupportCreationDate:
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return true;
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default:
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return false;
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}
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}
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int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; }
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SaveStateList MortevielleMetaEngine::listSaves(const char *target) const {
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return Mortevielle::SavegameManager::listSaves(target);
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2011-12-31 11:53:24 +00:00
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}
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2012-02-12 01:34:51 +00:00
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SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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return Mortevielle::SavegameManager::querySaveMetaInfos(slot);
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}
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2011-12-31 11:53:24 +00:00
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#if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE)
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REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
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#endif
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