scummvm/engines/kyra/kyra.h

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/* ScummVM - Scumm Interpreter
2006-01-18 17:39:49 +00:00
* Copyright (C) 2004-2006 The ScummVM project
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* $URL$
* $Id$
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*
*/
#ifndef KYRA_H
#define KYRA_H
#include "base/engine.h"
#include "common/rect.h"
namespace Kyra {
class Movie;
class Sound;
class SoundDigital;
class SeqPlayer;
class Resource;
class PAKFile;
class Screen;
class Sprites;
class ScriptHelper;
class Debugger;
class ScreenAnimator;
class TextDisplayer;
class KyraEngine;
class StaticResource;
struct ScriptState;
struct ScriptData;
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
GF_AUDIOCD = 1 << 2, // FM-Towns versions seems to use audio CD
GF_DEMO = 1 << 3,
GF_ENGLISH = 1 << 4,
GF_FRENCH = 1 << 5,
GF_GERMAN = 1 << 6,
GF_SPANISH = 1 << 7,
GF_ITALIAN = 1 << 8,
// other languages here
GF_LNGUNK = 1 << 16, // also used for multi language in kyra3
GF_AMIGA = 1 << 17 // this is no special version flag yet!
};
enum {
GI_KYRA1 = 0,
GI_KYRA2 = 1,
GI_KYRA3 = 2
};
// TODO: this is just the start of makeing the debug output of the kyra engine a bit more useable
// in the future we maybe merge some flags and/or create new ones
enum kDebugLevels {
kDebugLevelScriptFuncs = 1 << 0, // prints debug output of cmd_* functions
kDebugLevelScript = 1 << 1, // prints debug output of "ScriptHelper" functions
kDebugLevelSprites = 1 << 2, // prints debug output of "Sprites" functions
kDebugLevelScreen = 1 << 3, // prints debug output of "Screen" functions
kDebugLevelSound = 1 << 4, // prints debug output of "Sound" functions
kDebugLevelAnimator = 1 << 5, // prints debug output of "ScreenAnimator" functions
kDebugLevelMain = 1 << 6, // prints debug output of common "KyraEngine*" functions && "TextDisplayer" functions
kDebugLevelGUI = 1 << 7, // prints debug output of "KyraEngine*" gui functions
kDebugLevelSequence = 1 << 8, // prints debug output of "SeqPlayer" functions
kDebugLevelMovie = 1 << 9 // prints debug output of movie specific funtions
};
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struct Character {
uint16 sceneId;
uint8 height;
uint8 facing;
uint16 currentAnimFrame;
uint8 inventoryItems[10];
int16 x1, y1, x2, y2;
};
struct Shape {
uint8 imageIndex;
int8 xOffset, yOffset;
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uint8 x, y, w, h;
};
struct Room {
uint8 nameIndex;
uint16 northExit;
uint16 eastExit;
uint16 southExit;
uint16 westExit;
uint8 itemsTable[12];
uint16 itemsXPos[12];
uint8 itemsYPos[12];
uint8 needInit[12];
};
struct Rect {
int x, y;
int x2, y2;
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};
struct Item {
uint8 unk1;
uint8 height;
uint8 unk2;
uint8 unk3;
};
struct SeqLoop {
const uint8 *ptr;
uint16 count;
};
struct SceneExits {
uint16 northXPos;
uint8 northYPos;
uint16 eastXPos;
uint8 eastYPos;
uint16 southXPos;
uint8 southYPos;
uint16 westXPos;
uint8 westYPos;
};
struct BeadState {
int16 x;
int16 y;
int16 width;
int16 height;
int16 dstX;
int16 dstY;
int16 width2;
int16 unk8;
int16 unk9;
int16 tableIndex;
};
struct Timer {
uint8 active;
int32 countdown;
uint32 nextRun;
void (KyraEngine::*func)(int timerNum);
};
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struct Button {
Button *nextButton;
uint16 specialValue;
// uint8 unk[4];
uint8 process0;
uint8 process1;
uint8 process2;
// uint8 unk
uint16 flags;
typedef int (KyraEngine::*ButtonCallback)(Button*);
// using 6 pointers instead of 3 as in the orignal here (safer for use with classes)
uint8 *process0PtrShape;
uint8 *process1PtrShape;
uint8 *process2PtrShape;
ButtonCallback process0PtrCallback;
ButtonCallback process1PtrCallback;
ButtonCallback process2PtrCallback;
uint16 dimTableIndex;
uint16 x;
uint16 y;
uint16 width;
uint16 height;
// uint8 unk[8];
uint32 flags2;
ButtonCallback buttonCallback;
// uint8 unk[8];
};
struct MenuItem {
bool enabled;
uint16 field_1;
uint8 field_3;
const char *itemString;
int16 x;
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int16 field_9;
uint16 y;
uint16 width;
uint16 height;
uint8 textColor;
uint8 highlightColor;
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int16 field_12;
uint8 field_13;
uint8 bgcolor;
uint8 color1;
uint8 color2;
int (KyraEngine::*callback)(Button*);
int16 field_1b;
const char *labelString;
uint16 labelX;
uint8 labelY;
uint8 field_24;
uint32 field_25;
};
struct Menu {
int16 x;
int16 y;
uint16 width;
uint16 height;
uint8 bgcolor;
uint8 color1;
uint8 color2;
const char *menuName;
uint8 textColor;
int16 field_10;
uint16 field_12;
uint16 highlightedItem;
uint8 nrOfItems;
int16 scrollUpBtnX;
int16 scrollUpBtnY;
int16 scrollDownBtnX;
int16 scrollDownBtnY;
MenuItem item[6];
};
struct KeyboardEvent {
bool pending;
uint32 repeat;
uint8 ascii;
};
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class KyraEngine : public Engine {
friend class MusicPlayer;
friend class Debugger;
friend class ScreenAnimator;
public:
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enum {
MUSIC_INTRO = 0
};
KyraEngine(OSystem *system);
~KyraEngine();
virtual int setupGameFlags() = 0;
void errorString(const char *buf_input, char *buf_output);
Resource *resource() { return _res; }
Screen *screen() { return _screen; }
ScreenAnimator *animator() { return _animator; }
TextDisplayer *text() { return _text; }
Sound *sound() { return _sound; }
StaticResource *staticres() { return _staticres; }
uint32 tickLength() const { return _tickLength; }
virtual Movie *createWSAMovie();
uint8 game() const { return _game; }
uint32 features() const { return _features; }
uint8 **shapes() { return _shapes; }
Character *currentCharacter() { return _currentCharacter; }
Character *characterList() { return _characterList; }
uint16 brandonStatus() { return _brandonStatusBit; }
int _paletteChanged;
Common::RandomSource _rnd;
int16 _northExitHeight;
typedef void (KyraEngine::*IntroProc)();
typedef int (KyraEngine::*OpcodeProc)(ScriptState *script);
const char * const*seqWSATable() { return _seq_WSATable; }
const char * const*seqCPSTable() { return _seq_CPSTable; }
const char * const*seqCOLTable() { return _seq_COLTable; }
const char * const*seqTextsTable() { return _seq_textsTable; }
const uint8 * const*palTable1() { return &_specialPalettes[0]; }
const uint8 * const*palTable2() { return &_specialPalettes[29]; }
bool seq_skipSequence() const;
void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false);
void delay(uint32 millis, bool update = false, bool isMainLoop = false);
void quitGame();
void loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData);
void snd_playTheme(int file, int track = 0);
void snd_playVoiceFile(int id);
void snd_voiceWaitForFinish(bool ingame = true);
void snd_playSoundEffect(int track);
void snd_playWanderScoreViaMap(int command, int restart);
void drawSentenceCommand(const char *sentence, int unk1);
void updateSentenceCommand(const char *str1, const char *str2, int unk1);
void updateTextFade();
void updateGameTimers();
void clearNextEventTickCount();
void setTimerCountdown(uint8 timer, int32 countdown);
void setTimerDelay(uint8 timer, int32 countdown);
int16 getTimerDelay(uint8 timer);
void enableTimer(uint8 timer);
void disableTimer(uint8 timer);
void delayWithTicks(int ticks);
void saveGame(const char *fileName, const char *saveName);
void loadGame(const char *fileName);
int mouseX() { return _mouseX; }
int mouseY() { return _mouseY; }
// all opcode procs (maybe that is somehow useless atm)
int cmd_magicInMouseItem(ScriptState *script);
int cmd_characterSays(ScriptState *script);
int cmd_pauseTicks(ScriptState *script);
int cmd_drawSceneAnimShape(ScriptState *script);
int cmd_queryGameFlag(ScriptState *script);
int cmd_setGameFlag(ScriptState *script);
int cmd_resetGameFlag(ScriptState *script);
int cmd_runNPCScript(ScriptState *script);
int cmd_setSpecialExitList(ScriptState *script);
int cmd_blockInWalkableRegion(ScriptState *script);
int cmd_blockOutWalkableRegion(ScriptState *script);
int cmd_walkPlayerToPoint(ScriptState *script);
int cmd_dropItemInScene(ScriptState *script);
int cmd_drawAnimShapeIntoScene(ScriptState *script);
int cmd_createMouseItem(ScriptState *script);
int cmd_savePageToDisk(ScriptState *script);
int cmd_sceneAnimOn(ScriptState *script);
int cmd_sceneAnimOff(ScriptState *script);
int cmd_getElapsedSeconds(ScriptState *script);
int cmd_mouseIsPointer(ScriptState *script);
int cmd_destroyMouseItem(ScriptState *script);
int cmd_runSceneAnimUntilDone(ScriptState *script);
int cmd_fadeSpecialPalette(ScriptState *script);
int cmd_playAdlibSound(ScriptState *script);
int cmd_playAdlibScore(ScriptState *script);
int cmd_phaseInSameScene(ScriptState *script);
int cmd_setScenePhasingFlag(ScriptState *script);
int cmd_resetScenePhasingFlag(ScriptState *script);
int cmd_queryScenePhasingFlag(ScriptState *script);
int cmd_sceneToDirection(ScriptState *script);
int cmd_setBirthstoneGem(ScriptState *script);
int cmd_placeItemInGenericMapScene(ScriptState *script);
int cmd_setBrandonStatusBit(ScriptState *script);
int cmd_pauseSeconds(ScriptState *script);
int cmd_getCharactersLocation(ScriptState *script);
int cmd_runNPCSubscript(ScriptState *script);
int cmd_magicOutMouseItem(ScriptState *script);
int cmd_internalAnimOn(ScriptState *script);
int cmd_forceBrandonToNormal(ScriptState *script);
int cmd_poisonDeathNow(ScriptState *script);
int cmd_setScaleMode(ScriptState *script);
int cmd_openWSAFile(ScriptState *script);
int cmd_closeWSAFile(ScriptState *script);
int cmd_runWSAFromBeginningToEnd(ScriptState *script);
int cmd_displayWSAFrame(ScriptState *script);
int cmd_enterNewScene(ScriptState *script);
int cmd_setSpecialEnterXAndY(ScriptState *script);
int cmd_runWSAFrames(ScriptState *script);
int cmd_popBrandonIntoScene(ScriptState *script);
int cmd_restoreAllObjectBackgrounds(ScriptState *script);
int cmd_setCustomPaletteRange(ScriptState *script);
int cmd_loadPageFromDisk(ScriptState *script);
int cmd_customPrintTalkString(ScriptState *script);
int cmd_restoreCustomPrintBackground(ScriptState *script);
int cmd_hideMouse(ScriptState *script);
int cmd_showMouse(ScriptState *script);
int cmd_getCharacterX(ScriptState *script);
int cmd_getCharacterY(ScriptState *script);
int cmd_changeCharactersFacing(ScriptState *script);
int cmd_copyWSARegion(ScriptState *script);
int cmd_printText(ScriptState *script);
int cmd_random(ScriptState *script);
int cmd_loadSoundFile(ScriptState *script);
int cmd_displayWSAFrameOnHidPage(ScriptState *script);
int cmd_displayWSASequentialFrames(ScriptState *script);
int cmd_drawCharacterStanding(ScriptState *script);
int cmd_internalAnimOff(ScriptState *script);
int cmd_changeCharactersXAndY(ScriptState *script);
int cmd_clearSceneAnimatorBeacon(ScriptState *script);
int cmd_querySceneAnimatorBeacon(ScriptState *script);
int cmd_refreshSceneAnimator(ScriptState *script);
int cmd_placeItemInOffScene(ScriptState *script);
int cmd_wipeDownMouseItem(ScriptState *script);
int cmd_placeCharacterInOtherScene(ScriptState *script);
int cmd_getKey(ScriptState *script);
int cmd_specificItemInInventory(ScriptState *script);
int cmd_popMobileNPCIntoScene(ScriptState *script);
int cmd_mobileCharacterInScene(ScriptState *script);
int cmd_hideMobileCharacter(ScriptState *script);
int cmd_unhideMobileCharacter(ScriptState *script);
int cmd_setCharactersLocation(ScriptState *script);
int cmd_walkCharacterToPoint(ScriptState *script);
int cmd_specialEventDisplayBrynnsNote(ScriptState *script);
int cmd_specialEventRemoveBrynnsNote(ScriptState *script);
int cmd_setLogicPage(ScriptState *script);
int cmd_fatPrint(ScriptState *script);
int cmd_preserveAllObjectBackgrounds(ScriptState *script);
int cmd_updateSceneAnimations(ScriptState *script);
int cmd_sceneAnimationActive(ScriptState *script);
int cmd_setCharactersMovementDelay(ScriptState *script);
int cmd_getCharactersFacing(ScriptState *script);
int cmd_bkgdScrollSceneAndMasksRight(ScriptState *script);
int cmd_dispelMagicAnimation(ScriptState *script);
int cmd_findBrightestFireberry(ScriptState *script);
int cmd_setFireberryGlowPalette(ScriptState *script);
int cmd_setDeathHandlerFlag(ScriptState *script);
int cmd_drinkPotionAnimation(ScriptState *script);
int cmd_makeAmuletAppear(ScriptState *script);
int cmd_drawItemShapeIntoScene(ScriptState *script);
int cmd_setCharactersCurrentFrame(ScriptState *script);
int cmd_waitForConfirmationMouseClick(ScriptState *script);
int cmd_pageFlip(ScriptState *script);
int cmd_setSceneFile(ScriptState *script);
int cmd_getItemInMarbleVase(ScriptState *script);
int cmd_setItemInMarbleVase(ScriptState *script);
int cmd_addItemToInventory(ScriptState *script);
int cmd_intPrint(ScriptState *script);
int cmd_shakeScreen(ScriptState *script);
int cmd_createAmuletJewel(ScriptState *script);
int cmd_setSceneAnimCurrXY(ScriptState *script);
int cmd_poisonBrandonAndRemaps(ScriptState *script);
int cmd_fillFlaskWithWater(ScriptState *script);
int cmd_getCharactersMovementDelay(ScriptState *script);
int cmd_getBirthstoneGem(ScriptState *script);
int cmd_queryBrandonStatusBit(ScriptState *script);
int cmd_playFluteAnimation(ScriptState *script);
int cmd_playWinterScrollSequence(ScriptState *script);
int cmd_getIdolGem(ScriptState *script);
int cmd_setIdolGem(ScriptState *script);
int cmd_totalItemsInScene(ScriptState *script);
int cmd_restoreBrandonsMovementDelay(ScriptState *script);
int cmd_setMousePos(ScriptState *script);
int cmd_getMouseState(ScriptState *script);
int cmd_setEntranceMouseCursorTrack(ScriptState *script);
int cmd_itemAppearsOnGround(ScriptState *script);
int cmd_setNoDrawShapesFlag(ScriptState *script);
int cmd_fadeEntirePalette(ScriptState *script);
int cmd_itemOnGroundHere(ScriptState *script);
int cmd_queryCauldronState(ScriptState *script);
int cmd_setCauldronState(ScriptState *script);
int cmd_queryCrystalState(ScriptState *script);
int cmd_setCrystalState(ScriptState *script);
int cmd_setPaletteRange(ScriptState *script);
int cmd_shrinkBrandonDown(ScriptState *script);
int cmd_growBrandonUp(ScriptState *script);
int cmd_setBrandonScaleXAndY(ScriptState *script);
int cmd_resetScaleMode(ScriptState *script);
int cmd_getScaleDepthTableValue(ScriptState *script);
int cmd_setScaleDepthTableValue(ScriptState *script);
int cmd_message(ScriptState *script);
int cmd_checkClickOnNPC(ScriptState *script);
int cmd_getFoyerItem(ScriptState *script);
int cmd_setFoyerItem(ScriptState *script);
int cmd_setNoItemDropRegion(ScriptState *script);
int cmd_walkMalcolmOn(ScriptState *script);
int cmd_passiveProtection(ScriptState *script);
int cmd_setPlayingLoop(ScriptState *script);
int cmd_brandonToStoneSequence(ScriptState *script);
int cmd_brandonHealingSequence(ScriptState *script);
int cmd_protectCommandLine(ScriptState *script);
int cmd_pauseMusicSeconds(ScriptState *script);
int cmd_resetMaskRegion(ScriptState *script);
int cmd_setPaletteChangeFlag(ScriptState *script);
int cmd_fillRect(ScriptState *script);
int cmd_dummy(ScriptState *script);
int cmd_vocUnload(ScriptState *script);
int cmd_vocLoad(ScriptState *script);
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protected:
virtual int go();
virtual int init();
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void startup();
void mainLoop();
int initCharacterChat(int8 charNum);
int8 getChatPartnerNum();
void backupChatPartnerAnimFrame(int8 charNum);
void restoreChatPartnerAnimFrame(int8 charNum);
void endCharacterChat(int8 charNum, int16 arg_4);
void waitForChatToFinish(int16 chatDuration, const char *str, uint8 charNum);
void characterSays(const char *chatStr, int8 charNum, int8 chatDuration);
void setCharactersPositions(int character);
int setGameFlag(int flag);
int queryGameFlag(int flag);
int resetGameFlag(int flag);
void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
void transcendScenes(int roomIndex, int roomName);
void setSceneFile(int roomIndex, int roomName);
void moveCharacterToPos(int character, int facing, int xpos, int ypos);
void setCharacterPositionWithUpdate(int character);
int setCharacterPosition(int character, int *facingTable);
void setCharacterPositionHelper(int character, int *facingTable);
int getOppositeFacingDirection(int dir);
void loadSceneMSC();
void startSceneScript(int brandonAlive);
void setupSceneItems();
void initSceneData(int facing, int unk1, int brandonAlive);
void clearNoDropRects();
void addToNoDropRects(int x, int y, int w, int h);
byte findFreeItemInScene(int scene);
byte findItemAtPos(int x, int y);
void placeItemInGenericMapScene(int item, int index);
void initSceneObjectList(int brandonAlive);
void initSceneScreen(int brandonAlive);
int findDuplicateItemShape(int shape);
int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end);
int getFacingFromPointToPoint(int x, int y, int toX, int toY);
void changePosTowardsFacing(int &x, int &y, int facing);
bool lineIsPassable(int x, int y);
int getMoveTableSize(int *moveTable);
int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
int processSceneChange(int *table, int unk1, int frameReset);
int changeScene(int facing);
void createMouseItem(int item);
void destroyMouseItem();
void setMouseItem(int item);
void wipeDownMouseItem(int xpos, int ypos);
void setBrandonPoisonFlags(int reset);
void resetBrandonPoisonFlags();
void processInput(int xpos, int ypos);
int processInputHelper(int xpos, int ypos);
int clickEventHandler(int xpos, int ypos);
void clickEventHandler2();
void updateMousePointer(bool forceUpdate = false);
bool hasClickedOnExit(int xpos, int ypos);
int checkForNPCScriptRun(int xpos, int ypos);
void runNpcScript(int func);
int countItemsInScene(uint16 sceneId);
int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
int checkNoDropRects(int x, int y);
int isDropable(int x, int y);
void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
void dropItem(int unk1, int item, int x, int y, int unk2);
void itemSpecialFX(int x, int y, int item);
void itemSpecialFX1(int x, int y, int item);
void itemSpecialFX2(int x, int y, int item);
void magicOutMouseItem(int animIndex, int itemPos);
void magicInMouseItem(int animIndex, int item, int itemPos);
void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops);
void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops);
void updatePlayerItemsForScene();
void redrawInventory(int page);
void drawJewelPress(int jewel, int drawSpecial);
void drawJewelsFadeOutStart();
void drawJewelsFadeOutEnd(int jewel);
void setupShapes123(const Shape *shapeTable, int endShape, int flags);
void freeShapes123();
void seq_demo();
void seq_intro();
void seq_introLogos();
void seq_introStory();
void seq_introMalcolmTree();
void seq_introKallakWriting();
void seq_introKallakMalcolm();
void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly);
void seq_brandonHealing();
void seq_brandonHealing2();
void seq_poisonDeathNow(int now);
void seq_poisonDeathNowAnim();
void seq_playFluteAnimation();
void seq_winterScroll1();
void seq_winterScroll2();
void seq_makeBrandonInv();
void seq_makeBrandonNormal();
void seq_makeBrandonNormal2();
void seq_makeBrandonWisp();
void seq_dispelMagicAnimation();
void seq_fillFlaskWithWater(int item, int type);
void seq_playDrinkPotionAnim(int item, int unk2, int flags);
int seq_playEnd();
void seq_brandonToStone();
void seq_playEnding();
void seq_playCredits();
void updateKyragemFading();
static OpcodeProc _opcodeTable[];
static const int _opcodeTableSize;
void waitForEvent();
void loadPalette(const char *filename, uint8 *palData);
void loadMouseShapes();
void loadCharacterShapes();
void loadSpecialEffectShapes();
void loadItems();
void loadButtonShapes();
void initMainButtonList();
void loadMainScreen(int page = 3);
void setCharactersInDefaultScene();
void setupPanPages();
void freePanPages();
void closeFinalWsa();
int handleMalcolmFlag();
int handleBeadState();
void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr);
int processBead(int x, int y, int &x2, int &y2, BeadState *ptr);
void setTimer19();
void setupTimers();
void timerUpdateHeadAnims(int timerNum);
void timerSetFlags1(int timerNum);
void timerSetFlags2(int timerNum);
void timerSetFlags3(int timerNum);
void timerCheckAnimFlag1(int timerNum);
void timerCheckAnimFlag2(int timerNum);
void checkAmuletAnimFlags();
void timerRedrawAmulet(int timerNum);
void timerFadeText(int timerNum);
void updateAnimFlag1(int timerNum);
void updateAnimFlag2(int timerNum);
void drawAmulet();
void setTextFadeTimerCountdown(int16 countdown);
void setWalkspeed(uint8 newSpeed);
int buttonInventoryCallback(Button *caller);
int buttonAmuletCallback(Button *caller);
int buttonMenuCallback(Button *caller);
int drawBoxCallback(Button *button);
int drawShadedBoxCallback(Button *button);
void calcCoords(Menu &menu);
void initMenu(Menu &menu);
void setGUILabels();
Button *initButton(Button *list, Button *newButton);
void processButtonList(Button *list);
void processButton(Button *button);
void processMenuButton(Button *button);
void processAllMenuButtons();
const char *getSavegameFilename(int num);
void setupSavegames(Menu &menu, int num);
int getNextSavegameSlot();
int gui_resumeGame(Button *button);
int gui_loadGameMenu(Button *button);
int gui_saveGameMenu(Button *button);
int gui_gameControlsMenu(Button *button);
int gui_quitPlaying(Button *button);
int gui_quitConfirmYes(Button *button);
int gui_quitConfirmNo(Button *button);
int gui_loadGame(Button *button);
int gui_saveGame(Button *button);
int gui_savegameConfirm(Button *button);
int gui_cancelSubMenu(Button *button);
int gui_scrollUp(Button *button);
int gui_scrollDown(Button *button);
int gui_controlsChangeMusic(Button *button);
int gui_controlsChangeSounds(Button *button);
int gui_controlsChangeWalk(Button *button);
int gui_controlsChangeText(Button *button);
int gui_controlsChangeVoice(Button *button);
bool gui_quitConfirm(const char *str);
void gui_getInput();
void gui_redrawText(Menu menu);
void gui_redrawHighlight(Menu menu);
void gui_processHighlights(Menu &menu);
void gui_updateSavegameString();
void gui_redrawTextfield();
void gui_fadePalette();
void gui_restorePalette();
void gui_setupControls(Menu &menu);
uint8 _game;
bool _quitFlag;
bool _skipFlag;
bool _skipIntroFlag;
bool _abortIntroFlag;
bool _menuDirectlyToLoad;
bool _abortWalkFlag;
bool _abortWalkFlag2;
bool _mousePressFlag;
int8 _mouseWheel;
uint8 _flagsTable[53];
uint8 *_shapes[377];
uint16 _gameSpeed;
uint16 _tickLength;
uint32 _features;
int _mouseX, _mouseY;
int8 _itemInHand;
int _mouseState;
bool _handleInput;
bool _changedScene;
int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3;
int _beadStateVar;
int _unkAmuletVar;
int _malcolmFlag;
int _endSequenceSkipFlag;
int _endSequenceNeedLoading;
int _unkEndSeqVar2;
uint8 *_endSequenceBackUpRect;
int _unkEndSeqVar4;
int _unkEndSeqVar5;
int _lastDisplayedPanPage;
uint8 *_panPagesTable[20];
Movie *_finalA, *_finalB, *_finalC;
Movie *_movieObjects[10];
uint16 _entranceMouseCursorTracks[8];
uint16 _walkBlockNorth;
uint16 _walkBlockEast;
uint16 _walkBlockSouth;
uint16 _walkBlockWest;
int32 _scaleMode;
int16 _scaleTable[145];
Rect _noDropRects[11];
int8 _birthstoneGemTable[4];
int8 _idolGemsTable[3];
int8 _marbleVaseItem;
int8 _foyerItemTable[3];
int8 _cauldronState;
int8 _crystalState[2];
uint16 _brandonStatusBit;
uint8 _brandonStatusBit0x02Flag;
uint8 _brandonStatusBit0x20Flag;
uint8 _brandonPoisonFlagsGFX[256];
uint8 _deathHandler;
int16 _brandonInvFlag;
uint8 _poisonDeathCounter;
int _brandonPosX;
int _brandonPosY;
uint16 _currentChatPartnerBackupFrame;
uint16 _currentCharAnimFrame;
int8 *_sceneAnimTable[50];
Item _itemTable[145];
int _lastProcessedItem;
int _lastProcessedItemHeight;
int16 *_exitListPtr;
int16 _exitList[11];
SceneExits _sceneExits;
uint16 _currentRoom;
int _scenePhasingFlag;
uint8 *_maskBuffer;
int _sceneChangeState;
int _loopFlag2;
int _pathfinderFlag;
int _pathfinderFlag2;
int _lastFindWayRet;
int *_movFacingTable;
int8 _talkingCharNum;
int8 _charSayUnk2;
int8 _charSayUnk3;
int8 _currHeadShape;
uint8 _currSentenceColor[3];
int8 _startSentencePalIndex;
bool _fadeText;
uint8 _configTextspeed;
uint8 _configWalkspeed;
bool _configMusic;
bool _configSounds;
uint8 _configVoice;
int _curMusicTheme;
int _newMusicTheme;
int16 _lastMusicCommand;
Resource *_res;
Screen *_screen;
ScreenAnimator *_animator;
Sound *_sound;
SeqPlayer *_seq;
Sprites *_sprites;
TextDisplayer *_text;
ScriptHelper *_scriptInterpreter;
Debugger *_debugger;
StaticResource *_staticres;
Common::SaveFileManager *_saveFileMan;
ScriptState *_scriptMain;
ScriptState *_npcScript;
ScriptData *_npcScriptData;
ScriptState *_scriptClick;
ScriptData *_scriptClickData;
Character *_characterList;
Character *_currentCharacter;
Button *_buttonList;
Button *_menuButtonList;
bool _displayMenu;
bool _menuRestoreScreen;
bool _displaySubMenu;
bool _cancelSubMenu;
uint8 _toplevelMenu;
int _savegameOffset;
int _gameToLoad;
char _savegameName[31];
const char *_specialSavegameString;
KeyboardEvent _keyboardEvent;
struct KyragemState {
uint16 nextOperation;
uint16 rOffset;
uint16 gOffset;
uint16 bOffset;
uint32 timerCount;
} _kyragemFadingState;
// TODO: get rid of all variables having pointers to the static resources if possible
// i.e. let them directly use the _staticres functions
void initStaticResource();
const uint8 *_seq_Forest;
const uint8 *_seq_KallakWriting;
const uint8 *_seq_KyrandiaLogo;
const uint8 *_seq_KallakMalcolm;
const uint8 *_seq_MalcolmTree;
const uint8 *_seq_WestwoodLogo;
const uint8 *_seq_Demo1;
const uint8 *_seq_Demo2;
const uint8 *_seq_Demo3;
const uint8 *_seq_Demo4;
const uint8 *_seq_Reunion;
const char * const*_seq_WSATable;
const char * const*_seq_CPSTable;
const char * const*_seq_COLTable;
const char * const*_seq_textsTable;
int _seq_WSATable_Size;
int _seq_CPSTable_Size;
int _seq_COLTable_Size;
int _seq_textsTable_Size;
const char * const*_itemList;
const char * const*_takenList;
const char * const*_placedList;
const char * const*_droppedList;
const char * const*_noDropList;
const char * const*_putDownFirst;
const char * const*_waitForAmulet;
const char * const*_blackJewel;
const char * const*_poisonGone;
const char * const*_healingTip;
const char * const*_thePoison;
const char * const*_fluteString;
const char * const*_wispJewelStrings;
const char * const*_magicJewelString;
const char * const*_flaskFull;
const char * const*_fullFlask;
const char * const*_veryClever;
const char * const*_homeString;
const char * const*_newGameString;
const char *_voiceTextString;
const char *_textSpeedString;
const char *_onString;
const char *_offString;
int _itemList_Size;
int _takenList_Size;
int _placedList_Size;
int _droppedList_Size;
int _noDropList_Size;
int _putDownFirst_Size;
int _waitForAmulet_Size;
int _blackJewel_Size;
int _poisonGone_Size;
int _healingTip_Size;
int _thePoison_Size;
int _fluteString_Size;
int _wispJewelStrings_Size;
int _magicJewelString_Size;
int _flaskFull_Size;
int _fullFlask_Size;
int _veryClever_Size;
int _homeString_Size;
int _newGameString_Size;
const char * const*_characterImageTable;
int _characterImageTableSize;
const char * const*_guiStrings;
int _guiStringsSize;
const char * const*_configStrings;
int _configStringsSize;
Shape *_defaultShapeTable;
int _defaultShapeTableSize;
const Shape *_healingShapeTable;
int _healingShapeTableSize;
const Shape *_healingShape2Table;
int _healingShape2TableSize;
const Shape *_posionDeathShapeTable;
int _posionDeathShapeTableSize;
const Shape *_fluteAnimShapeTable;
int _fluteAnimShapeTableSize;
const Shape *_winterScrollTable;
int _winterScrollTableSize;
const Shape *_winterScroll1Table;
int _winterScroll1TableSize;
const Shape *_winterScroll2Table;
int _winterScroll2TableSize;
const Shape *_drinkAnimationTable;
int _drinkAnimationTableSize;
const Shape *_brandonToWispTable;
int _brandonToWispTableSize;
const Shape *_magicAnimationTable;
int _magicAnimationTableSize;
const Shape *_brandonStoneTable;
int _brandonStoneTableSize;
Room *_roomTable;
int _roomTableSize;
const char * const*_roomFilenameTable;
int _roomFilenameTableSize;
const uint8 *_amuleteAnim;
const uint8 * const*_specialPalettes;
Timer _timers[34];
uint32 _timerNextRun;
static const char *_musicFiles[];
static const int _musicFilesCount;
static const int8 _charXPosTable[];
static const int8 _addXPosTable[];
static const int8 _charYPosTable[];
static const int8 _addYPosTable[];
// positions of the inventory
static const uint16 _itemPosX[];
static const uint8 _itemPosY[];
static Button _buttonData[];
static Button *_buttonDataListPtr[];
static Button _menuButtonData[];
static Button _scrollUpButton;
static Button _scrollDownButton;
bool _haveScrollButtons;
static Menu _menu[];
static const uint8 _magicMouseItemStartFrame[];
static const uint8 _magicMouseItemEndFrame[];
static const uint8 _magicMouseItemStartFrame2[];
static const uint8 _magicMouseItemEndFrame2[];
static const uint16 _amuletX[];
static const uint16 _amuletY[];
static const uint16 _amuletX2[];
static const uint16 _amuletY2[];
2004-04-09 12:36:06 +00:00
};
class KyraEngine_v1 : public KyraEngine {
public:
KyraEngine_v1(OSystem *system);
~KyraEngine_v1();
int setupGameFlags();
};
class KyraEngine_v2 : public KyraEngine {
public:
KyraEngine_v2(OSystem *system);
~KyraEngine_v2();
int setupGameFlags() { return 0; }
int go();
};
// maybe subclass KyraEngine_v2 later
class KyraEngine_v3 : public KyraEngine {
public:
KyraEngine_v3(OSystem *system);
~KyraEngine_v3();
Movie *createWSAMovie();
SoundDigital *soundDigital() { return _soundDigital; }
int setupGameFlags() { _game = GI_KYRA3; return 0; }
int go();
private:
int init();
SoundDigital *_soundDigital;
// sound specific
private:
void playMenuAudioFile();
int _musicSoundChannel;
const char *_menuAudioFile;
};
2004-04-09 12:36:06 +00:00
} // End of namespace Kyra
#endif