scummvm/engines/teenagent/resources.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TEENAGENT_RESOURCES_H
#define TEENAGENT_RESOURCES_H
#include "teenagent/pack.h"
#include "teenagent/segment.h"
#include "teenagent/font.h"
#include "graphics/surface.h"
struct ADGameDescription;
namespace TeenAgent {
class Resources {
protected:
Resources();
public:
static Resources *instance();
bool loadArchives(const ADGameDescription *gd);
void deinit();
void loadOff(Graphics::Surface &surface, byte *palette, int id);
Common::SeekableReadStream *loadLan(uint32 id) const;
Common::SeekableReadStream *loadLan000(uint32 id) const;
//void loadOn(Graphics::Surface &surface, int id, uint16 &dst, uint16 *flags);
//void loadOns(Graphics::Surface &surface, int id, uint16 &dst);
Pack varia, off, on, ons, lan000, lan500, mmm, sam_mmm, sam_sam;
Segment cseg, dseg, eseg;
Font font7, font8;
};
} // End of namespace TeenAgent
#endif