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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "teenagent/dialog.h"
#include "teenagent/resources.h"
#include "teenagent/scene.h"
namespace TeenAgent {
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void Dialog::show(Scene * scene, uint16 addr, uint16 animation, uint16 actor_animation, byte color1, byte color2) {
debug(0, "Dialog::show(%04x, %u)", addr, animation);
Resources * res = Resources::instance();
int n = 0;
Common::String message;
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byte color = color1;
while (n < 4) {
byte c = res->eseg.get_byte(addr++);
switch(c) {
case 0:
++n;
if (n == 3) {
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color = color == color1? color2: color1;
//debug(0, "changing color", message);
}
continue;
case 0xff:
{
//fixme : wait for the next cycle of the animation
}
continue;
default:
if (n > 1) {
if (!message.empty()) {
if (animation != 0) {
SceneEvent e(SceneEvent::PlayAnimation);
e.animation = animation;
e.color = 0x41;
scene->push(e);
}
if (actor_animation != 0) {
SceneEvent e(SceneEvent::PlayAnimation);
e.animation = actor_animation;
e.color = 0x40;
scene->push(e);
}
SceneEvent e(SceneEvent::Message);
e.message = message;
e.color = color;
scene->push(e);
}
message = (const char *)Resources::instance()->eseg.ptr(addr - 1);
} else if (n == 1) {
message += '\n';
message += (const char *)Resources::instance()->eseg.ptr(addr - 1);
} else if (n == 0 && message.empty()) {
message = (const char *)Resources::instance()->eseg.ptr(addr - 1);
}
n = 0;
}
}
if (!message.empty()) {
if (animation != 0) {
SceneEvent e(SceneEvent::PlayAnimation);
e.animation = animation;
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e.color = 0x41;
scene->push(e);
} //copy paste ninja was here
SceneEvent e(SceneEvent::Message);
e.message = message;
e.color = color;
scene->push(e);
}
}
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uint16 Dialog::pop(Scene *scene, uint16 addr, uint16 animation, uint16 actor_animation, byte color1, byte color2) {
debug(0, "Dialog::pop(%04x, %u)", addr, animation);
Resources * res = Resources::instance();
uint16 next;
do {
next = res->dseg.get_word(addr);
addr += 2;
} while (next == 0);
uint16 next2 = res->dseg.get_word(addr);
if (next2 != 0xffff)
res->dseg.set_word(addr - 2, 0);
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show(scene, next, animation, actor_animation, color1, color2);
return next;
}
} // End of namespace TeenAgent