2020-10-10 08:30:49 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "asylum/asylum.h"
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class AsylumMetaEngine : public AdvancedMetaEngine {
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public:
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2021-02-12 09:07:09 +00:00
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virtual const char *getName() const override {
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2021-02-19 15:27:13 +00:00
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return "asylum";
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2020-10-10 08:30:49 +00:00
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}
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virtual const char *getOriginalCopyright() const {
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return "Sanitarium (c) ASC Games";
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}
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2021-02-12 09:07:09 +00:00
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override;
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virtual void removeSaveState(const char *target, int slot) const override;
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2020-10-10 08:30:49 +00:00
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};
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bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsSubtitleOptions);
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}
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2021-02-12 09:07:09 +00:00
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Common::Error AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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2020-10-10 08:30:49 +00:00
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if (desc) {
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*engine = new Asylum::AsylumEngine(syst, desc);
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}
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2021-02-12 09:07:09 +00:00
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return desc ? Common::kNoError : Common::kUnsupportedGameidError;
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2020-10-10 08:30:49 +00:00
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}
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SaveStateList AsylumMetaEngine::listSaves(const char * /*target*/) const {
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error("[AsylumMetaEngine::listSaves] Not implemented");
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}
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int AsylumMetaEngine::getMaximumSaveSlot() const {
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error("[AsylumMetaEngine::getMaximumSaveSlot] Not implemented");
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}
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void AsylumMetaEngine::removeSaveState(const char * /*target*/, int /*slot*/) const {
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error("[AsylumMetaEngine::removeSaveState] Not implemented");
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}
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#if PLUGIN_ENABLED_DYNAMIC(ASYLUM)
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REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
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#endif
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