scummvm/engines/asylum/metaengine.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "asylum/asylum.h"
class AsylumMetaEngine : public AdvancedMetaEngine {
public:
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virtual const char *getName() const override {
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return "asylum";
}
virtual const char *getOriginalCopyright() const {
return "Sanitarium (c) ASC Games";
}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override;
virtual void removeSaveState(const char *target, int slot) const override;
};
bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsSubtitleOptions);
}
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Common::Error AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Asylum::AsylumEngine(syst, desc);
}
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return desc ? Common::kNoError : Common::kUnsupportedGameidError;
}
SaveStateList AsylumMetaEngine::listSaves(const char * /*target*/) const {
error("[AsylumMetaEngine::listSaves] Not implemented");
}
int AsylumMetaEngine::getMaximumSaveSlot() const {
error("[AsylumMetaEngine::getMaximumSaveSlot] Not implemented");
}
void AsylumMetaEngine::removeSaveState(const char * /*target*/, int /*slot*/) const {
error("[AsylumMetaEngine::removeSaveState] Not implemented");
}
#if PLUGIN_ENABLED_DYNAMIC(ASYLUM)
REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
#endif