scummvm/engines/agi/preagi.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef AGI_PREAGI_H
#define AGI_PREAGI_H
#include "agi/agi.h"
namespace Audio {
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class SoundHandle;
class PCSpeaker;
}
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namespace Agi {
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// default attributes
#define IDA_DEFAULT 0x0F
#define IDA_DEFAULT_REV 0xF0
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#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
#define IDI_SND_TIMER_RESOLUTION 0.0182
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#define kColorDefault 0x1337
#define IDI_MAX_ROW_PIC 20
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enum SelectionTypes {
kSelYesNo,
kSelNumber,
kSelSpace,
kSelAnyKey,
kSelBackspace
};
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class PreAgiEngine : public AgiBase {
int _gameId;
protected:
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void initialize() override;
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void pollTimer() {}
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int getKeypress() override { return 0; }
bool isKeypress() override { return false; }
void clearKeyQueue() override {}
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PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
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~PreAgiEngine() override;
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int getGameId() {
return _gameId;
}
PictureMgr *_picture;
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void clearImageStack() override {}
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void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) override {}
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void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) override {}
void releaseImageStack() override {}
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int saveGame(const Common::String &fileName, const Common::String &saveName) { return -1; }
int loadGame(const Common::String &fileName, bool checkId = true) { return -1; }
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// Game
Common::String getTargetName() { return _targetName; }
// Screen
void clearScreen(int attr, bool overrideDefault = true);
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void clearGfxScreen(int attr);
void setDefaultTextColor(int attr) { _defaultColor = attr; }
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// Keyboard
int getSelection(SelectionTypes type);
int rnd(int hi);
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// Text
void drawStr(int row, int col, int attr, const char *buffer);
void drawStrMiddle(int row, int attr, const char *buffer);
void clearTextArea();
void clearRow(int row);
void XOR80(char *buffer);
void printStr(const char *szMsg);
void printStrXOR(char *szMsg);
// Saved Games
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
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void playNote(int16 frequency, int32 length);
void waitForTimer(int msec_delay);
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private:
int _defaultColor;
Audio::PCSpeaker *_speakerStream;
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Audio::SoundHandle *_speakerHandle;
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};
} // End of namespace Agi
#endif