scummvm/engines/sherlock/detection_tables.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
namespace Sherlock {
static const SherlockGameDescription gameDescriptions[] = {
{
// Case of the Serrated Scalpel - English
{
"scalpel",
0,
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AD_ENTRY1s("talk.lib", "ad0c4d6865edf15da4e9204c08815875", 238928),
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Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
GType_SerratedScalpel,
},
{ AD_TABLE_END_MARKER, (GameType)0 }
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};
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} // End of namespace Sherlock