scummvm/primitives.cpp

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
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#include "stdafx.h"
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#include "debug.h"
#include "font.h"
#include "color.h"
#include "driver.h"
#include "primitives.h"
#include <string>
PrimitiveObject::PrimitiveObject() {
_x1 = 0;
_y1 = 0;
_x2 = 0;
_y2 = 0;
_color._vals[0] = 0;
_color._vals[1] = 0;
_color._vals[2] = 0;
_filled = false;
_type = 0;
_bitmap = NULL;
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}
PrimitiveObject::~PrimitiveObject() {
if (_type == 2)
g_driver->destroyBitmap(_bitmap);
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}
void PrimitiveObject::createRectangle(int x1, int x2, int y1, int y2, Color color, bool filled) {
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_x1 = x1;
_y1 = y1;
_x2 = x2;
_y2 = y2;
_color = color;
_filled = filled;
_type = 1;
}
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void PrimitiveObject::createBitmap(Bitmap *bitmap, int x, int y, bool /*transparent*/) {
_type = 2;
_bitmap = bitmap;
_bitmap->setX(x);
_bitmap->setY(y);
// transparent: what to do ?
g_driver->createBitmap(_bitmap);
}
void PrimitiveObject::createLine(int x1, int x2, int y1, int y2, Color color) {
_x1 = x1;
_y1 = y1;
_x2 = x2;
_y2 = y2;
_color = color;
_type = 3;
}
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void PrimitiveObject::draw() {
assert(_type);
if (_type == 1)
g_driver->drawRectangle(this);
else if (_type == 2)
g_driver->drawBitmap(_bitmap);
else if (_type == 3)
g_driver->drawLine(this);
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}