scummvm/gui/ListWidget.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "ListWidget.h"
#include "dialog.h"
#include "newgui.h"
/*
* Some thoughts:
* - We should split out the scrollbar into a seperate widget. This will
* simplify the drawing & mouse handling considerably, but also requires
* us to come up with a way to couple both widgets (shouldn't be to hard)
* - Write a class to encapsulate the data instead of using std::list<string>.
* How exactly this will look and what it does has yet to be determined.
* - The handleKey method of widgets is currently never called, code for that has
* to be added to dialog.cpp
* - ...
*/
// Height of one entry
#define LINE_HEIGHT 10
// Up/down arrow for the scrollbar
static uint32 up_arrow[8] = {
0x00000000,
0x00000000,
0x00001000,
0x00001000,
0x00011100,
0x00011100,
0x00110110,
0x00100010,
};
static uint32 down_arrow[8] = {
0x00000000,
0x00000000,
0x00100010,
0x00110110,
0x00011100,
0x00011100,
0x00001000,
0x00001000,
};
ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h)
: Widget(boss, x, y, w, h)
{
_flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG;
_type = kListWidget;
}
ListWidget::~ListWidget()
{
}
void ListWidget::handleClick(int button)
{
if (_flags & WIDGET_ENABLED) {
}
}
void ListWidget::handleMouseMoved(int x, int y, int state)
{
}
void ListWidget::handleKey(char key, int modifiers)
{
}
void ListWidget::drawWidget(bool hilite)
{
NewGui *gui = _boss->getGui();
int rightX = _x + _w - 1;
int leftX = rightX - 8;
int bottomY = _y + _h;
gui->frameRect(leftX, _y, 9, _h, gui->_shadowcolor);
// Up arrow
gui->fillRect(leftX, _y, 9, 10, gui->_bgcolor);
gui->frameRect(leftX, _y, 9, 10, gui->_color);
gui->drawBitmap(up_arrow, leftX, _y, gui->_textcolor);
// Down arrow
gui->fillRect(leftX, bottomY - 9, 9, 10, gui->_bgcolor);
gui->frameRect(leftX, bottomY - 9, 9, 10, gui->_color);
gui->drawBitmap(down_arrow, leftX, bottomY - 9, gui->_textcolor);
// Slider
// FIXME - determine slider position and size. This depends on:
// * the number of entries/page
// * total number of entries
// * current scroll position (i.e. idx of "first" visible entry
gui->fillRect(leftX, _y+20, 9, 4, gui->_textcolor);
gui->frameRect(leftX, _y+20, 9, 4, gui->_color);
// Now draw the list items
// FIXME - this is just a temporary demo hack
gui->drawString("1. A simple game", _x+1, _y+1, _w - 10, gui->_textcolor);
gui->drawString("2. This space for rent", _x+1, _y+1 + LINE_HEIGHT, _w - 10, gui->_textcolorhi);
gui->drawString("3. To be or not to be", _x+1, _y+1 + LINE_HEIGHT*2, _w - 10, gui->_textcolor);
}