scummvm/engines/prince/animation.h

74 lines
1.9 KiB
C
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_ANIMATION_H
#define PRINCE_ANIMATION_H
2013-12-05 00:02:31 +00:00
#include "common/array.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace Prince {
2013-12-05 00:02:31 +00:00
class Animation {
public:
2014-04-01 23:35:07 +00:00
Animation();
~Animation();
2014-10-07 00:14:12 +00:00
bool loadStream(Common::SeekableReadStream &stream);
2014-10-28 14:21:53 +00:00
2014-04-01 23:35:07 +00:00
int16 getLoopCount() const;
int32 getPhaseCount() const;
int32 getFrameCount() const;
2014-07-31 03:29:03 +00:00
int16 getBaseX() const;
int16 getBaseY() const;
int16 getPhaseOffsetX(int phaseIndex) const;
int16 getPhaseOffsetY(int phaseIndex) const;
int16 getPhaseFrameIndex(int phaseIndex) const;
Graphics::Surface *getFrame(int frameIndex);
void clear();
2013-12-05 00:02:31 +00:00
private:
2014-07-31 03:29:03 +00:00
struct Phase {
int16 _phaseOffsetX;
int16 _phaseOffsetY;
uint16 _phaseToFrameIndex;
};
struct Frame {
bool _isCompressed;
uint32 _dataSize;
byte *_compressedData;
Graphics::Surface *_surface;
};
Common::Array<Frame> _frameList;
2014-07-31 03:29:03 +00:00
Common::Array<Phase> _phaseList;
int16 _loopCount;
int16 _phaseCount;
int32 _frameCount;
int16 _baseX;
int16 _baseY;
};
2014-08-01 15:38:04 +00:00
} // End of namespace Prince
#endif