2013-12-27 12:49:38 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2016-09-03 10:46:38 +00:00
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*
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2013-12-27 12:49:38 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2016-09-03 10:46:38 +00:00
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*
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2013-12-27 12:49:38 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BBVS_SPRITEMODULE_H
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#define BBVS_SPRITEMODULE_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Bbvs {
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struct Sprite {
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int type;
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int xOffs, yOffs;
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int width, height;
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byte *data;
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uint32 offset;
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byte *getRow(int y);
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};
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struct Palette {
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byte *data;
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int start, count;
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};
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class SpriteModule {
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public:
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SpriteModule();
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~SpriteModule();
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void load(const char *filename);
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int getSpriteCount() { return _spritesCount; }
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Sprite getSprite(int index);
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Palette getPalette();
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protected:
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byte *_spriteData;
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int _spriteDataSize;
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int _spritesCount;
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uint32 _spriteTblOffs;
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uint32 _paletteOffs;
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int _paletteStart, _paletteCount;
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void unload();
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};
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} // End of namespace Bbvs
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2014-02-15 22:48:08 +00:00
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#endif // BBVS_SPRITEMODULE_H
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