scummvm/engines/gob/inter.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
2006-01-18 17:39:49 +00:00
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
#include "gob/map.h"
namespace Gob {
Inter::Inter(GobEngine *vm) : _vm(vm) {
int i;
_noBusyWait = false;
_terminate = false;
_breakFlag = false;
for (i = 0; i < 8; i++)
{
_animPalLowIndex[i] = 0;
_animPalHighIndex[i] = 0;
_animPalDir[i] = 0;
}
_soundEndTimeKey = 0;
_soundStopVal = 0;
_breakFromLevel = 0;
_nestLevel = 0;
memset(_pasteBuf, 0, 300);
memset(_pasteSizeBuf, 0, 300);
_pastePos = 0;
}
int16 Inter::load16(void) {
int16 tmp = (int16)READ_LE_UINT16(_vm->_global->_inter_execPtr);
_vm->_global->_inter_execPtr += 2;
return tmp;
}
char Inter::evalExpr(int16 *pRes) {
byte token;
//
_vm->_parse->printExpr(99);
_vm->_parse->parseExpr(99, &token);
if (pRes == 0)
return token;
switch (token) {
case 20:
*pRes = _vm->_global->_inter_resVal;
break;
case 22:
case 23:
*pRes = 0;
break;
case 24:
*pRes = 1;
break;
}
return token;
}
char Inter::evalBoolResult() {
byte token;
_vm->_parse->printExpr(99);
_vm->_parse->parseExpr(99, &token);
if (token == 24 || (token == 20 && _vm->_global->_inter_resVal != 0))
return 1;
else
return 0;
}
void Inter::funcBlock(int16 retFlag) {
char cmdCount;
int16 counter;
byte cmd;
byte cmd2;
if (_vm->_global->_inter_execPtr == 0)
return;
_breakFlag = false;
_vm->_global->_inter_execPtr++;
cmdCount = *_vm->_global->_inter_execPtr++;
_vm->_global->_inter_execPtr += 2;
if (cmdCount == 0) {
_vm->_global->_inter_execPtr = 0;
return;
}
int startaddr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData;
counter = 0;
do {
if (_terminate)
break;
// WORKAROUND:
// The EGA version of gob1 doesn't add a delay after showing
// images between levels. We manually add it here.
if ((_vm->_features & GF_GOB1) && (_vm->_features & GF_EGA)) {
int addr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData;
if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie
!strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) ||
(startaddr == 0x1299 && addr == 0x139A && // Dungeon
!strncmp(_vm->_game->_curTotFile, "avt006.tot", 10)) ||
(startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron
!strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) ||
(startaddr == 0x09F2 && addr == 0x0AF3 && // Statue
!strncmp(_vm->_game->_curTotFile, "avt016.tot", 10)) ||
(startaddr == 0x0B92 && addr == 0x0C93 && // Castle
!strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) ||
(startaddr == 0x17D9 && addr == 0x18DA && // Finale
!strncmp(_vm->_game->_curTotFile, "avt022.tot", 10)))
{
_vm->_util->longDelay(5000);
}
}
// (end workaround)
cmd = (byte)*_vm->_global->_inter_execPtr;
if ((cmd >> 4) >= 12) {
cmd2 = 16 - (cmd >> 4);
cmd &= 0xf;
} else
cmd2 = 0;
_vm->_global->_inter_execPtr++;
counter++;
if (cmd2 == 0)
cmd >>= 4;
if (executeFuncOpcode(cmd2, cmd, cmdCount, counter, retFlag))
return;
if (_vm->_quitRequested)
break;
if (_breakFlag) {
if (retFlag != 2)
break;
if (*_breakFromLevel == -1)
_breakFlag = false;
break;
}
} while (counter != cmdCount);
_vm->_global->_inter_execPtr = 0;
return;
}
void Inter::callSub(int16 retFlag) {
int16 block;
while (!_vm->_quitRequested && _vm->_global->_inter_execPtr != 0 && (char *)_vm->_global->_inter_execPtr != _vm->_game->_totFileData) {
block = *_vm->_global->_inter_execPtr;
if (block == 1) {
funcBlock(retFlag);
} else if (block == 2) {
_vm->_game->collisionsBlock();
}
}
if ((char *)_vm->_global->_inter_execPtr == _vm->_game->_totFileData)
_terminate = true;
}
void Inter::initControlVars(char full) {
int i;
*_nestLevel = 0;
*_breakFromLevel = -1;
*_vm->_scenery->_pCaptureCounter = 0;
_breakFlag = false;
_terminate = false;
if (full == 1) {
for (i = 0; i < 8; i++)
_animPalDir[i] = 0;
_soundEndTimeKey = 0;
}
}
void Inter::renewTimeInVars(void) {
struct tm *t;
time_t now = time(NULL);
t = localtime(&now);
WRITE_VAR(5, 1900 + t->tm_year);
WRITE_VAR(6, t->tm_mon + 1);
WRITE_VAR(7, 0);
WRITE_VAR(8, t->tm_mday);
WRITE_VAR(9, t->tm_hour);
WRITE_VAR(10, t->tm_min);
WRITE_VAR(11, t->tm_sec);
}
void Inter::manipulateMap(int16 xPos, int16 yPos, int16 item) {
for (int16 y = 0; y < _vm->_map->_mapHeight; y++) {
for (int16 x = 0; x < _vm->_map->_mapWidth; x++) {
if ((_vm->_map->_itemsMap[y][x] & 0xff) == item) {
_vm->_map->_itemsMap[y][x] &= 0xff00;
} else if (((_vm->_map->_itemsMap[y][x] & 0xff00) >> 8)
== item) {
_vm->_map->_itemsMap[y][x] &= 0xff;
}
}
}
if (xPos < _vm->_map->_mapWidth - 1) {
if (yPos > 0) {
if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0 ||
(_vm->_map->_itemsMap[yPos - 1][xPos] & 0xff00) !=
0
|| (_vm->_map->_itemsMap[yPos][xPos +
1] & 0xff00) != 0
|| (_vm->_map->_itemsMap[yPos - 1][xPos +
1] & 0xff00) != 0) {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
+ item;
_vm->_map->_itemsMap[yPos - 1][xPos] =
(_vm->_map->_itemsMap[yPos -
1][xPos] & 0xff00) + item;
_vm->_map->_itemsMap[yPos][xPos + 1] =
(_vm->_map->_itemsMap[yPos][xPos +
1] & 0xff00) + item;
_vm->_map->_itemsMap[yPos - 1][xPos + 1] =
(_vm->_map->_itemsMap[yPos - 1][xPos +
1] & 0xff00) + item;
} else {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
(item << 8);
_vm->_map->_itemsMap[yPos - 1][xPos] =
(_vm->_map->_itemsMap[yPos -
1][xPos] & 0xff) + (item << 8);
_vm->_map->_itemsMap[yPos][xPos + 1] =
(_vm->_map->_itemsMap[yPos][xPos +
1] & 0xff) + (item << 8);
_vm->_map->_itemsMap[yPos - 1][xPos + 1] =
(_vm->_map->_itemsMap[yPos - 1][xPos +
1] & 0xff) + (item << 8);
}
} else {
if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0 ||
(_vm->_map->_itemsMap[yPos][xPos + 1] & 0xff00) !=
0) {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
+ item;
_vm->_map->_itemsMap[yPos][xPos + 1] =
(_vm->_map->_itemsMap[yPos][xPos +
1] & 0xff00) + item;
} else {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
(item << 8);
_vm->_map->_itemsMap[yPos][xPos + 1] =
(_vm->_map->_itemsMap[yPos][xPos +
1] & 0xff) + (item << 8);
}
}
} else {
if (yPos > 0) {
if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0 ||
(_vm->_map->_itemsMap[yPos - 1][xPos] & 0xff00) !=
0) {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
+ item;
_vm->_map->_itemsMap[yPos - 1][xPos] =
(_vm->_map->_itemsMap[yPos -
1][xPos] & 0xff00) + item;
} else {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
(item << 8);
_vm->_map->_itemsMap[yPos - 1][xPos] =
(_vm->_map->_itemsMap[yPos -
1][xPos] & 0xff) + (item << 8);
}
} else {
if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0) {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
+ item;
} else {
_vm->_map->_itemsMap[yPos][xPos] =
(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
(item << 8);
}
}
}
if (item < 0 || item >= 20)
return;
if (xPos > 1 && _vm->_map->getPass(xPos - 2, yPos) == 1) {
_vm->_map->_itemPoses[item].x = xPos - 2;
_vm->_map->_itemPoses[item].y = yPos;
_vm->_map->_itemPoses[item].orient = 4;
return;
}
if (xPos < _vm->_map->_mapWidth - 2 && _vm->_map->getPass(xPos + 2, yPos) == 1) {
_vm->_map->_itemPoses[item].x = xPos + 2;
_vm->_map->_itemPoses[item].y = yPos;
_vm->_map->_itemPoses[item].orient = 0;
return;
}
if (xPos < _vm->_map->_mapWidth - 1 && _vm->_map->getPass(xPos + 1, yPos) == 1) {
_vm->_map->_itemPoses[item].x = xPos + 1;
_vm->_map->_itemPoses[item].y = yPos;
_vm->_map->_itemPoses[item].orient = 0;
return;
}
if (xPos > 0 && _vm->_map->getPass(xPos - 1, yPos) == 1) {
_vm->_map->_itemPoses[item].x = xPos - 1;
_vm->_map->_itemPoses[item].y = yPos;
_vm->_map->_itemPoses[item].orient = 4;
return;
}
}
} // End of namespace Gob