mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
d706d8e4c0
svn-id: r25401
383 lines
9.2 KiB
C++
383 lines
9.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/parse.h"
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#include "gob/game.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/goblin.h"
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#include "gob/cdrom.h"
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#include "gob/map.h"
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namespace Gob {
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Inter::Inter(GobEngine *vm) : _vm(vm) {
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int i;
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_noBusyWait = false;
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_terminate = false;
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_breakFlag = false;
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for (i = 0; i < 8; i++)
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{
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_animPalLowIndex[i] = 0;
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_animPalHighIndex[i] = 0;
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_animPalDir[i] = 0;
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}
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_soundEndTimeKey = 0;
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_soundStopVal = 0;
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_breakFromLevel = 0;
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_nestLevel = 0;
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memset(_pasteBuf, 0, 300);
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memset(_pasteSizeBuf, 0, 300);
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_pastePos = 0;
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}
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int16 Inter::load16(void) {
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int16 tmp = (int16)READ_LE_UINT16(_vm->_global->_inter_execPtr);
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_vm->_global->_inter_execPtr += 2;
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return tmp;
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}
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char Inter::evalExpr(int16 *pRes) {
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byte token;
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//
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_vm->_parse->printExpr(99);
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_vm->_parse->parseExpr(99, &token);
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if (pRes == 0)
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return token;
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switch (token) {
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case 20:
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*pRes = _vm->_global->_inter_resVal;
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break;
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case 22:
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case 23:
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*pRes = 0;
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break;
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case 24:
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*pRes = 1;
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break;
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}
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return token;
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}
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char Inter::evalBoolResult() {
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byte token;
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_vm->_parse->printExpr(99);
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_vm->_parse->parseExpr(99, &token);
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if (token == 24 || (token == 20 && _vm->_global->_inter_resVal != 0))
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return 1;
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else
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return 0;
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}
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void Inter::funcBlock(int16 retFlag) {
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char cmdCount;
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int16 counter;
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byte cmd;
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byte cmd2;
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if (_vm->_global->_inter_execPtr == 0)
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return;
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_breakFlag = false;
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_vm->_global->_inter_execPtr++;
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cmdCount = *_vm->_global->_inter_execPtr++;
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_vm->_global->_inter_execPtr += 2;
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if (cmdCount == 0) {
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_vm->_global->_inter_execPtr = 0;
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return;
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}
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int startaddr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData;
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counter = 0;
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do {
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if (_terminate)
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break;
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// WORKAROUND:
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// The EGA version of gob1 doesn't add a delay after showing
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// images between levels. We manually add it here.
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if ((_vm->_features & GF_GOB1) && (_vm->_features & GF_EGA)) {
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int addr = _vm->_global->_inter_execPtr-_vm->_game->_totFileData;
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if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie
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!strncmp(_vm->_game->_curTotFile, "avt005.tot", 10)) ||
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(startaddr == 0x1299 && addr == 0x139A && // Dungeon
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!strncmp(_vm->_game->_curTotFile, "avt006.tot", 10)) ||
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(startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron
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!strncmp(_vm->_game->_curTotFile, "avt012.tot", 10)) ||
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(startaddr == 0x09F2 && addr == 0x0AF3 && // Statue
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!strncmp(_vm->_game->_curTotFile, "avt016.tot", 10)) ||
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(startaddr == 0x0B92 && addr == 0x0C93 && // Castle
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!strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) ||
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(startaddr == 0x17D9 && addr == 0x18DA && // Finale
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!strncmp(_vm->_game->_curTotFile, "avt022.tot", 10)))
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{
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_vm->_util->longDelay(5000);
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}
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}
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// (end workaround)
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cmd = (byte)*_vm->_global->_inter_execPtr;
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if ((cmd >> 4) >= 12) {
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cmd2 = 16 - (cmd >> 4);
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cmd &= 0xf;
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} else
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cmd2 = 0;
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_vm->_global->_inter_execPtr++;
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counter++;
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if (cmd2 == 0)
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cmd >>= 4;
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if (executeFuncOpcode(cmd2, cmd, cmdCount, counter, retFlag))
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return;
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if (_vm->_quitRequested)
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break;
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if (_breakFlag) {
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if (retFlag != 2)
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break;
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if (*_breakFromLevel == -1)
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_breakFlag = false;
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break;
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}
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} while (counter != cmdCount);
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_vm->_global->_inter_execPtr = 0;
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return;
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}
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void Inter::callSub(int16 retFlag) {
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int16 block;
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while (!_vm->_quitRequested && _vm->_global->_inter_execPtr != 0 && (char *)_vm->_global->_inter_execPtr != _vm->_game->_totFileData) {
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block = *_vm->_global->_inter_execPtr;
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if (block == 1) {
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funcBlock(retFlag);
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} else if (block == 2) {
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_vm->_game->collisionsBlock();
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}
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}
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if ((char *)_vm->_global->_inter_execPtr == _vm->_game->_totFileData)
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_terminate = true;
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}
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void Inter::initControlVars(char full) {
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int i;
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*_nestLevel = 0;
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*_breakFromLevel = -1;
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*_vm->_scenery->_pCaptureCounter = 0;
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_breakFlag = false;
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_terminate = false;
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if (full == 1) {
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for (i = 0; i < 8; i++)
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_animPalDir[i] = 0;
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_soundEndTimeKey = 0;
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}
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}
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void Inter::renewTimeInVars(void) {
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struct tm *t;
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time_t now = time(NULL);
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t = localtime(&now);
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WRITE_VAR(5, 1900 + t->tm_year);
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WRITE_VAR(6, t->tm_mon + 1);
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WRITE_VAR(7, 0);
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WRITE_VAR(8, t->tm_mday);
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WRITE_VAR(9, t->tm_hour);
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WRITE_VAR(10, t->tm_min);
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WRITE_VAR(11, t->tm_sec);
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}
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void Inter::manipulateMap(int16 xPos, int16 yPos, int16 item) {
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for (int16 y = 0; y < _vm->_map->_mapHeight; y++) {
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for (int16 x = 0; x < _vm->_map->_mapWidth; x++) {
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if ((_vm->_map->_itemsMap[y][x] & 0xff) == item) {
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_vm->_map->_itemsMap[y][x] &= 0xff00;
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} else if (((_vm->_map->_itemsMap[y][x] & 0xff00) >> 8)
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== item) {
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_vm->_map->_itemsMap[y][x] &= 0xff;
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}
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}
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}
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if (xPos < _vm->_map->_mapWidth - 1) {
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if (yPos > 0) {
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if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0 ||
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(_vm->_map->_itemsMap[yPos - 1][xPos] & 0xff00) !=
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0
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|| (_vm->_map->_itemsMap[yPos][xPos +
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1] & 0xff00) != 0
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|| (_vm->_map->_itemsMap[yPos - 1][xPos +
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1] & 0xff00) != 0) {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
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+ item;
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_vm->_map->_itemsMap[yPos - 1][xPos] =
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(_vm->_map->_itemsMap[yPos -
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1][xPos] & 0xff00) + item;
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_vm->_map->_itemsMap[yPos][xPos + 1] =
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(_vm->_map->_itemsMap[yPos][xPos +
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1] & 0xff00) + item;
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_vm->_map->_itemsMap[yPos - 1][xPos + 1] =
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(_vm->_map->_itemsMap[yPos - 1][xPos +
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1] & 0xff00) + item;
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} else {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
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(item << 8);
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_vm->_map->_itemsMap[yPos - 1][xPos] =
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(_vm->_map->_itemsMap[yPos -
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1][xPos] & 0xff) + (item << 8);
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_vm->_map->_itemsMap[yPos][xPos + 1] =
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(_vm->_map->_itemsMap[yPos][xPos +
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1] & 0xff) + (item << 8);
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_vm->_map->_itemsMap[yPos - 1][xPos + 1] =
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(_vm->_map->_itemsMap[yPos - 1][xPos +
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1] & 0xff) + (item << 8);
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}
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} else {
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if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0 ||
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(_vm->_map->_itemsMap[yPos][xPos + 1] & 0xff00) !=
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0) {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
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+ item;
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_vm->_map->_itemsMap[yPos][xPos + 1] =
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(_vm->_map->_itemsMap[yPos][xPos +
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1] & 0xff00) + item;
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} else {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
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(item << 8);
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_vm->_map->_itemsMap[yPos][xPos + 1] =
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(_vm->_map->_itemsMap[yPos][xPos +
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1] & 0xff) + (item << 8);
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}
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}
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} else {
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if (yPos > 0) {
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if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0 ||
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(_vm->_map->_itemsMap[yPos - 1][xPos] & 0xff00) !=
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0) {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
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+ item;
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_vm->_map->_itemsMap[yPos - 1][xPos] =
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(_vm->_map->_itemsMap[yPos -
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1][xPos] & 0xff00) + item;
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} else {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
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(item << 8);
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_vm->_map->_itemsMap[yPos - 1][xPos] =
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(_vm->_map->_itemsMap[yPos -
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1][xPos] & 0xff) + (item << 8);
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}
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} else {
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if ((_vm->_map->_itemsMap[yPos][xPos] & 0xff00) != 0) {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff00)
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+ item;
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} else {
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_vm->_map->_itemsMap[yPos][xPos] =
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(_vm->_map->_itemsMap[yPos][xPos] & 0xff) +
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(item << 8);
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}
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}
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}
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if (item < 0 || item >= 20)
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return;
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if (xPos > 1 && _vm->_map->getPass(xPos - 2, yPos) == 1) {
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_vm->_map->_itemPoses[item].x = xPos - 2;
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_vm->_map->_itemPoses[item].y = yPos;
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_vm->_map->_itemPoses[item].orient = 4;
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return;
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}
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if (xPos < _vm->_map->_mapWidth - 2 && _vm->_map->getPass(xPos + 2, yPos) == 1) {
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_vm->_map->_itemPoses[item].x = xPos + 2;
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_vm->_map->_itemPoses[item].y = yPos;
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_vm->_map->_itemPoses[item].orient = 0;
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return;
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}
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if (xPos < _vm->_map->_mapWidth - 1 && _vm->_map->getPass(xPos + 1, yPos) == 1) {
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_vm->_map->_itemPoses[item].x = xPos + 1;
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_vm->_map->_itemPoses[item].y = yPos;
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_vm->_map->_itemPoses[item].orient = 0;
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return;
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}
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if (xPos > 0 && _vm->_map->getPass(xPos - 1, yPos) == 1) {
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_vm->_map->_itemPoses[item].x = xPos - 1;
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_vm->_map->_itemPoses[item].y = yPos;
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_vm->_map->_itemPoses[item].orient = 4;
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return;
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}
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}
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} // End of namespace Gob
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