2010-07-31 06:23:38 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-02-18 01:34:25 +00:00
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*
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2010-07-31 06:23:38 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-02-18 01:34:25 +00:00
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*
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2010-07-31 06:23:38 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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2011-05-23 08:40:01 +00:00
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#include "sword25/detection_tables.h"
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2010-10-28 09:51:56 +00:00
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#include "sword25/kernel/persistenceservice.h"
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2010-07-31 06:23:38 +00:00
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namespace Sword25 {
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2010-08-16 15:16:36 +00:00
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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2010-07-31 06:23:38 +00:00
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}
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2011-06-10 13:53:55 +00:00
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static const PlainGameDescriptor sword25Game[] = {
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2010-07-31 06:23:38 +00:00
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{"sword25", "Broken Sword 2.5"},
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{0, 0}
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};
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2010-08-16 15:16:36 +00:00
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static const char *directoryGlobs[] = {
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"system", // Used by extracted dats
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0
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};
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2010-07-31 06:23:38 +00:00
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class Sword25MetaEngine : public AdvancedMetaEngine {
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public:
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2011-06-10 13:53:55 +00:00
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Sword25MetaEngine() : AdvancedMetaEngine(Sword25::gameDescriptions, sizeof(ADGameDescription), sword25Game) {
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2011-10-23 16:52:43 +00:00
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_guioptions = GUIO1(GUIO_NOMIDI);
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2011-06-11 15:52:32 +00:00
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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2011-06-10 13:53:55 +00:00
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}
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2010-07-31 06:23:38 +00:00
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virtual const char *getName() const {
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2011-05-22 11:46:57 +00:00
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return "Sword25";
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2010-07-31 06:23:38 +00:00
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}
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virtual const char *getOriginalCopyright() const {
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return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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2010-10-25 22:41:48 +00:00
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virtual bool hasFeature(MetaEngineFeature f) const;
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2010-10-28 09:51:56 +00:00
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virtual int getMaximumSaveSlot() const { return Sword25::PersistenceService::getSlotCount(); }
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virtual SaveStateList listSaves(const char *target) const;
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2010-07-31 06:23:38 +00:00
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};
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bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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2010-08-16 15:16:36 +00:00
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if (desc) {
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*engine = new Sword25::Sword25Engine(syst, desc);
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2010-07-31 06:23:38 +00:00
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}
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2010-08-16 15:16:36 +00:00
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return desc != 0;
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2010-07-31 06:23:38 +00:00
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}
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2010-10-25 22:41:48 +00:00
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bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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2010-10-28 09:51:56 +00:00
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(f == kSupportsListSaves);
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2010-10-25 22:41:48 +00:00
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}
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2010-10-28 09:51:56 +00:00
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SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
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Common::String pattern = target;
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pattern = pattern + ".???";
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SaveStateList saveList;
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Sword25::PersistenceService ps;
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Sword25::setGameTarget(target);
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ps.reloadSlots();
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for (uint i = 0; i < ps.getSlotCount(); ++i) {
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if (ps.isSlotOccupied(i)) {
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Common::String desc = ps.getSavegameDescription(i);
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saveList.push_back(SaveStateDescriptor(i, desc));
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}
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}
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return saveList;
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}
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2010-10-25 22:41:48 +00:00
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2010-07-31 06:23:38 +00:00
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#endif
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