mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
62 lines
2.0 KiB
C
62 lines
2.0 KiB
C
|
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*
|
||
|
* $Header$
|
||
|
*/
|
||
|
|
||
|
#ifndef _LAYERS
|
||
|
#define _LAYERS
|
||
|
|
||
|
//#include "src\driver96.h"
|
||
|
#include "memory.h"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
uint16 scroll_offset_x; // position x
|
||
|
uint16 scroll_offset_y; // position y
|
||
|
uint16 max_scroll_offset_x; // calc'ed in FN_init_background
|
||
|
uint16 max_scroll_offset_y; //
|
||
|
int16 player_feet_x; // feet coordinates to use - cant just fetch the player compact anymore
|
||
|
int16 player_feet_y;
|
||
|
int16 feet_x; // special offset-to-player position - tweek as desired - always set in screen manager object startup
|
||
|
int16 feet_y;
|
||
|
uint16 screen_wide; // size of background layer - hense size of back buffer itself (Paul actually malloc's it)
|
||
|
uint16 screen_deep;
|
||
|
uint32 background_layer_id; //id of the normal background layer
|
||
|
uint16 number_of_layers; // from the header of the main background layer
|
||
|
uint8 new_palette; // set to non zero to start the palette held within layer file fading up after a build_display
|
||
|
uint8 scroll_flag; // scroll mode 0 off 1 on
|
||
|
uint8 mask_flag; // using shading mask
|
||
|
} screen_info;
|
||
|
|
||
|
|
||
|
extern screen_info this_screen;
|
||
|
|
||
|
|
||
|
int32 FN_init_background(int32 *params); // Tony11Sept96
|
||
|
void SetUpBackgroundLayers(void); // James(13jun97) called from control panel (as well as inside FN_init_background)
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|