scummvm/engines/cge/cge_main.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
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#include "cge/general.h"
#include "cge/boot.h"
#include "cge/ident.h"
#include "cge/sound.h"
#include "cge/startup.h"
#include "cge/config.h"
#include "cge/vga13h.h"
#include "cge/snail.h"
#include "cge/text.h"
#include "cge/game.h"
#include "cge/mouse.h"
#include "cge/keybd.h"
#include "cge/cfile.h"
#include "cge/vol.h"
#include "cge/talk.h"
#include "cge/vmenu.h"
#include "cge/gettext.h"
#include "cge/mixer.h"
#include "cge/cge_main.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include "common/str.h"
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namespace CGE {
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#define STACK_SIZ (K(2))
#define SVGCHKSUM (1956+Now+OldLev+Game+Music+DemoText)
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#define SVG0NAME ("{{INIT}}" SVG_EXT)
#define SVG0FILE CFILE
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extern uint16 _stklen = (STACK_SIZ * 2);
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VGA *Vga;
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HEART *Heart;
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WALK *Hero;
SYSTEM *Sys;
SPRITE *PocLight;
MOUSE *Mouse;
SPRITE *Pocket[POCKET_NX];
SPRITE *Sprite;
SPRITE *MiniCave;
SPRITE *Shadow;
SPRITE *HorzLine;
INFO_LINE *InfoLine;
SPRITE *CavLight;
INFO_LINE *DebugLine;
BMP_PTR MB[2];
BMP_PTR HL[2];
BMP_PTR MC[3];
BMP_PTR PR[2];
BMP_PTR SP[3];
BMP_PTR LI[5];
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SNAIL *Snail;
SNAIL *Snail_;
// 0.75 - 17II95 - full sound support
// 0.76 - 18II95 - small MiniEMS in DEMO,
// unhide CavLight in SNLEVEL
// keyclick suppress in startup
// keyclick on key service in: SYSTEM, GET_TEXT
// 1.01 - 17VII95 - default savegame with sound ON
// coditionals EVA for 2-month evaluation version
/*
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char Copr[] = "Common Game Engine "
#ifdef EVA
"<EFBFBD>"
#else
#ifdef CD
"<EFBFBD>"
#else
" "
#endif
#endif
" version 1.05 ["
#if sizeof(INI_FILE) == sizeof(VFILE)
"I"
#else
"i"
#endif
#if sizeof(PIC_FILE) == sizeof(VFILE)
"B"
#else
"b"
#endif
"]\n"
"Copyright (c) 1994 by Janusz B. Wi$niewski";
*/
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char Copr[] = "To be fixed - Copr[]";
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static char UsrFnam[15] = "\0ɱ%^<5E><>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD>";
static int OldLev = 0;
static int DemoText = DEMO_TEXT;
//--------------------------------------------------------------------------
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bool JBW = false;
DAC *SysPal = farnew(DAC, PAL_CNT);
//-------------------------------------------------------------------------
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int PocPtr = 0;
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static EMS *Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE);
static BMP_PTR *MiniShpList = NULL;
static BMP_PTR MiniShp[] = { NULL, NULL };
static KEYBOARD Keyboard;
static bool Finis = false;
static int Startup = 1;
int OffUseCount;
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uint16 *intStackPtr = false;
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HXY HeroXY[CAVE_MAX] = {{0, 0}};
BAR Barriers[1 + CAVE_MAX] = { { 0xFF, 0xFF } };
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extern int FindPocket(SPRITE *);
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extern DAC StdPal[58];
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void FeedSnail(SPRITE *spr, SNLIST snq); // defined in SNAIL
uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT];
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uint8 &CLUSTER::Cell(void) {
return Map[B][A];
}
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bool CLUSTER::Protected(void) {
/*
if (A == Barriers[Now].Vert || B == Barriers[Now].Horz)
return true;
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_DX = (MAP_ZCNT << 8) + MAP_XCNT;
_BX = (uint16) this;
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asm mov ax,1
asm mov cl,[bx].(COUPLE)A
asm mov ch,[bx].(COUPLE)B
asm test cx,0x8080 // (A < 0) || (B < 0)
asm jnz xit
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asm cmp cl,dl
asm jge xit
asm cmp ch,dh
asm jge xit
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// if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true;
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asm mov al,dl
asm mul ch
asm xor ch,ch
asm add ax,cx
asm mov bx,ax
_BX += (uint16) Map;
//asm add bx,offset CLUSTER::Map
asm mov al,[bx]
asm and ax,0xFF
asm jz xit
asm mov ax,1
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// return Map[B][A] != 0;
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xit: return _AX;
*/
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warning("STUB: CLUSTER::Protected()");
return true;
}
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CLUSTER XZ(int x, int y) {
if (y < MAP_TOP)
y = MAP_TOP;
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if (y > MAP_TOP + MAP_HIG - MAP_ZGRID)
y = MAP_TOP + MAP_HIG - MAP_ZGRID;
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return CLUSTER(x / MAP_XGRID, (y - MAP_TOP) / MAP_ZGRID);
}
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CLUSTER XZ(COUPLE xy) {
signed char x, y;
xy.Split(x, y);
return XZ(x, y);
}
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int pocref[POCKET_NX];
uint8 volume[2];
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struct SAVTAB {
void *Ptr;
int Len;
uint8 Flg;
} SavTab[] = {
{ &Now, sizeof(Now), 1 },
{ &OldLev, sizeof(OldLev), 1 },
{ &DemoText, sizeof(DemoText), 1 },
{ &Game, sizeof(Game), 1 },
{ &Game, sizeof(Game), 1 }, // spare 1
{ &Game, sizeof(Game), 1 }, // spare 2
{ &Game, sizeof(Game), 1 }, // spare 3
{ &Game, sizeof(Game), 1 }, // spare 4
// { &VGA::Mono, sizeof(VGA::Mono), 0 },
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{ &Music, sizeof(Music), 1 },
{ volume, sizeof(volume), 1 },
{ Flag, sizeof(Flag), 1 },
{ HeroXY, sizeof(HeroXY), 1 },
{ Barriers, sizeof(Barriers), 1 },
{ pocref, sizeof(pocref), 1 },
{ NULL, 0, 0 }
};
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static void LoadGame(XFILE &file, bool tiny = false) {
SAVTAB *st;
SPRITE *spr;
int i;
for (st = SavTab; st->Ptr; st++) {
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if (file.Error)
error("Bad SVG");
file.Read((uint8 *)((tiny || st->Flg) ? st->Ptr : &i), st->Len);
}
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file.Read((uint8 *) &i, sizeof(i));
if (i != SVGCHKSUM)
error(Text->getText(BADSVG_TEXT));
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if (STARTUP::Core < CORE_HIG)
Music = false;
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if (STARTUP::SoundOk == 1 && STARTUP::Mode == 0) {
SNDDrvInfo.VOL2.D = volume[0];
SNDDrvInfo.VOL2.M = volume[1];
SNDSetVolume();
}
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if (! tiny) { // load sprites & pocket
while (! file.Error) {
SPRITE S(NULL);
uint16 n = file.Read((uint8 *) &S, sizeof(S));
if (n != sizeof(S))
break;
S.Prev = S.Next = NULL;
spr = (scumm_stricmp(S.File + 2, "MUCHA") == 0) ? new FLY(NULL)
: new SPRITE(NULL);
if (spr == NULL)
error("No core");
*spr = S;
Vga->SpareQ->Append(spr);
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}
for (i = 0; i < POCKET_NX; i++) {
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register int r = pocref[i];
Pocket[i] = (r < 0) ? NULL : Vga->SpareQ->Locate(r);
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}
}
}
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static void SaveSound(void) {
CFILE cfg(UsrPath(ProgName(CFG_EXT)), WRI);
if (! cfg.Error) cfg.Write(&SNDDrvInfo, sizeof(SNDDrvInfo) - sizeof(SNDDrvInfo.VOL2));
}
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static void SaveGame(XFILE &file) {
SAVTAB *st;
SPRITE *spr;
int i;
for (i = 0; i < POCKET_NX; i++) {
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register SPRITE *s = Pocket[i];
pocref[i] = (s) ? s->Ref : -1;
}
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volume[0] = SNDDrvInfo.VOL2.D;
volume[1] = SNDDrvInfo.VOL2.M;
for (st = SavTab; st->Ptr; st++) {
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if (file.Error)
error("Bad SVG");
file.Write((uint8 *) st->Ptr, st->Len);
}
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file.Write((uint8 *) & (i = SVGCHKSUM), sizeof(i));
for (spr = Vga->SpareQ->First(); spr; spr = spr->Next)
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if (spr->Ref >= 1000)
if (!file.Error)
file.Write((uint8 *)spr, sizeof(*spr));
}
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static void HeroCover(int cvr) {
SNPOST(SNCOVER, 1, cvr, NULL);
}
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static void Trouble(int seq, int txt) {
Hero->Park();
SNPOST(SNWAIT, -1, -1, Hero);
SNPOST(SNSEQ, -1, seq, Hero);
SNPOST(SNSOUND, -1, 2, Hero);
SNPOST(SNWAIT, -1, -1, Hero);
SNPOST(SNSAY, 1, txt, Hero);
}
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static void OffUse(void) {
Trouble(OFF_USE, OFF_USE_TEXT + new_random(OffUseCount));
}
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static void TooFar(void) {
Trouble(TOO_FAR, TOO_FAR_TEXT);
}
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static void NoWay(void) {
Trouble(NO_WAY, NO_WAY_TEXT);
}
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static void LoadHeroXY(void) {
INI_FILE cf(ProgName(".HXY"));
memset(HeroXY, 0, sizeof(HeroXY));
if (! cf.Error)
cf.CFREAD(&HeroXY);
}
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static void LoadMapping(void) {
if (Now <= CAVE_MAX) {
INI_FILE cf(ProgName(".TAB"));
if (! cf.Error) {
memset(CLUSTER::Map, 0, sizeof(CLUSTER::Map));
cf.Seek((Now - 1) * sizeof(CLUSTER::Map));
cf.Read((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map));
}
}
}
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CLUSTER Trace[MAX_FIND_LEVEL];
int FindLevel;
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WALK::WALK(BMP_PTR *shpl)
: SPRITE(shpl), Dir(NO_DIR), TracePtr(-1) {
}
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void WALK::Tick(void) {
if (Flags.Hide)
return;
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Here = XZ(X + W / 2, Y + H);
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if (Dir != NO_DIR) {
SPRITE *spr;
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Sys->FunTouch();
for (spr = Vga->ShowQ->First(); spr; spr = spr->Next) {
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if (Distance(spr) < 2) {
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if (! spr->Flags.Near) {
FeedSnail(spr, NEAR);
spr->Flags.Near = true;
}
} else spr->Flags.Near = false;
}
}
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if (Flags.Hold || TracePtr < 0)
Park();
else {
if (Here == Trace[TracePtr]) {
if (-- TracePtr < 0)
Park();
} else {
signed char dx, dz;
(Trace[TracePtr] - Here).Split(dx, dz);
DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN);
Turn(d);
}
}
Step();
if ((Dir == WW && X <= 0) ||
(Dir == EE && X + W >= SCR_WID) ||
(Dir == SS && Y + W >= WORLD_HIG - 2))
Park();
else {
signed char x; // dummy var
Here.Split(x, Z); // take current Z position
SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue
}
}
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int WALK::Distance(SPRITE *spr) {
int dx, dz;
dx = spr->X - (X + W - WALKSIDE);
if (dx < 0)
dx = (X + WALKSIDE) - (spr->X + spr->W);
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if (dx < 0)
dx = 0;
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dx /= MAP_XGRID;
dz = spr->Z - Z;
if (dz < 0)
dz = - dz;
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dx = dx * dx + dz * dz;
for (dz = 1; dz * dz < dx; dz++)
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;
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return dz - 1;
}
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void WALK::Turn(DIR d) {
DIR dir = (Dir == NO_DIR) ? SS : Dir;
if (d != Dir) {
Step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d));
Dir = d;
}
}
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void WALK::Park(void) {
if (Time == 0)
++Time;
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if (Dir != NO_DIR) {
Step(9 + 4 * Dir + Dir);
Dir = NO_DIR;
TracePtr = -1;
}
}
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void WALK::FindWay(CLUSTER c) {
warning("STUB: Find1Way");
/*
bool Find1Way(void);
extern uint16 Target;
if (c != Here) {
for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) {
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signed char x, z;
Here.Split(x, z);
Target = (z << 8) | x;
c.Split(x, z);
_CX = (z << 8) | x;
if (Find1Way())
break;
}
TracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1);
if (TracePtr < 0)
NoWay();
Time = 1;
}
*/
}
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void WALK::FindWay(SPRITE *spr) {
if (spr && spr != this) {
int x = spr->X, z = spr->Z;
if (spr->Flags.East)
x += spr->W + W / 2 - WALKSIDE;
else
x -= W / 2 - WALKSIDE;
FindWay(CLUSTER((x / MAP_XGRID),
((z < MAP_ZCNT - MAX_DISTANCE) ? (z + 1)
: (z - 1))));
}
}
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bool WALK::Lower(SPRITE *spr) {
return (spr->Y > Y + (H * 3) / 5);
}
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void WALK::Reach(SPRITE *spr, int mode) {
if (spr) {
Hero->FindWay(spr);
if (mode < 0) {
mode = spr->Flags.East;
if (Lower(spr))
mode += 2;
}
}
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// note: insert SNAIL commands in reverse order
SNINSERT(SNPAUSE, -1, 64, NULL);
SNINSERT(SNSEQ, -1, TSEQ + mode, this);
if (spr) {
SNINSERT(SNWAIT, -1, -1, Hero); /////--------$$$$$$$
//SNINSERT(SNWALK, -1, -1, spr);
}
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// sequence is not finished,
// now it is just at sprite appear (disappear) point
}
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class SQUARE : public SPRITE {
public:
SQUARE(void);
void Touch(uint16 mask, int x, int y);
};
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SQUARE::SQUARE(void)
: SPRITE(MB) {
Flags.Kill = true;
Flags.BDel = false;
}
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void SQUARE::Touch(uint16 mask, int x, int y) {
SPRITE::Touch(mask, x, y);
if (mask & L_UP) {
XZ(X + x, Y + y).Cell() = 0;
SNPOST_(SNKILL, -1, 0, this);
}
}
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static void SetMapBrick(int x, int z) {
SQUARE *s = new SQUARE;
if (s) {
static char n[] = "00:00";
s->Goto(x * MAP_XGRID, MAP_TOP + z * MAP_ZGRID);
wtom(x, n + 0, 10, 2);
wtom(z, n + 3, 10, 2);
CLUSTER::Map[z][x] = 1;
s->SetName(n);
Vga->ShowQ->Insert(s, Vga->ShowQ->First());
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}
}
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void dummy(void) {}
static void SwitchMapping(void);
static void SwitchColorMode(void);
static void StartCountDown(void);
static void SwitchDebug(void);
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static void SwitchMusic(void);
static void KillSprite(void);
static void PushSprite(void);
static void PullSprite(void);
static void BackPaint(void);
static void NextStep(void);
static void SaveMapping(void);
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static void KeyClick(void) {
SNPOST_(SNSOUND, -1, 5, NULL);
}
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static void ResetQSwitch(void) {
SNPOST_(SNSEQ, 123, 0, NULL);
KeyClick();
}
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static void Quit(void) {
static CHOICE QuitMenu[] = { { NULL, StartCountDown },
{ NULL, ResetQSwitch },
{ NULL, dummy }
};
if (Snail->Idle() && ! Hero->Flags.Hide) {
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if (VMENU::Addr) {
SNPOST_(SNKILL, -1, 0, VMENU::Addr);
ResetQSwitch();
} else {
QuitMenu[0].Text = Text->getText(QUIT_TEXT);
QuitMenu[1].Text = Text->getText(NOQUIT_TEXT);
(new VMENU(QuitMenu, -1, -1))->SetName(Text->getText(QUIT_TITLE));
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SNPOST_(SNSEQ, 123, 1, NULL);
KeyClick();
}
}
}
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static void AltCtrlDel(void) {
SNPOST_(SNSAY, -1, A_C_D_TEXT, Hero);
}
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static void MiniStep(int stp) {
if (stp < 0)
MiniCave->Flags.Hide = true;
else {
&*Mini;
*MiniShp[0] = *MiniShpList[stp];
if (Fx.Current)
&*(Fx.Current->EAddr());
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MiniCave->Flags.Hide = false;
}
}
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static void PostMiniStep(int stp) {
//static int recent = -2;
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//TODO Change the SNPOST message send to a special way to send function pointer
//if (MiniCave && stp != recent) SNPOST_(SNEXEC, -1, recent = stp, (void *)&MiniStep);
warning("STUB: PostMiniStep()");
}
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void SYSTEM::SetPal(void) {
int i;
DAC *p = SysPal + 256 - ArrayCount(StdPal);
for (i = 0; i < ArrayCount(StdPal); i++) {
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p[i].R = StdPal[i].R >> 2;
p[i].G = StdPal[i].G >> 2;
p[i].B = StdPal[i].B >> 2;
}
}
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void SYSTEM::FunTouch(void) {
uint16 n = (PAIN) ? HEROFUN1 : HEROFUN0;
if (Talk == NULL || n > FunDel)
FunDel = n;
}
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static void ShowBak(int ref) {
SPRITE *spr = Vga->SpareQ->Locate(ref);
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if (spr) {
BITMAP::Pal = SysPal;
spr->Expand();
BITMAP::Pal = NULL;
spr->Show(2);
Vga->CopyPage(1, 2);
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Sys->SetPal();
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spr->Contract();
}
}
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static void CaveUp(void) {
int BakRef = 1000 * Now;
if (Music)
LoadMIDI(Now);
ShowBak(BakRef);
LoadMapping();
Text->Preload(BakRef, BakRef + 1000);
SPRITE *spr = Vga->SpareQ->First();
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while (spr) {
SPRITE *n = spr->Next;
if (spr->Cave == Now || spr->Cave == 0)
if (spr->Ref != BakRef) {
if (spr->Flags.Back)
spr->BackShow();
else
ExpandSprite(spr);
}
spr = n;
}
if (SNDDrvInfo.DDEV) {
Sound.Stop();
Fx.Clear();
Fx.Preload(0);
Fx.Preload(BakRef);
}
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if (Hero) {
Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y);
// following 2 lines trims Hero's Z position!
Hero->Tick();
Hero->Time = 1;
Hero->Flags.Hide = false;
}
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if (! Dark)
Vga->Sunset();
Vga->CopyPage(0, 1);
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SelectPocket(-1);
if (Hero)
Vga->ShowQ->Insert(Vga->ShowQ->Remove(Hero));
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if (Shadow) {
Vga->ShowQ->Remove(Shadow);
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Shadow->MakeXlat(Glass(SysPal, 204, 204, 204));
Vga->ShowQ->Insert(Shadow, Hero);
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Shadow->Z = Hero->Z;
}
FeedSnail(Vga->ShowQ->Locate(BakRef + 999), TAKE);
Vga->Show();
Vga->CopyPage(1, 0);
Vga->Show();
Vga->Sunrise(SysPal);
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Dark = false;
if (! Startup)
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Mouse->On();
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Heart->Enable = true;
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}
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static void CaveDown(void) {
SPRITE *spr;
if (! HorzLine->Flags.Hide)
SwitchMapping();
for (spr = Vga->ShowQ->First(); spr;) {
SPRITE *n = spr->Next;
if (spr->Ref >= 1000 /*&& spr->Cave*/) {
if (spr->Ref % 1000 == 999)
FeedSnail(spr, TAKE);
Vga->SpareQ->Append(Vga->ShowQ->Remove(spr));
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}
spr = n;
}
Text->Clear(1000);
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}
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static void XCave(void) {
CaveDown();
CaveUp();
}
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static void QGame(void) {
CaveDown();
OldLev = Lev;
SaveSound();
CFILE file = CFILE(UsrPath(UsrFnam), WRI, RCrypt);
SaveGame(file);
Vga->Sunset();
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Finis = true;
}
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void SwitchCave(int cav) {
if (cav != Now) {
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Heart->Enable = false;
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if (cav < 0) {
SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
//TODO Change the SNPOST message send to a special way to send function pointer
//SNPOST(SNEXEC, -1, 0, (void *)&QGame); // switch cave
warning("SwitchCave() - SNPOST");
} else {
Now = cav;
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Mouse->Off();
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if (Hero) {
Hero->Park();
Hero->Step(0);
#ifndef DEMO
///// protection: auto-destruction on! ----------------------
Vga->SpareQ->Show = STARTUP::Summa * (cav <= CAVE_MAX);
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/////--------------------------------------------------------
#endif
}
CavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
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CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
KillText();
if (! Startup)
KeyClick();
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SNPOST(SNLABEL, -1, 0, NULL); // wait for repaint
//TODO Change the SNPOST message send to a special way to send function pointer
//SNPOST(SNEXEC, 0, 0, (void *)&XCave); // switch cave
warning("SwitchCave() - SNPOST");
}
}
}
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SYSTEM::SYSTEM() : SPRITE(NULL) {
FunDel = HEROFUN0;
SetPal();
Tick();
}
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void SYSTEM::Touch(uint16 mask, int x, int y) {
static int pp = 0;
void SwitchCave(int cav);
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FunTouch();
if (mask & KEYB) {
int pp0;
KeyClick();
KillText();
if (Startup == 1) {
SNPOST(SNCLEAR, -1, 0, NULL);
return;
}
pp0 = pp;
switch (x) {
case Del:
if (KEYBOARD::Key[ALT] && KEYBOARD::Key[CTRL])
AltCtrlDel();
else
KillSprite();
break;
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case 'F':
if (KEYBOARD::Key[ALT]) {
SPRITE *m = Vga->ShowQ->Locate(17001);
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if (m) {
m->Step(1);
m->Time = 216; // 3s
}
}
break;
case PgUp:
PushSprite();
break;
case PgDn:
PullSprite();
break;
case '+':
NextStep();
break;
case '`':
if (KEYBOARD::Key[ALT])
SaveMapping();
else
SwitchMapping();
break;
case F1:
SwitchDebug();
break;
case F3:
Hero->Step(TSEQ + 4);
break;
case F4:
Hero->Step(TSEQ + 5);
break;
case F5:
Hero->Step(TSEQ + 0);
break;
case F6:
Hero->Step(TSEQ + 1);
break;
case F7:
Hero->Step(TSEQ + 2);
break;
case F8:
Hero->Step(TSEQ + 3);
break;
case F9:
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Sys->FunDel = 1;
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break;
case 'X':
if (KEYBOARD::Key[ALT])
Finis = true;
break;
case '0':
case '1':
case '2':
case '3':
case '4':
if (KEYBOARD::Key[ALT]) {
SNPOST(SNLEVEL, -1, x - '0', NULL);
break;
}
case '5':
case '6':
case '7':
case '8':
case '9':
if (Sprite)
Sprite->Step(x - '0');
break;
case F10 :
if (Snail->Idle() && ! Hero->Flags.Hide)
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StartCountDown();
break;
case 'J':
if (pp == 0)
++pp;
break;
case 'B':
if (pp == 1)
++pp;
break;
case 'W':
if (pp == 2)
JBW = !JBW;
break;
}
if (pp == pp0)
pp = 0;
} else {
if (Startup)
return;
int cav = 0;
InfoLine->Update(NULL);
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if (y >= WORLD_HIG) {
if (x < BUTTON_X) { // select cave?
if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY &&
x >= CAVE_X && x < CAVE_X + CAVE_NX * CAVE_DX && ! Game) {
cav = ((y - CAVE_Y) / CAVE_DY) * CAVE_NX + (x - CAVE_X) / CAVE_DX + 1;
if (cav > MaxCave)
cav = 0;
} else {
cav = 0;
}
} else if (mask & L_UP) {
if (y >= POCKET_Y && y < POCKET_Y + POCKET_NY * POCKET_DY &&
x >= POCKET_X && x < POCKET_X + POCKET_NX * POCKET_DX) {
int n = ((y - POCKET_Y) / POCKET_DY) * POCKET_NX + (x - POCKET_X) / POCKET_DX;
SelectPocket(n);
}
}
}
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PostMiniStep(cav - 1);
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if (mask & L_UP) {
if (cav && Snail->Idle() && Hero->TracePtr < 0)
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SwitchCave(cav);
if (!HorzLine->Flags.Hide) {
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if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) {
int8 x1, z1;
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XZ(x, y).Split(x1, z1);
CLUSTER::Map[z1][x1] = 1;
SetMapBrick(x1, z1);
}
} else
{
if (! Talk && Snail->Idle() && Hero
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&& y >= MAP_TOP && y < MAP_TOP + MAP_HIG && ! Game) {
Hero->FindWay(XZ(x, y));
}
}
}
}
}
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void SYSTEM::Tick(void) {
if (! Startup) if (-- FunDel == 0) {
KillText();
if (Snail->Idle()) {
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if (PAIN)
HeroCover(9);
else if (STARTUP::Core >= CORE_MID) {
int n = new_random(100);
if (n > 96)
HeroCover(6 + (Hero->X + Hero->W / 2 < SCR_WID / 2));
else {
if (n > 90)
HeroCover(5);
else {
if (n > 60)
HeroCover(4);
else
HeroCover(3);
}
}
}
}
FunTouch();
}
Time = SYSTIMERATE;
}
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/*
static void SpkOpen(void) {
asm in al,0x61
asm or al,0x03
asm out 0x61,al
asm mov al,0x90
asm out 0x43,al
}
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static void SpkClose(void) {
asm in al,0x61
asm and al,0xFC
asm out 0x61,al
}
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*/
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static void SwitchColorMode(void) {
SNPOST_(SNSEQ, 121, Vga->Mono = !Vga->Mono, NULL);
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KeyClick();
Vga->SetColors(SysPal, 64);
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}
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static void SwitchMusic(void) {
if (KEYBOARD::Key[ALT]) {
if (VMENU::Addr)
SNPOST_(SNKILL, -1, 0, VMENU::Addr);
else {
SNPOST_(SNSEQ, 122, (Music = false), NULL);
//TODO Change the SNPOST message send to a special way to send function pointer
// SNPOST(SNEXEC, -1, 0, (void *)&SelectSound);
warning("SwitchMusic() - SNPOST");
}
} else {
if (STARTUP::Core < CORE_HIG)
SNPOST(SNINF, -1, NOMUSIC_TEXT, NULL);
else {
SNPOST_(SNSEQ, 122, (Music = ! Music), NULL);
KeyClick();
}
}
if (Music)
LoadMIDI(Now);
else
KillMIDI();
}
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static void StartCountDown(void) {
//SNPOST(SNSEQ, 123, 0, NULL);
SwitchCave(-1);
}
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#ifndef DEMO
static void TakeName(void) {
if (GET_TEXT::Ptr)
SNPOST_(SNKILL, -1, 0, GET_TEXT::Ptr);
else {
GET_TEXT *tn = new GET_TEXT(Text->getText(GETNAME_PROMPT), UsrFnam, 8, KeyClick);
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if (tn) {
tn->SetName(Text->getText(GETNAME_TITLE));
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tn->Center();
tn->Goto(tn->X, tn->Y - 10);
tn->Z = 126;
Vga->ShowQ->Insert(tn);
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}
}
}
#endif
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static void SwitchMapping(void) {
if (HorzLine->Flags.Hide) {
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int i;
for (i = 0; i < MAP_ZCNT; i++) {
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int j;
for (j = 0; j < MAP_XCNT; j++) {
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if (CLUSTER::Map[i][j])
SetMapBrick(j, i);
}
}
} else {
SPRITE *s;
for (s = Vga->ShowQ->First(); s; s = s->Next)
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if (s->W == MAP_XGRID && s->H == MAP_ZGRID)
SNPOST_(SNKILL, -1, 0, s);
}
HorzLine->Flags.Hide = ! HorzLine->Flags.Hide;
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}
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static void KillSprite(void) {
Sprite->Flags.Kill = true;
Sprite->Flags.BDel = true;
SNPOST_(SNKILL, -1, 0, Sprite);
Sprite = NULL;
}
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static void PushSprite(void) {
SPRITE *spr = Sprite->Prev;
if (spr) {
Vga->ShowQ->Insert(Vga->ShowQ->Remove(Sprite), spr);
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while (Sprite->Z > Sprite->Next->Z)
--Sprite->Z;
} else
SNPOST_(SNSOUND, -1, 2, NULL);
}
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static void PullSprite(void) {
bool ok = false;
SPRITE *spr = Sprite->Next;
if (spr) {
spr = spr->Next;
if (spr)
ok = (!spr->Flags.Slav);
}
if (ok) {
Vga->ShowQ->Insert(Vga->ShowQ->Remove(Sprite), spr);
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if (Sprite->Prev)
while (Sprite->Z < Sprite->Prev->Z)
++Sprite->Z;
} else
SNPOST_(SNSOUND, -1, 2, NULL);
}
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static void NextStep(void) {
SNPOST_(SNSTEP, 0, 0, Sprite);
}
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static void SaveMapping(void) {
{
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IOHAND cf(ProgName(".TAB"), UPD);
if (!cf.Error) {
cf.Seek((Now - 1) * sizeof(CLUSTER::Map));
cf.Write((uint8 *) CLUSTER::Map, sizeof(CLUSTER::Map));
}
}
{
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IOHAND cf(ProgName(".HXY"), WRI);
if (!cf.Error) {
HeroXY[Now - 1].X = Hero->X;
HeroXY[Now - 1].Y = Hero->Y;
cf.Write((uint8 *) HeroXY, sizeof(HeroXY));
}
}
}
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// 1111111111222222222233333333 334444444444555555555566666666667777777777
// 01234567890123456789012345678901234567 890123456789012345678901234567890123456789
static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 000:000:000 000:000 00 ";
#define NFRE (DebugText + 3)
#define FFRE (DebugText + 11)
#define ABSX (DebugText + 20)
#define ABSY (DebugText + 26)
#define FRPS (DebugText + 34)
#define XSPR (DebugText + 38)
#define SP_N (DebugText + 41)
#define SP_S (DebugText + 44)
#define SP_X (DebugText + 47)
#define SP_Y (DebugText + 51)
#define SP_Z (DebugText + 55)
#define SP_W (DebugText + 59)
#define SP_H (DebugText + 63)
#define SP_F (DebugText + 67)
#define SP__ (DebugText + 70)
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static void SayDebug(void) {
if (!DebugLine->Flags.Hide) {
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static long t = -1L;
long t1 = Timer();
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if (t1 - t >= 18) {
static uint32 old = 0L;
uint32 now = Vga->FrmCnt;
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dwtom(now - old, FRPS, 10, 4);
old = now;
t = t1;
}
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dwtom(Mouse->X, ABSX, 10, 3);
dwtom(Mouse->Y, ABSY, 10, 3);
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// dwtom(coreleft(), NFRE, 10, 5);
// dwtom(farcoreleft(), FFRE, 10, 6);
// sprite queue size
uint16 n = 0;
SPRITE *spr;
for (spr = Vga->ShowQ->First(); spr; spr = spr->Next) {
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++ n;
if (spr == Sprite) {
*XSPR = ' ';
dwtom(n, SP_N, 10, 2);
dwtom(Sprite->X, SP_X, 10, 3);
dwtom(Sprite->Y, SP_Y, 10, 3);
dwtom(Sprite->Z, SP_Z, 10, 3);
dwtom(Sprite->W, SP_W, 10, 3);
dwtom(Sprite->H, SP_H, 10, 3);
dwtom(*(uint16 *)(&Sprite->Flags), SP_F, 16, 2);
}
}
dwtom(n, SP_S, 10, 2);
// *SP__ = (heapcheck() < 0) ? '!' : ' ';
DebugLine->Update(DebugText);
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}
}
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static void SwitchDebug(void) {
DebugLine->Flags.Hide = ! DebugLine->Flags.Hide;
}
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static void OptionTouch(int opt, uint16 mask) {
switch (opt) {
case 1 :
if (mask & L_UP)
SwitchColorMode();
break;
case 2 :
if (mask & L_UP)
SwitchMusic();
else if (mask & R_UP)
if (! MIXER::Appear) {
MIXER::Appear = true;
new MIXER(BUTTON_X, BUTTON_Y);
}
break;
case 3 :
if (mask & L_UP)
Quit();
break;
}
}
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#pragma argsused
void SPRITE::Touch(uint16 mask, int x, int y) {
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Sys->FunTouch();
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if ((mask & ATTN) == 0) {
InfoLine->Update(Name());
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if (mask & (R_DN | L_DN))
Sprite = this;
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if (Ref / 10 == 12) {
OptionTouch(Ref % 10, mask);
return;
}
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if (Flags.Syst)
return; // cannot access system sprites
if (Game) if (mask & L_UP) {
mask &= ~L_UP;
mask |= R_UP;
}
if ((mask & R_UP) && Snail->Idle()) {
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SPRITE *ps = (PocLight->SeqPtr) ? Pocket[PocPtr] : NULL;
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if (ps) {
if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE) {
if (Works(ps)) {
FeedSnail(ps, TAKE);
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} else
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OffUse();
SelectPocket(-1);
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} else
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TooFar();
} else {
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if (Flags.Kept)
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mask |= L_UP;
else {
if (Hero->Distance(this) < MAX_DISTANCE) {
///
if (Flags.Port) {
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if (FindPocket(NULL) < 0)
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PocFul();
else {
SNPOST(SNREACH, -1, -1, this);
SNPOST(SNKEEP, -1, -1, this);
Flags.Port = false;
}
} else {
if (TakePtr != NO_PTR) {
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if (SnList(TAKE)[TakePtr].Com == SNNEXT)
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OffUse();
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else
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FeedSnail(this, TAKE);
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} else
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OffUse();
}
}///
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else
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TooFar();
}
}
}
if ((mask & L_UP) && Snail->Idle()) {
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if (Flags.Kept) {
int n;
for (n = 0; n < POCKET_NX; n++) {
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if (Pocket[n] == this) {
SelectPocket(n);
break;
}
}
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} else
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SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this);
}
}
}
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static void LoadSprite(const char *fname, int ref, int cav, int col = 0, int row = 0, int pos = 0) {
static const char *Comd[] = { "Name", "Type", "Phase", "East",
"Left", "Right", "Top", "Bottom",
"Seq", "Near", "Take",
"Portable", "Transparent",
NULL
};
static const char *Type[] = { "DEAD", "AUTO", "WALK", "NEWTON", "LISSAJOUS",
"FLY", NULL
};
char line[LINE_MAX];
int shpcnt = 0;
int type = 0; // DEAD
bool east = false;
bool port = false;
bool tran = false;
int i, lcnt = 0;
uint16 len;
MergeExt(line, fname, SPR_EXT);
if (INI_FILE::Exist(line)) { // sprite description file exist
INI_FILE sprf(line);
if (sprf.Error)
error("Bad SPR [%s]", line);
while ((len = sprf.Read((uint8 *)line)) != 0) {
++ lcnt;
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if (len && line[len - 1] == '\n')
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line[-- len] = '\0';
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if (len == 0 || *line == '.')
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continue;
if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0)
error("%s [%s]", NumStr("Bad line ######", lcnt), fname);
switch (i) {
case 0 : // Name - will be taken in Expand routine
break;
case 1 : // Type
if ((type = TakeEnum(Type, strtok(NULL, " \t,;/"))) < 0)
error("%s [%s]", NumStr("Bad line ######", lcnt), fname);
break;
case 2 : // Phase
++ shpcnt;
break;
case 3 : // East
east = (atoi(strtok(NULL, " \t,;/")) != 0);
break;
case 11 : // Portable
port = (atoi(strtok(NULL, " \t,;/")) != 0);
break;
case 12 : // Transparent
tran = (atoi(strtok(NULL, " \t,;/")) != 0);
break;
}
}
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if (! shpcnt)
error("No shapes [%s]", fname);
} else { // no sprite description: mono-shaped sprite with only .BMP file
++shpcnt;
}
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// make sprite of choosen type
switch (type) {
case 1 : { // AUTO
Sprite = new SPRITE(NULL);
if (Sprite) {
Sprite->Goto(col, row);
//Sprite->Time = 1;//-----------$$$$$$$$$$$$$$$$
}
break;
}
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case 2 : { // WALK
WALK *w = new WALK(NULL);
if (w && ref == 1) {
w->Goto(col, row);
if (Hero)
error("2nd HERO [%s]", fname);
Hero = w;
}
Sprite = w;
break;
}
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/*
case 3 : // NEWTON
NEWTON * n = new NEWTON(NULL);
if (n)
{
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n->Ay = (bottom-n->H);
n->By = 90;
n->Cy = 3;
n->Bx = 99;
n->Cx = 3;
n->Goto(col, row);
}
Sprite = n;
break;
*/
case 4 : { // LISSAJOUS
error("Bad type [%s]", fname);
/*
LISSAJOUS * l = new LISSAJOUS(NULL);
if (l)
{
l->Ax = SCR_WID/2;
l->Ay = SCR_HIG/2;
l->Bx = 7;
l->By = 13;
l->Cx = 300;
l->Cy = 500;
*(long *) &l->Dx = 0; // movex * cnt
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l->Goto(col, row);
}
Sprite = l;
*/
break;
}
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case 5 : { // FLY
FLY *f = new FLY(NULL);
Sprite = f;
//////Sprite->Time = 1;//-----------$$$$$$$$$$$$$$
break;
}
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default: { // DEAD
Sprite = new SPRITE(NULL);
if (Sprite)
Sprite->Goto(col, row);
break;
}
}
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if (Sprite) {
Sprite->Ref = ref;
Sprite->Cave = cav;
Sprite->Z = pos;
Sprite->Flags.East = east;
Sprite->Flags.Port = port;
Sprite->Flags.Tran = tran;
Sprite->Flags.Kill = true;
Sprite->Flags.BDel = true;
//fnsplit(fname, NULL, NULL, Sprite->File, NULL);
warning("LoadSprite: use of fnsplit");
Sprite->ShpCnt = shpcnt;
Vga->SpareQ->Append(Sprite);
}
}
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static void LoadScript(const char *fname) {
char line[LINE_MAX];
char *SpN;
int SpI, SpA, SpX, SpY, SpZ;
bool BkG = false;
INI_FILE scrf(fname);
int lcnt = 0;
bool ok = true;
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if (scrf.Error)
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return;
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while (scrf.Read((uint8 *)line) != 0) {
char *p;
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++lcnt;
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if (*line == 0 || *line == '\n' || *line == '.')
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continue;
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ok = false; // not OK if break
// sprite ident number
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if ((p = strtok(line, " \t\n")) == NULL)
break;
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SpI = atoi(p);
// sprite file name
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if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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// sprite cave
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpA = atoi(p);
// sprite column
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpX = atoi(p);
// sprite row
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpY = atoi(p);
// sprite Z pos
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
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SpZ = atoi(p);
// sprite life
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if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
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break;
BkG = atoi(p) == 0;
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ok = true; // no break: OK
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Sprite = NULL;
LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
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if (Sprite && BkG)
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Sprite->Flags.Back = true;
}
if (! ok)
error("%s [%s]", NumStr("Bad INI line ######", lcnt), fname);
}
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static void MainLoop(void) {
SayDebug();
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#ifdef DEMO
static uint32 tc = 0;
if (/* FIXME: TimerCount - tc >= ((182L*6L) * 5L) && */ Talk == NULL && Snail.Idle()) {
if (Text->getText(DemoText)) {
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SNPOST(SNSOUND, -1, 4, NULL); // drumla
SNPOST(SNINF, -1, DemoText, NULL);
SNPOST(SNLABEL, -1, -1, NULL);
if (Text->getText(++ DemoText) == NULL)
DemoText = DEMO_TEXT + 1;
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}
//FIXME: tc = TimerCount;
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}
#endif
Vga->Show();
Snail_->RunCom();
Snail->RunCom();
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}
void LoadUser(void) {
// set scene
if (STARTUP::Mode == 0) { // user .SVG file found
CFILE cfile = CFILE(UsrPath(UsrFnam), REA, RCrypt);
LoadGame(cfile);
} else {
if (STARTUP::Mode == 1) {
SVG0FILE file = SVG0FILE(SVG0NAME);
LoadGame(file);
} else {
LoadScript(ProgName(INI_EXT));
Music = true;
CFILE file = CFILE(SVG0NAME, WRI);
SaveGame(file);
error("Ok [%s]", SVG0NAME);
}
}
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LoadScript(ProgName(IN0_EXT));
}
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static void RunGame(void) {
Text->Clear();
Text->Preload(100, 1000);
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LoadHeroXY();
CavLight->Flags.Tran = true;
Vga->ShowQ->Append(CavLight);
CavLight->Flags.Hide = true;
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static SEQ PocSeq[] = { { 0, 0, 0, 0, 20 },
{ 1, 2, 0, 0, 4 },
{ 2, 3, 0, 0, 4 },
{ 3, 4, 0, 0, 16 },
{ 2, 5, 0, 0, 4 },
{ 1, 6, 0, 0, 4 },
{ 0, 1, 0, 0, 16 },
};
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PocLight->SetSeq(PocSeq);
PocLight->Flags.Tran = true;
PocLight->Time = 1;
PocLight->Z = 120;
Vga->ShowQ->Append(PocLight);
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SelectPocket(-1);
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Vga->ShowQ->Append(Mouse);
// ___________
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LoadUser();
// ~~~~~~~~~~~
if ((Sprite = Vga->SpareQ->Locate(121)) != NULL)
SNPOST_(SNSEQ, -1, Vga->Mono, Sprite);
if ((Sprite = Vga->SpareQ->Locate(122)) != NULL)
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Sprite->Step(Music);
SNPOST_(SNSEQ, -1, Music, Sprite);
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if (! Music)
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KillMIDI();
if (Mini && INI_FILE::Exist("MINI.SPR")) {
uint8 *ptr = (uint8 *) &*Mini;
if (ptr != NULL) {
LoadSprite("MINI", -1, 0, MINI_X, MINI_Y);
ExpandSprite(MiniCave = Sprite); // NULL is ok
if (MiniCave) {
MiniCave->Flags.Hide = true;
MiniCave->MoveShapes(ptr);
MiniShp[0] = new BITMAP(*MiniCave->Shp());
MiniShpList = MiniCave->SetShapeList(MiniShp);
PostMiniStep(-1);
}
}
}
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if (Hero) {
ExpandSprite(Hero);
Hero->Goto(HeroXY[Now - 1].X, HeroXY[Now - 1].Y);
if (INI_FILE::Exist("00SHADOW.SPR")) {
LoadSprite("00SHADOW", -1, 0, Hero->X + 14, Hero->Y + 51);
if ((Shadow = Sprite) != NULL) {
Shadow->Ref = 2;
Shadow->Flags.Tran = true;
Hero->Flags.Shad = true;
Vga->ShowQ->Insert(Vga->SpareQ->Remove(Shadow), Hero);
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}
}
}
InfoLine->Goto(INFO_X, INFO_Y);
InfoLine->Flags.Tran = true;
InfoLine->Update(NULL);
Vga->ShowQ->Insert(InfoLine);
DebugLine->Z = 126;
Vga->ShowQ->Insert(DebugLine);
HorzLine->Y = MAP_TOP - (MAP_TOP > 0);
HorzLine->Z = 126;
Vga->ShowQ->Insert(HorzLine);
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Mouse->Busy = Vga->SpareQ->Locate(BUSY_REF);
if (Mouse->Busy)
ExpandSprite(Mouse->Busy);
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Startup = 0;
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SNPOST(SNLEVEL, -1, OldLev, &CavLight);
CavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
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CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
CaveUp();
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KEYBOARD::SetClient(Sys);
// main loop
while (! Finis) {
//TODO Change the SNPOST message send to a special way to send function pointer
// if (FINIS) SNPOST(SNEXEC, -1, 0, (void *)&QGame);
warning("RunGame: problematic use of SNPOST");
MainLoop();
}
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KEYBOARD::SetClient(NULL);
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Heart->Enable = false;
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SNPOST(SNCLEAR, -1, 0, NULL);
SNPOST_(SNCLEAR, -1, 0, NULL);
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Mouse->Off();
Vga->ShowQ->Clear();
Vga->SpareQ->Clear();
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Hero = NULL;
Shadow = NULL;
}
void Movie(const char *ext) {
const char *fn = ProgName(ext);
if (INI_FILE::Exist(fn)) {
LoadScript(fn);
ExpandSprite(Vga->SpareQ->Locate(999));
FeedSnail(Vga->ShowQ->Locate(999), TAKE);
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Vga->ShowQ->Append(Mouse);
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Heart->Enable = true;
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KEYBOARD::SetClient(Sys);
while (!Snail->Idle())
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MainLoop();
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KEYBOARD::SetClient(NULL);
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Heart->Enable = false;
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SNPOST(SNCLEAR, -1, 0, NULL);
SNPOST_(SNCLEAR, -1, 0, NULL);
Vga->ShowQ->Clear();
Vga->SpareQ->Clear();
}
}
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bool ShowTitle(const char *name) {
BITMAP::Pal = SysPal;
BMP_PTR LB[] = { new BITMAP(name), NULL };
BITMAP::Pal = NULL;
bool usr_ok = false;
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SPRITE D(LB);
D.Flags.Kill = true;
D.Flags.BDel = true;
D.Center();
D.Show(2);
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if (STARTUP::Mode == 2) {
Inf(SVG0NAME);
Talk->Show(2);
}
Vga->Sunset();
Vga->CopyPage(1, 2);
Vga->CopyPage(0, 1);
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SelectPocket(-1);
Vga->Sunrise(SysPal);
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if (STARTUP::Mode < 2 && !STARTUP::SoundOk) {
Vga->CopyPage(1, 2);
Vga->CopyPage(0, 1);
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Vga->ShowQ->Append(Mouse);
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Heart->Enable = true;
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Mouse->On();
for (SelectSound(); !Snail->Idle() || VMENU::Addr;)
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MainLoop();
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Mouse->Off();
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Heart->Enable = false;
Vga->ShowQ->Clear();
Vga->CopyPage(0, 2);
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STARTUP::SoundOk = 2;
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if (Music)
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LoadMIDI(0);
}
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if (STARTUP::Mode < 2) {
#ifdef DEMO
strcpy(UsrFnam, ProgName(SVG_EXT));
usr_ok = true;
#else
//-----------------------------------------
#ifndef EVA
#ifdef CD
STARTUP::Summa |= (0xC0 + (DriveCD(0) << 6)) & 0xFF;
#else
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// Boot * b = ReadBoot(getdisk());
warning("ShowTitle: FIXME ReadBoot");
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Boot *b = ReadBoot(0);
uint32 sn = (b->XSign == 0x29) ? b->Serial : b->lTotSecs;
free(b);
sn -= ((IDENT *)Copr)->disk;
STARTUP::Summa |= Lo(sn) | Hi(sn);
#endif
#endif
//-----------------------------------------
Movie("X00"); // paylist
Vga->CopyPage(1, 2);
Vga->CopyPage(0, 1);
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Vga->ShowQ->Append(Mouse);
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//Mouse.On();
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Heart->Enable = true;
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for (TakeName(); GET_TEXT::Ptr;)
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MainLoop();
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Heart->Enable = false;
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if (KEYBOARD::Last() == Enter && *UsrFnam)
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usr_ok = true;
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if (usr_ok)
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strcat(UsrFnam, SVG_EXT);
//Mouse.Off();
Vga->ShowQ->Clear();
Vga->CopyPage(0, 2);
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#endif
if (usr_ok && STARTUP::Mode == 0) {
const char *n = UsrPath(UsrFnam);
if (CFILE::Exist(n)) {
CFILE file = CFILE(n, REA, RCrypt);
LoadGame(file, true); // only system vars
Vga->SetColors(SysPal, 64);
Vga->Update();
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if (FINIS) {
++ STARTUP::Mode;
FINIS = false;
}
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} else
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++STARTUP::Mode;
}
}
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if (STARTUP::Mode < 2)
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Movie("X01"); // wink
Vga->CopyPage(0, 2);
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#ifdef DEMO
return true;
#else
return (STARTUP::Mode == 2 || usr_ok);
#endif
}
/*
void StkDump (void) {
CFILE f("!STACK.DMP", BFW);
f.Write((uint8 *) (intStackPtr-STACK_SIZ/2), STACK_SIZ*2);
}
*/
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void cge_main(void) {
uint16 intStack[STACK_SIZ / 2];
intStackPtr = intStack;
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//Debug( memset((void *) (-K(2)), 0, K(1)); )
//Debug( memset((void *) (-K(4)), 0, K(1)); )
memset(Barriers, 0xFF, sizeof(Barriers));
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if (!Mouse->Exist)
error("%s", Text->getText(NO_MOUSE_TEXT));
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if (!SVG0FILE::Exist(SVG0NAME))
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STARTUP::Mode = 2;
DebugLine->Flags.Hide = true;
HorzLine->Flags.Hide = true;
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//srand((uint16) Timer());
Sys = new SYSTEM;
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if (Music && STARTUP::SoundOk)
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LoadMIDI(0);
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if (STARTUP::Mode < 2)
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Movie(LGO_EXT);
if (ShowTitle("WELCOME")) {
#ifndef DEMO
if (STARTUP::Mode == 1)
Movie("X02"); // intro
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#endif
RunGame();
Startup = 2;
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if (FINIS)
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Movie("X03");
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} else
Vga->Sunset();
error("%s", Text->getText(EXIT_OK_TEXT + FINIS));
}
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} // End of namespace CGE